Greek SG - Regent level

GMT. I will start playing at 8pm, finish playing at 10pm and post at 10.30pm :)

Now I am at work, then I go home, get changed, have my dinner, bath the children, put children to bed, read them a story... then I can play civ, :)
 
Read `em a few civlopedia entries. Then the game will have been already loaded. :lol:
 
Uploads server is down ATM. I'll keep trying.....

If you are around Wizard, you could zip the save and attach it to a post if you like to bypass the uploads server.

Cheers.
 
It is 10PM and the uploads server is still down, so I am giving up for today.
 
Now it should work... At least I managed to get a save dl:d in a other SG... I'll check my link.
 
OK. I downloaded it first thing this morning and e-mailed it home. Will play tonight - finally. :sad:
 
Well, better late than never I suppose....

460AD: Pre-turn.
Reduced science slider to 10%. Engineering still in 1 turn.
Changed Herekleia from temple to horse.
I'm a bit concerned about the zulu sword on the hill NW of undefended Pergammon, and I can't get a defender there. I consider changeing to Hoplite and rushing, but don't. I hope that doesn't come back to haunt me.

Trade Shaka Theology for 2 workers, 42g and contacts with Indians, Germans and Persians. Shakas land are great, but completly unimproved. This will keep it that way for a while.

Trade Theology to Babylon for WM +15gpt + 47g. I know this is cheap, but we want the money towards our own research.

The main purpose of this trade was to get the workers off the zulu. It will help when I declare war on them in a few turns. Also getting th contacts is important so I can do this...

Declare war on Germany.
Establish Embassy with India
Establish Embassy with Persia
Sign Straight MA with India against Germany
MA against Germany + Spices from Persia for silks.
Sistine now in 6 turns.

Pharsalos needs a market badly, so it gets one.
Decide to starve Tientsin back from pop two to one.

IBT:
Learn Engineering - research invention in 6 turns for Leos.
Corinth horse - horse
Delphi horse - horse
Argos horse - horse
Ephesus horse - horse

470AD:
Tsingtao
Vet horse vs reg spear wins and promotes.
vet horse vs reg spear wins taking city - Library

IBT:
Athens horse - University. At 23spt I don't want to build horses, and and I don't want to build hoplites either.
Mycenae duct - market. No rax and I'm hoping for a leader for Sin Tzus.

Marathon Library - worker.

480AD:
Shanghai.
vet horse vs reg spear dies
vet horse vs reg spear wins
Elite horse vs redlined spear wins taking city - Library

IBT:
Iroquois and Babylon sign peace.
Babylon starts Sistines

490AD:
No attacks possible, not enough movement.MAcao has gems, is on a hill and is defended by vets. It'll be expensive to take.

IBT:
Chinese request an audience. No not yet. Gems and Pyramids first.
2 archers pop out of Beijing to attack horses. Both die. It won't save them.
knossos horse - horse

500AD:
Macao
Vet horse vs vet spear dies
vet horse vs reg spear dies
reg horse vs vet spear wins
reg horse vs reg spear wins and takes city - library

Thought about having a go at Beijing, but with only 4 3/4 horses in position it probably woud have failed.

IBT:
Our golden age ends.
Argos horse - horse
Thessalonica horse - horse
Eritrea library - harbour
Marathon worker - hoplite

510AD:
Adjustments made to production and MMing etc to cater for end of GA. Sistines now in 3 as is Invention.

IBT:
Delphi horse - horse (squeeze one more in b4 market)
Herakleia horse - hoplite
Ephesus horse - rax

Zulu start sun tzu

520AD:
Beijing (at last)
vet horse vs reg spear wins
reg horse vs reg spear retreats
3/4 horse vs reg spear dies
3/4 horse vs reg spear wins and promotes
3/4 horse vs reg spear retreats
3/4 horse vs reg spear retreats
Elite horse vs reg spear wins generating leader. (5 turns from Sparta :( )

That didn't go as well as I expected, so I left a 2HP vet spear in the city. This is a big no no as it will be 4HP next turn.

IBT:
The Romans start Sun Tzus, as do the Persians.

530AD:
Beijing Reprise.
vet horse vs vet spear dies.
vet horse vs vet spear wins, promotes and captures city.

Their palace jumps to Canton. I'll continue this war with the few horses I have left as I don't want their palace anywhere near Beijing.

First level war weariness kicks in so lux up to 10%
Science adjusted down for Invention next turn.
Learn invention, research gunpowder. I want chivalry, but the AI will get me that.

Complete Sistine - start uni, which I will buy when the leader gets to town. I think we should use the leader for Tzus b4 the AI get invention, and then just build Leos. The next leader will probably build the FP somewhere in zululand.

540AD:
Decide to risk a suicide galley to find Joan.
Iron is connected.

IBT:
Corinth horse - market

550AD:
Canton.
Reg horse vs reg spear dies
reg horse vs reg spear wins
*Elite horse vs reg spear dies
Elite horse ves reg spear wins and takes city - Library
My kill ratio is really crap. Wonder if it's because we have so many reg troops?

IBT:
Athens UNI - horse. At 15spt this city is a perfect horse pump.
the galley sinks.

560AD:
Hurry Spartas UNI.
HAve assembled some horses in Marathon and Pergamon as the deal with Shaka ends next turn.

IBT:
Shaka wants to renew alliance with against Chinese. I decline.
Sparta Uni - Sun Tzus (Leader in place but not used). Delphi horse - horse (oh go on. Just one more).

Herakleia Hoplite - settler. Can be rushed next turn to prevent hiring a specialist if you like.

570AD
Put Hoplite on goto Marathon. (2 turns).
Tidied up after myself.

We are still at war with China. Continuing the war is IMO a waste of time. Too difficult. I would reset war weariness and go after Shaka, but it was so near the end of my turns I thought we could discuss it first.

Also up for discussion is the leader. Sun Tzus, army (Heroic Epic), FP or Leos. I vote Sun Tzus, especially since we could go after Shaka next.

This is what we are up against.
hkon1b.jpg


Go :slay: Shaka
 
I say go for Sun Tzus, cut off the AI production on wonders. Also, it seems like a lot of our core cities are still lacking some rax so Tzus should take care of that problem.
 
Yes, it would be best > we would get vet troops > easier elites > more leaders > an army > Heroic Epic. :D Easy, isn't it? ;)

:lol:I was just going to ask if you had a reason to not post the save when I realised you used the smilie link....:rolleyes:
 
Downloading save now. So I should go for Sun Tzu's and then kill Shaka, is that so? (as Smellin's computer is still out)

Will probably play tonight...
 
Yes. I think Tzus will help in killing Shaka and it will mean being able to get a head start on Leos. So Rush Tzus then build Leos in Sparta. Our next leader should probably put a new palace somewhere in Zululand so long as we get time to build the FP in Sparta. The terrain is good, though lacking in Rivers.

Keep an eye out for the AI getting Chivalry. You might want to make peace with the Chinese. Their last cities are difficult to get to at the moment. I would get as much off them as you can since if we re-declare within 20 turns we get all the war weariness back, so it wouldn't be a good idea.
 
Yes, the China war is no use at the moment, we would mainly loose units from the Zulu offensive force.
 
Turnlog:

Inherited turn (570 AD): Get a worker and Hangchow from China in return for peace.

IBT: Athens horse -> sword. Knossos horse -> sword. Tientsin hoplite -> worker. Argos horse -> sword. Rhodes CH -> worker.

1 (580 AD): Horseman sent to Hangchow to defend. Horseman from Knossos sent to Pergamon. Rush Sun Tzu. Sliders adjusted to 3.1.6 - Gunpowder in one less turn.

IBT: Sparta ST -> Leo.

2 (590 AD): Not much happening.

IBT: Marathon hoplite -> horse. Trade TMs to keep Hammurabi happy. Get a gold piece. Zulu whip the Chinese off the map. Athens Sword -> sword. Chengdu hoplite -> library. Rhodes worker -> sword.

3 (600 AD): Change production in all former Chinese towns from library -> CH - they're so corrupt, CH actually has the same effect as a library. Move some units.

IBT: Troy library -> sword.

4 (610 AD): Adjust sliders again to earn more money. GP still in 1 turn.

IBT: Gunpowder -> Astronomy. Athens sword -> sword. Delphi horse -> sword. Pharsalos MP -> sword.

5 (620 AD): More slider adjustment. Move units to Pergamon.

IBT: Hangchow runs riot! Give them a clown to keep happy (no use changing lux). Argos horse -> horse. Herakleia settler -> horse. Pergamon library -> sword.

6 (630 AD): Move settler near cattle on plains. Take a hoplite from Rhodes.

IBT: Athens sword -> horse.

7 (640 AD): Mine a lot. Otherwise nothing.

IBT: Give Hammurabi ROP to keep him happy, take his map (has no gold). Trade WMs with Rome. Knossos horse -> sword. Ephesus harbor -> horse. Marathon horse -> sword.

8 (650 AD): Move some workers.

IBT: Athens horse -> horse. Tientsin worker -> CH.

9 (660 AD): Move more workers. Gather troops at Pergamon. Slider adjusted to earn money (4.5.1, +8, 4t).

IBT: Persians come and renegotiate alliance v Germans. Accept and take 1 gold piece. Also trade Spices for Silks. Same with India, 2 gold and WM. Beijing and Allegheny run riot (sorry, can't keep control of everything). Thermopylae harbor -> horse. Delphi sword -> horse. Pharsalos run riot too! Give them a clown. Argos horse -> sword. Rhodes sword -> sword. Troy sword -> sword. Halicarnassus harbor -> sword.

10 (670 AD): Clown in Hangchow taken away as they get luxuries.

Summary: We have nearly 20 horsemen + some swordsmen hanging around. Could wreak havoc in Zulu lands if you want to. This was really just preparation. Should maybe have got Music Theory instead of Astronomy, but never mind that. Besides, it could open luxury trade with other nations.

I'll leave the warfare to more experienced guys :)Save Good riddance!
 
Guys sorry for not being totally in the loop here.
Is it my turn?
 
Sounds like it. It gets a bit weird when two players are sort of on and off, due to reasons outside their control.
 
Ah, and it's back to my turn again after Yndy. :)

Try to finish offthe war fast, so I can't mess up it...
 
I change some cities from horsemen to marketplaces as they are one of the few buildings I favour more than military. Building those regular horses was not the best thing to do. Declare war to Zulu anyway.

670AD Kill one Impi. Advance towards Zulu lands.
680AD Capture Nanking. Capture Ngome. Decrease tech rate to 30%.
690AD Astronomy discovered. Start Banking research project due in 5. Change Sparta to Copernicus
700AD Capture Umfolozi.
710AD Capture Hlobane.
720AD I act foolishly and let two cities revolt.
730AD Capture Shantung.
740AD Xerxes has Spices and we're desperately in need for luxuries. Give him Silks, Incense and World Map for Spices and 12g.
750AD Banking discovered. I'm not sure whether we should go towards Shakespeare's, a great wonder for 20K or Military Tradition to dominate the world. I decide for the first. Research Printing Press in 4. One of our iron sources has exhausted. Capture Tugela. We vacate Hlobane and retreat our troops in other positions.
760AD According to the plan Hlobane is captured by Zulu and we re-capture it the next turn. Unfortunately we had another level of War weariness. I would make peace with Zulu and pick another target but I leave the decision with you Wizard.

Save

Edit: OK the Zulus were tough to swallow as their 2 moves Impi made our horses fight to the last man and several died. We did not get any leader mostly because our armies consist of regular horses, of which few were upgraded. I changed to Copernicus because it will give us more culture. Actually I still hope we’ll get a leader and build Leo’s with it. Chivalry is available but only with few AIs, I’d still wait on that. Music Theory is nice only if we get another leader for Bach’s.
We should avoid trading, especially trading Invention and we should keep warring but not throw our armies in battle instead picking the most advantageous fights.
 
We did rush Sun Tzu's right? Should have no problem building vet units when the need arises.
 
Back
Top Bottom