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Grim Reaper (4/1/06)

  • Thread starter Thread starter Rabbit, White
  • Start date Start date
R

Rabbit, White

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Not sure why but I wanted to make some Grim Reaper units, maybe they can be used in FFH or some other fantasy based mod (anyone making a Discworld mod? :)). Anyway, there are three - one on a horse, one holding an hour glass and one with just a scythe.

reapersshot10io.jpg


They use the following animations respectively - Knight, Christian Missionary and Knights Templar. Btw, the knight's attack animation (with a sword) works surprisingly well (and brutal looking) with a scythe. :D
Also, don't forget to replace both the <NIF> and <SHADERNIF> tags (in the art definitions file) with the provided NIF files.



Kael made a great button for the unit, it's in post #7.

Enjoy :thumbsup:
 

Attachments

Super units Rabbit! They will have to find a home in Mods.

Can you put a helmet on him? :p j/k
 
Dual said:
hour glass
That's what it's called! I've been racking my brain trying to remember what's the proper name for the thing. Thank you :lol:
 
Awesome Units Rabbit!:eek:
And awesome bits too! Is the cloak an attachment?

Edit: oh no it's not but think I can use the scythe and hat(missing wording what it's called?), great stuff!
Btw: knights templar looks good and less robotic with warrior animation normally
 
Awesome, I will definitly include these.

In honor of this fine unit I will provide a button.
 
Rabbit when I try to use it it still has the knight templar sword and shield. I have made a complete copy of the knight templar directory and then copied your files over them.

This is the art definition I used:

Code:
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_WRAITH</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Wraith/Reaper.nif</NIF>
			<KFM>Art/Units/Wraith/Knightstemplar.kfm</KFM>
			<SHADERNIF>Art/Units/Wraith/Knightstemplar_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
 
You need to replace the Knightstemplar_FX.nif entry with Reaper.nif too.

Oh, and a great button Kael, thanks :goodjob:
 
Rabbit said:
You need to replace the Knightstemplar_FX.nif entry with Reaper.nif too.

Oh, and a great button Kael, thanks :goodjob:

Cool, thanks!
 
Outstanding as usual, Rabbit :goodjob:
I'm impatient to attack my enemies with these terrific troops :)
 
I played this afternoon with the "horse" version. The scythe attack animation is really excellent. I love it :love:

It's definately one of my favourite unit among all the good job you've made Rabbit.
 
Thanks guys.

Azatoth said:
I played this afternoon with the "horse" version. The scythe attack animation is really excellent. I love it :love:
Hehe, I'm glad you enjoyed it :devil:
 
You need to make a special limited edition Binky(TM) version:)
 
"Not sure why but I wanted to make some Grim Reaper units, maybe they can be used in FFH or some other fantasy based mod (anyone making a Discworld mod? ). Anyway, there are three - one on a horse, one holding an hour glass and one with just a scythe."

Nice!!! Terry Pratchett is a great writer... you should definantly do a mod for discworld! :whipped:
 
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