The Civs 6
King
- Joined
- May 27, 2020
- Messages
- 782
In Civ 4, if you fell behind (in terms of your overall game), you were toast. If you didn't have a game plan or exit strategy out of the situation, you would be eaten up and/or beaten to whatever objective. Even if you did have a game plan and you didn't stick to it, you could lose a surprise culture victory.
In Civ 5, you could get stuck in these fail states - for example, you could be losing money AND have a necessary army AND have no happiness. There was a lot more breathing room in 5 than in 4, but if you didn't get out of a fail state quickly you could easily lose a space victory. The AI weren't really competitive as far as the other types go.
In Civ 6, on the other hand, I feel like you don't really need a gameplan. As long as you don't screw up the early game, you can muddle out a victory. The AI just doesn't seem interested in honing in on a victory (despite the repeated messages that tiny 5-city Georgia is "no longer seeking a domination victory". I can recount a single game, in about 500 hours of playing 6, where the AI actually almost got me by a surprise RV. So even if you have a bad and inefficient game, you can grind out a win by simply out-focusing the AI on religion/culture/space (or diplomatic victory points, if you hate yourself).
This isn't a difficulty issue either. I have played all of the games on a range of difficulty levels. 6 is, by far, the game I can go the highest difficulty on.
I have a few things I would like to discuss based on this (and of course, if you disagree with these premises, feel free to bring that up):
In Civ 5, you could get stuck in these fail states - for example, you could be losing money AND have a necessary army AND have no happiness. There was a lot more breathing room in 5 than in 4, but if you didn't get out of a fail state quickly you could easily lose a space victory. The AI weren't really competitive as far as the other types go.
In Civ 6, on the other hand, I feel like you don't really need a gameplan. As long as you don't screw up the early game, you can muddle out a victory. The AI just doesn't seem interested in honing in on a victory (despite the repeated messages that tiny 5-city Georgia is "no longer seeking a domination victory". I can recount a single game, in about 500 hours of playing 6, where the AI actually almost got me by a surprise RV. So even if you have a bad and inefficient game, you can grind out a win by simply out-focusing the AI on religion/culture/space (or diplomatic victory points, if you hate yourself).
This isn't a difficulty issue either. I have played all of the games on a range of difficulty levels. 6 is, by far, the game I can go the highest difficulty on.
I have a few things I would like to discuss based on this (and of course, if you disagree with these premises, feel free to bring that up):
- Is it worth it to play out a game where you can muddle out a win, even if the game isn't fun?
- Have you experienced situations where the AI has been surprisingly effective at one of the victory conditions?
- Is Civ 6 really a first 150 turn game? As in, should I even be complaining - because the true "game" is in surviving the first part of the game?
- And as a follow up to that question, do you find the challenge of overcoming the enormous early leads the AI has to be a fun one?