avl8
Prince
- Joined
- Oct 4, 2010
- Messages
- 364
What we got here?
Great merchant can provide 3 things for us:
1. Tile improvement
Great merchant can build Customs house improvement on a tile. Gets us +4 gold if while citizen is working it. On a river tiles its +5 gold.
Well, trade post will provide +2 gold.
Is +2 gold bonus is a big deal?
For me its a crappy option as it sounds right now.
Of course we can get some good income from a gold specialised city through all available +gold multipliers and +4 gold tile will net us some cash in a long run.
Of course a river plains 2f1g becomes 2f5g tile which is nice.
By the way, can we put a customs house improvement on a river plains wheat 3f1h1g? Or upon a cows/sheeps tiles?
Plus its pretty fast compared to a simple trade post, and doesnt require Trapping.
Still sounds like a weak option for an amount of GPP spent.
Maybe I am missing something with it?
2. Trade mission.
So he goes to any CS on the map (nearest is the best since it makes maintance cost for great merchant minimized), and according to the numbers ive found he bring us some gold depending on current era PLUS about 30 influence points with the CS.
The numbers were as they follow:
"The money gained from performing a diplomatic mission is 350 + (50 * <era number>) where era number is just a serial number starting with 0 for the ancient era, or in other words:
Era Gold
--------------------
Ancient 350
Classical 400
Medieval 450
Renaissance 500
Industrial 550
Modern 600
Future 650"
Got it here
According to that source THESE NUMBERS are CONSTANTS, not connected with game speed options.
So trade mission means a bunch of gold we get PLUS a bunch of gold we saved from sponsoring a CS.
Assuming one cant get a great merchant in ancient era, its like 500+ gold PLUS bonuses from an allied CS.
Hmm, if these numbers are true constants, on a quick game speed it can be a nice cash boost. Some bonus units, useful buildings, luxuries bought from AI or a research agreement.
Compared to bonus beakers from GS its still a weak option in my eyes.
Am i missing something with it?
3. GM can start GA.
Depending on population and number of cities it can be a real powerhouse option, a significant boost to both production and income.
The bad news are any other great person can provide that GA.
Onto the cool strategies
I can hardly imagine some ICS player will rush a great merchant over GS. Bulbing things are vastly superior that rush-buying a building for a decent GPP cost.
So I cant imagine a fast cultural victory that involves some GM action. GSs and GAs are just great.
Even warmonger-loving players wont get GMs other that from a random Educated Elite CS which is weird case if someone goes to a world warfare game.
Maybe everyone is missing some true power of a great merchant strategy?
Inspired by sylvanllewelyn write up about Commerce social policy game I imagine some uses of a GM but still it looks like a weaker option compared to GSs/GEs.
Ofc there are pointless CSs who wants to see alive great merchant sometimes...
But overall GMs seem to be a definite weakling ...
Is it true?
Great merchant can provide 3 things for us:
1. Tile improvement
Great merchant can build Customs house improvement on a tile. Gets us +4 gold if while citizen is working it. On a river tiles its +5 gold.
Well, trade post will provide +2 gold.
Is +2 gold bonus is a big deal?
For me its a crappy option as it sounds right now.
Of course we can get some good income from a gold specialised city through all available +gold multipliers and +4 gold tile will net us some cash in a long run.
Of course a river plains 2f1g becomes 2f5g tile which is nice.
By the way, can we put a customs house improvement on a river plains wheat 3f1h1g? Or upon a cows/sheeps tiles?
Plus its pretty fast compared to a simple trade post, and doesnt require Trapping.
Still sounds like a weak option for an amount of GPP spent.
Maybe I am missing something with it?
2. Trade mission.
So he goes to any CS on the map (nearest is the best since it makes maintance cost for great merchant minimized), and according to the numbers ive found he bring us some gold depending on current era PLUS about 30 influence points with the CS.
The numbers were as they follow:
"The money gained from performing a diplomatic mission is 350 + (50 * <era number>) where era number is just a serial number starting with 0 for the ancient era, or in other words:
Era Gold
--------------------
Ancient 350
Classical 400
Medieval 450
Renaissance 500
Industrial 550
Modern 600
Future 650"
Got it here
According to that source THESE NUMBERS are CONSTANTS, not connected with game speed options.
So trade mission means a bunch of gold we get PLUS a bunch of gold we saved from sponsoring a CS.
Assuming one cant get a great merchant in ancient era, its like 500+ gold PLUS bonuses from an allied CS.
Hmm, if these numbers are true constants, on a quick game speed it can be a nice cash boost. Some bonus units, useful buildings, luxuries bought from AI or a research agreement.
Compared to bonus beakers from GS its still a weak option in my eyes.
Am i missing something with it?
3. GM can start GA.
Depending on population and number of cities it can be a real powerhouse option, a significant boost to both production and income.
The bad news are any other great person can provide that GA.
Onto the cool strategies
I can hardly imagine some ICS player will rush a great merchant over GS. Bulbing things are vastly superior that rush-buying a building for a decent GPP cost.
So I cant imagine a fast cultural victory that involves some GM action. GSs and GAs are just great.
Even warmonger-loving players wont get GMs other that from a random Educated Elite CS which is weird case if someone goes to a world warfare game.
Maybe everyone is missing some true power of a great merchant strategy?
Inspired by sylvanllewelyn write up about Commerce social policy game I imagine some uses of a GM but still it looks like a weaker option compared to GSs/GEs.
Ofc there are pointless CSs who wants to see alive great merchant sometimes...
But overall GMs seem to be a definite weakling ...
Is it true?