Great Spys

Well the idea of a early espionage agency might be ok. But they really should have given the Scotland Yard another artwork (or make it era dependant). That Skyscraper just does look ridiculous...

I kind of assume the odea was to make SY require a additional tech (like the GG's Military Academy does...) but then they somehow skiped it...
 
I haven't tried infiltrating an enemy yet, so can't comment on how useful that is.

It is pretty backbreaking for the AI because the amount of espionage points you get is insane. The AI will probably not be able to even out the point disparity from a classical age great spy until the rennaisance. In the meantime you can steal several techs.

Additionally, a number of passive missions seem to be dependant upon your total espionage points for all civs. For example, you can immediately see the research paths of all civs, even those you didn't infiltrate. Whether that's a bug or intentional I don't know.
 
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