I'm surprised that most people build Scotland Yard with their first Great Spy. In the early game you are only generating 4per turn (pre-Courthouses/Jails etc) without using the slider, and doubling this with Scotland Yard is only a +4
bonus. Settling the spy gives you +12 :espionage
I haven't tried infiltrating an enemy yet, so can't comment on how useful that is.
They're both in the Manual, I swear, page 17, go check it out lol
Never seen either one as an option/effect, though.
At least I'm not the only one...![]()
So, great spies gives 3 science 12 espionage or +100% espionage through the building. Palace gives 4, courthouses 2, spies 4 each, castle +25% (i'm talking early).
Hmmm... That has some possibilities.bombing it on someone is pretty amazing since you can steal 5-6 techs from them, usually.
I killed a pie earlier today, it was delicious!Wasn't there something about killing pies in the manual also.
I killed a pie earlier today, it was delicious!