Grievance help

Maat

Chieftain
Joined
Jan 28, 2021
Messages
24
Everyone hates and denounces I’m at war with 3 civs, 2 of which haven’t made a move against me. They hate me because I’m attacking Canada to stop them from getting a science victory. What should I do?
 
This happens to me regularly and I usually do nothing: I see denouncements with no further effect (especially when I have a high military, they seem to fear going at war), wars with no move from non bordering civs, and the effects wear off gradually when not at war... but since you seem to be late in the game, I'm not sure you need to worry too much, your priority is not to let Canada win
 
Everyone hates and denounces I’m at war with 3 civs, 2 of which haven’t made a move against me. They hate me because I’m attacking Canada to stop them from getting a science victory. What should I do?

1)Use a casus belli to reduce grievances you get.
2)Have other AI join the war because a shared war also gives reduced grievances.
 
Denouncements don't mean much unfortunately (or fortunately, from a game theory point of view).just make sure you have a few units on your border just in case, but 95% ofmthe time nothing will happen. They'll just annoy you with further denouncements and be full of hot air.

As mentioned, you could reduce the chance of this happening by using casus belli, using methods other than war (eg using espionage to blow up space centres, etc) and making sure that there is a long period of peace between wars so grievances have a chance to decay.

But since you're in endgame, it doesn't matter. You'll win soon and you won't care if you can get good trade deals with a few civs.
 
Win the war first.
Once the dust has settled you can go about repairing your reputation if you want to, or just focus on your science victory.
 
At this point, your best option is to eliminate Canada. The dead can't hold a grudge in this game, so all the grievances you got will go away and, once the denounce period is over, you can resume diplomatic relations with other Civs. However, you'll get grievances with everyone if you eliminate a Civ. To avoid that, you can loyalty flip their last city or, if Canada have a city they conquered themselves (unlikely, because Canada), you can leave it as the last city, then liberate it. If you don't want to eliminate Canada, you can go out liberating cities that were conquered by the AI, preferably City-States, which gives you a grievances reduction. You can also try to make peace with Canada and let the grievances decay naturally, which is a good option early, but that won't work so well in later eras.

To prevent that, before you go out conquering, declare friendships and alliances with every Civ that's friendly towards you and that you don't want your relationship with them to go sour. Friends and allies can't denounce nor declare war on each other, so it's a good way to prevent this kind of situation. Don't forget to renew it on the same turn it ends. You should also invite them to join your war. Liberate cities any time you get a chance, to reduce grievances, or eliminate your enemy, either through loyalty or liberation, as mentioned before. If you intend to leave your enemy alive and try to resume friendly relations with them after the did is done, conquer one more city than you intend to keep, then return it in the peace deal, which removes a -18 relationship penalty that you get with a Civ after you conquer their cities. You can also trade a city to them in a normal trade (any city) or liberate one of their cities that was captured by another civ. Any of those options will remove the penalty.

The grievances system is quite forgiven, if you take the time to figure out how it works. It's possible to stay friendly with most Civs while you conquer the world, if you care to do so.
 
The implementation of grievances is very blunt and takes no account of context. If you cause Canada grievances, everyone will hate you irrespective of whether they liked Canada or not. To give an extreme example, suppose you start converting Canada to Catholicism even though Laurier asked you not to. You generate grievances, and every other nation will say "Oh, grievances to another civ - that's bad" and will denounce you - even though they themselves are Catholic.
 
The implementation of grievances is very blunt and takes no account of context. If you cause Canada grievances, everyone will hate you irrespective of whether they liked Canada or not. To give an extreme example, suppose you start converting Canada to Catholicism even though Laurier asked you not to. You generate grievances, and every other nation will say "Oh, grievances to another civ - that's bad" and will denounce you - even though they themselves are Catholic.
Or, a more frustrating example, Russia is absolutely slaughtering France, so you step in to stop France from getting wiped out by declaring war on Russia. Catherine denounces you for being a warmonger. :thumbsup:
 
Or, a more frustrating example, Russia is absolutely slaughtering France, so you step in to stop France from getting wiped out by declaring war on Russia. Catherine denounces you for being a warmonger. :thumbsup:

Are you actually helping France or are you taking the opportunity to loot the unprotected Russian motherland while her army is abroad? :crazyeye:

It's not like there aren't game mechanics for you to leverage in that situation. Wars declared against your friends & allies generate grievances for you, zeroing out any grievances you may generate from your own actions. Assuming you're not allied with France at the time of the war, the War of Liberation casus belli generates 0 grievances. Finally, I'm not sure whether grievances get applied if you use Join Ongoing War on the side of the defender (it's possible since they revamped that so that you can use different casus belli).
 
At this point, nothing.

In the future, try to plan things much earlier. Someone going for a science victory, or even having a spaceport is way too late.

Try to improve relationships first, send delegations on contact, and ally people, as well as invite them to join in your wars. They can't denounce you when they're already friends with you. Usually in this game, once you have alliances, they stay allied and you can do w/e to everyone else.

Denouncement doesn't really matter beyond not having open borders and having bad trade deals with them. With that in mind you can trade for open borders as well as sell whatever before you declare war.
 
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