eris23
Warlord
- Joined
- Oct 17, 2008
- Messages
- 122
The main advantage of Grigori is their ability to spam Quest once they have a Fort Commander; if there isn't a fort nearby for you to occupy the quickest way to get one is to have a Great General build one.
Quest allows most units (including builders) to get 2 experience per turn up to 100 experience, heroes up to 200 experience) That's about level 10 and while they are questing they don't cost any upkeep.
It's very nice to have workers with Skilled V and 4 movements.
Reload the map if you didn't spawn close to at least 3 river flatland tiles (except jungles or tundra).
Change policy to Nationhood, allow yourself the extra turn to find a good spot. Build warriors, switch to 2 builders when you get to 4 pops and have them build farms.
Mysticism (God King) > Calendar (Agrarianism) (> Animal Husbandry if there are Cows or Sheep, Masonry if there is Stone) > Bronze Working > Writing > Code of Laws (Monarchy)
If you're lucky, you have a nearby rival that is somewhat peaceful and doesn't go straight for archery and have soaked up enough experience with one of your warriors/axemen for him to be at least level 3, preferably 5 to have march. The point of early aggression is to get a Great General (so even if you can't take down their cities - yet - harassing their improvements will slow his progress and give you some much needed experience), once you have one he can build a fort which spawns a fort commander and you're set for pretty much the rest of the game.
You can then use your high level units to attack your enemies to steal their techs.
At this point you should start thinking of changing back to pacifism and try to get as many great people as you can, to spawn some more heroes, first one should be a scout, train him up to Combat V, +2 ATT/DEF and capture animal.
Economy wise, you should rely on Fabricaforma or Masquerade (or both), which is why I generally use Museums and Bards to expand borders.
Since you're running both Monarchy and Agrarianism, Sanitation is a very important tech. And the good thing about those farms is that they turn into Homesteads. Those help with generating more Heroes and have better yields. So you wanna spam every possible tile with farms, which is why Construction is also a very important technology.
Late game you probably wanna run to Republic, Caste System and Scholarship.
Quest allows most units (including builders) to get 2 experience per turn up to 100 experience, heroes up to 200 experience) That's about level 10 and while they are questing they don't cost any upkeep.
It's very nice to have workers with Skilled V and 4 movements.
Reload the map if you didn't spawn close to at least 3 river flatland tiles (except jungles or tundra).
Change policy to Nationhood, allow yourself the extra turn to find a good spot. Build warriors, switch to 2 builders when you get to 4 pops and have them build farms.
Mysticism (God King) > Calendar (Agrarianism) (> Animal Husbandry if there are Cows or Sheep, Masonry if there is Stone) > Bronze Working > Writing > Code of Laws (Monarchy)
If you're lucky, you have a nearby rival that is somewhat peaceful and doesn't go straight for archery and have soaked up enough experience with one of your warriors/axemen for him to be at least level 3, preferably 5 to have march. The point of early aggression is to get a Great General (so even if you can't take down their cities - yet - harassing their improvements will slow his progress and give you some much needed experience), once you have one he can build a fort which spawns a fort commander and you're set for pretty much the rest of the game.
You can then use your high level units to attack your enemies to steal their techs.
At this point you should start thinking of changing back to pacifism and try to get as many great people as you can, to spawn some more heroes, first one should be a scout, train him up to Combat V, +2 ATT/DEF and capture animal.
Economy wise, you should rely on Fabricaforma or Masquerade (or both), which is why I generally use Museums and Bards to expand borders.
Since you're running both Monarchy and Agrarianism, Sanitation is a very important tech. And the good thing about those farms is that they turn into Homesteads. Those help with generating more Heroes and have better yields. So you wanna spam every possible tile with farms, which is why Construction is also a very important technology.
Late game you probably wanna run to Republic, Caste System and Scholarship.