grs1 - the roman legions

Originally posted by Doc Tsiolkovski
But only until you had your GA; the 1st Legionary victory after Feudalism will remove Legs from the build list (except for Civ3, of course). Also, any Legionary build would be switched to MDI everytime you discover a new tech...

Well, I think we need to consider it again...
Will I start it with PTW or switch to Civ3 with a new save?
 
Why doesn't someone generate a map in the editer and then remove MIs and Gurillas or cut the update path and make them seperate units that MI cannot be updated from Swords and Guerillas from MI.
 
Stop for just about 1-2 hours pls. Now that I have the PTW editor, I will do the following:

1. remove the upgrade path from the legionary, while leaving the other swordsman-like units untouched.
2. test it thoroughly!
3. test it again!
4. post a new ptw save

The change will just influence this save game, so your other games will stay unchanged (yes, I'll test that too).

I am very sorry about all the fuss about this simple change, but I think this will enhance the gaming experience. :(

--
grs
 
It's ok. I'm in no hurry. If we really want to make this game tough we could do capital Killers like in OFW2. :lol:
 
Ok, I made the changes. Legionaries don't have an upgrade path anymore, while Swordsmen and Gallic Swordsmen still upgrade to Medieval Infantry and Medieval Infantry and Immortals still upgrade to Guerillias. We will still be able to build Medieval Infantry (but we won't do of course), only the upgrade was removed.

When loading this save you won't see any upgrade path in the civlopedia/tech tree for Legionaries anymore (pls. check that), but you won't see one for Swordsmen, etc. either. The latter is a bug/feature in civ as it never shows upgrade paths for units you can't build yourself (e.g. the Jaguar Warrior upgrades to a Swordman, but you won't see this in the civlopedia in any normal game either). I double checked that Swordsmen and their likes are still upgradable.

I also checked that this change is only in the sav file and not in any other normaly started or already present games (the modding features of ptw are really nice I have to say).

I updated the first post with a new save and screenshot. The start may look a bit worse than the first, but from my few moves I got the impression it isn't.

I'll be off for some soccer watching now. I wish us a good start!
--
grs
 
Damn, Ive sent the game, but this stupid forum said that I used too many italic text, and sent me back but my text has disappeared. I havent got time to rewrite it, so Iwill attach the save, then write it again tomorrow. Sorry for the problems!
 
Turn 1 (4000 BC)
The born of our glorious nation, the Roman Empire! Rome founded, starts warrior. The worker moves to the cattle for some mining. Research set on Pottery. The land is promising: BGs, three rivers... the only problem is that we have tundra to the south.

Turn 2 (3950 BC)
Worker starts mining.

Turn 3 (3900 BC)
:sleep:

Turn 4 (3850 BC)
:sleep:

Turn 5 (3800 BC)
:sleep:

Turn 6 (3750 BC)
The first soldier of the Glorious Roman army has armed! Our future legionary climbs the NW mountain and he will do exploring in the future.
Rome: warrior --> warrior

Turn 7 (3700 BC)
Warrior is heading to the west...

Turn 8 (3650 BC)
Exploring... Rome grows to size 2. Worker finishes mine, he starts road there.

Turn 9 (3600 BC)
Exploring... Second warrior is completed, he goes to explore the Far West.
Rome: warrior --> warrior (I don't like the 'Restless Barbarians' :))

Turn 10 (3550 BC)
Exploring... Goody hut spotted on the East Coast!

Turn 11 (3500 BC)
Exploring... West warrior finds brown border, contact next turn. Road completed, worker goes south to a BG to build a road. Fur in the South Tundra found by East warrior.

Turn 12 (3450 BC)
Exploring... 3rd warrior at arms, the Garrison of the Great City of Rome. Contact with Russia and of course, trading. Pottery & Bronze Working and 10 gold (that's all!) <--> Warrior Code & Alphabet. Our warrior stands before the village and prays for a tech... ...25 gold (well, not the worst! :))
Rome: warrior --> settler

IT
Russia asks as to leave. Of course, ma'am.

Turn 13 (3400 BC)
Exploring...

Turn 14 (3350 BC)
Exploring...

Turn 15 (3300 BC)
Exploring... Road completed to BG, mining there. Rome grows to size 3.

Turn 16 (3250 BC)
Exploring... Another border spotted to the northwest and there's fur near the border. It's light green or blue (don't know exactly).

IT
Damn! Russian founds a city very close to Rome (they might get a settler from a GH)!

Turn 17 (3200BC)
Exploring...

Turn 18 (3150 BC)
Exploring...

Turn 19 (3100 BC)
Exploring... Contact made with the Celts, trading: Ceremonial Burial and 45 gold for Alphabet. Settler completed, he is heading to the West for a settler factory near a wheat (you can change the direction).
Rome: settler --> barracks (you can change it to a granary, of course)

Well, I had to stop here, I had upload problems. :(

Summary:
We have great starting region, but we have two very close neighbours (we need to take out them from our Holy lands). There's one luxury (furs), it will be connected with a future city. Our military consists of 3 warriors, 2 is exploring, 1 is guarding the settler.
 
Nice you found us some trading partners soon :) Who did create that map !?

Some general tips/ideas:

I would irrigate a cow on grassland almost always. Because of the despotism penalty a cow or a wheat on grassland (besides a flood plain - which we don't have here) is the best chance to get spare food from any laborer but the free one in the city core. But like Rome is positioned we won't get the wheat in the city radius anyways, so a 4 turn settler factory is out of question here anyways.

I would restrain from moving units into the borders of another civ, because it worsens their attitude - though only slightly - but it is in almost all cases unnecessary for getting contact, or are the 2 warrios meant as a "high-gamble" attack? I would not attack that soon without having a chance to completely wipe out the enemy.

(and I'd always write my reports in Notepad (or whatevery editor you have) to avoid the risk to lose it.)


Ideas/questions for the future:

Are we going to attack soon? I ask this, because I doubt barracks is the right choice if we don't. We have 3 Warriors to explore - may get a fourth and will need at least one garrison on size 3 (4 if we connect lux till then). Next city could be founded n of the western wheat to get a 4 turn settler factory going there. In this case we could mine the cow (or the wheat) to not get a 6th food surplus we won't need.

Biggest question for me is: are we going to attack Kathi soon to get the fertile lands out of her hands or are we going to start settling peacefully be her side (we need a lot of settlers fast then - and Rome is not positioned to deliver them.

Second question is: How fast do we want to get Iron Working? We are researching Writing now and from my experience this is often a good trading tech. Do we want to get Iron Working directly after that? I guess since both neighbours have Bronze Working at least one - if not both - are researching it already so we might do better researching something else. I recently made excellent trades with the Code of Laws, Philosophy, Republic way, but that's a gamble for sure.

Third: Which government are we aiming for? As we see productive lands I'd not like to stay in Despotism for too long. Fast Monarchy (be researching the lower path)? Slow Monarchy (take it when we get it)? Republik even? As we are not religious, I'd like not to switch government more than once - at least for a long time.

Questions, questions...

Save is at 3100BC so you give 2 extra turns to Bede. Can't await your story tomorrow...
 
Got it, will await turnlog to play.

Republic is the powerhouse even if we spend much of the game hacking at the neighbors. The combination of the Commercial trait and the Republican bonuses are hard to beat. Add in the Militaristic (improved leader farming, more armies, rushed wonders (great and small)) and so on and so forth.
 
Originally posted by grs
Nice you found us some trading partners soon :) Who did create that map !?

Some general tips/ideas:
Are we going to attack soon?
All we are variented to is legions, so IMO yes we are attacking, much like the the Persian SGOTM, and taking all the lands. Are you kidding me? This will take around 160-200 legions to conquer if we have to wait until rifles. I'm hoping we can get some AI to declare on us so we at least have reverse WW. I'm not talking about in the next few turns but legions are going to havta do the dirty work, the earlier the better, IMO. As soon as the proper opportuntity presents itself I would expet anyone of us to pull the trigger and then it becomes a battlefield march.
 
All we are variented to is legions, so IMO yes we are attacking, much like the the Persian SGOTM, and taking all the lands. Are you kidding me? This will take around 160-200 legions to conquer if we have to wait until rifles.

Thats not what I meant with soon or not. Question is: do we want to rush some warriors or wait till legionaries?
 
@grs: Yes, yes you're right about everything. This damned upload didn't allowed me to upload the 3050 save, so I decided to upload the 3100.

I would irrigate a cow on grassland almost always. [QUOTE/]
I irrigate the cow almost always but i think we need to concentrate on shields in Rome, because the settler factory would be on the cow-wheat territory.

I would restrain from moving units into the borders of another civ, because it worsens their attitude - though only slightly - but it is in almost all cases unnecessary for getting contact, or are the 2 warrios meant as a "high-gamble" attack? I would not attack that soon without having a chance to completely wipe out the enemy. [QUOTE/]
Its just information gathering... :)

I'd always write my reports in Notepad (or whatevery editor you have) to avoid the risk to lose it. [QUOTE/]
This was the first and the last when I use the forum's program.

Are we going to attack soon? [QUOTE/]
We need at least a Barrack in Rome.

How fast do we want to get Iron Working? We are researching Writing now and from my experience this is often a good trading tech. Do we want to get Iron Working directly after that? I guess since both neighbours have Bronze Working at least one - if not both - are researching it already so we might do better researching something else. I recently made excellent trades with the Code of Laws, Philosophy, Republic way, but that's a gamble for sure. [QUOTE/]
Yes, I think so. Is Philosophy a bonus tech or no? If it is we could go for that after writing.

Which government are we aiming for? [QUOTE/]
Yes, that's hard decision. If we go for Writhing, Phi, CoL, we get good trading techs, but they are very far from Monarchy. (But if we find a Religious civ we could trade with them...)

Save is at 3100BC so you give 2 extra turns to Bede. [QUOTE/] The upload problems... :(

Good luck Bede!
Story today (With Notepad! :))
 
Yes, I think so. Is Philosophy a bonus tech or no? If it is we could go for that after writing.
Philosophy is a required tech for Rebublic and for advancing to the middle ages. It has no worth of itself though (at least not in civ/ptw). Only in c3c you get a bonus tech for researching it first.
 
Looking at the save russia has a three cities already with St. Petersburg in our core. That city has to go. Maybe we should try to raze it with our warrior by the city. I'm guessing our settler pair is going to the wheat. We don't need a barracks yet. switch it to building warriors and settlers so we can expand into more land faster. Why is the science still at 50%, turn it down to 10%. We will still get the tech in the same ammount of turns.
 
These are going to be some legion producing cities once we take care of the Rome problem. In my Wonderless is wonderful game we had a similar problem with a fast encroaching AI. An archer rush worked fantastic in that. I would suggest settling the lands we can and building up around 8 archers with a couple more in queue. The AI won't have more than 2 spears per town and they will fall easily.
 
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