I liked playing with Greece, but the permanent +25% strength due to at least 5 allied CS was a bit too strong IMO.
It's the same bonus that persia gets during GAs, so yes it is too powerful.
I liked playing with Greece, but the permanent +25% strength due to at least 5 allied CS was a bit too strong IMO.
It's the same bonus that persia gets during GAs, so yes it is too powerful.
It's getting dropped to 4% per, 20% max in the next patch.
G
Brought this up in another thread (and have not gotten around to it yet) but there are quite a few units that are underperforming, both non-pictish spearman replacements for example.their UU is not that great even with the great general promotion (Pictish warrior says hello at mining)
Their UB is actually really strong, it provides a bunch of small effects that add up and now even got a bonus walls effect in a recent update.their UB is a slightly buffed amphitheatre ... meh
First of all, I really don't think their UA is quite war oriented, the main part of it is still the reduced city-state decay. And with recent changes to Patronage, that effect feels stronger than ever.Finally their UA is quite war orientated; the whole doesn't fit to me.
Well if we agree about the hoplite, then what if we changed the great general promotion to a Phalanx one , or maybe just give them Formation 1 and 2 to fake it ?
Also want to chip in about how the hoplite needs to made stronger or more fun somehow, especially since taking cities early on seems to be harder than ever before. Right now, it just seems to pale in comparison to the Immortals, which seem a lot more useful with their 25% defense buff and double healing.
When I think of hoplites, I think of heavily armoured infantry almost unbeatable from the front. So maybe they should get extra % protection from ranged attacks, or get an attack % buff when no enemies are flanking, meaning they can get a significant edge when fighting 1vs1 against a unit of similar CS. Hell, I even wouldn't mind some extra culture per kill, considering hoplites are becoming outdated by the time your cities build acropolis.
My recent game using VP(6-15) with EUI playing Greece doesn't double CS's quests influence reward. I clear barbarian camp for them and their influence grows only 15, literally they promised. Any idea? Do I need to upload log?
Correct me if I'm wrong, but I don't think they are supposed to get double influence from quests.
Sorry for my misunderstanding. I think Greek UA "CS influence recovers at double rate" means gaining all kind of CS influence doubled incl quests. Thanks!