grs1 - the roman legions

Originally posted by Bede
(do capitols autoraze?).
Yup. If a city just became the capitol because you took the earlier one, and it's size 1, and the borders haven't had a culture expansion, it will auto-raze.

I'm glad to see you guys got iron. You are all absolutely nuts (in a good way) but you probably already knew that. The whole world with legions... that's gutsy. I think even Scipio used Spanish Cavalry when he finally beat Hannibal at Zama to finish the second Punic War... but I could be wrong about that.

/relurk
 
Well, Ive considered the attack. If I use legions, that will trigger an early Golden Age, and its not good :(. If I use only warriors, I won't be able to kill spears easily :(.
 
I'm gonna argue that we can use an early GA to set us up for Republic. And if we use our legions on Russia, how long can she hold out, anyway, so we can use the productivity to spit reinforcements and settlers all over the place.
 
About the warrior upgrade: it seems I somehow blew it, cause warriors upgrade straight to med. inf. now :mad: ?!? So we should use our warriors as garrision and use them up in early wars, but we should not fear the early golden age I think.

I am not that sure about republic though. Don't you think our supposedly high number of troops will kill our income in republic?
 
Originally posted by Vizurok
Well, Ive considered the attack. If I use legions, that will trigger an early Golden Age, and its not good :(. If I use only warriors, I won't be able to kill spears easily :(.
Yeah, I've considered the GA problem too. I think there isn't a damn thing we can do about it. We have a short time span to get to conquest so the key is to conquer and take cities. We should be building settlers nearly the entire time. After Russia we head to Celts and continue.
 
Good turns, good turns...

Preturn (1500 BC)
No changes, it is fine for me! :)

Turn 1 (1475 BC)
Cumae: Barracks --> Legion
Troop movements towards Russia. Russian contact traded with Celts for 24 gold. Barbarians at the northeast mountains, no problem for our brave warrior.

Turn 2 (1450 BC)
Antium: Barracks --> Legion
Troop and worker movements...

Turn 3 (1425 BC)
Kiev: Barracks --> Legion
Troop and worker movements...

Turn 4 (1400 BC)
Rome: Legion --> Legion
Neapolis: Barracks --> Settler
I sell Celtic contact to the Russians for 25 gold, then declare war. (I had to because they were moving an easy settler pair through my holy territory!)
Vet Warrior --> Vet Archer, but loses; Archer -2 HP
Vet Warrior --> archer; wins and promotes! :) The escorted settler is ours, too!
Soldiers in position...
---------------------
America has Mathematics, but he is selling it for Writing + 250 gold. No, no Abe!

Turn 5 (1375 BC)
Elite Warrior --> Warrior at Minsk; we win!
Vet Legion --> Warrior at Minsk; We have entered our Golden Age!!! :D
GA2.jpg


Minsk is autorazed, our settler will build a city near the ruins.
Elite Warrior -- Spearman ar Smolensk; he wins but badly wounds... :(
I dont risk attacking with a reg warrior, so I think I need to wait for a legion there.
Luxury at 10%, Veii is at size 5.

Turn 6 (1350 BC) Goden Age Turn 1
Kiev: Warrior --> Temple
Veii: Settler --> Settler
Two Japanese warrior is at the northeast mountains. I need to build up some defense there, well I need to rush a Legionary.

Turn 7 (1325 BC) Golden Age Turn 2
Antium: Legion (rushed) --> Legion
The Japanese are close to Antium...

IT: As I thought: The Japanese declared war on us! Damn! But nothing can stop teh might of our Legionaries, both of them die in the siege of Antium.

Turn 8 (1300 BC) Golden Age Turn 3
The people love us... I add nice stairs to our palace. :)
Vet Legion --> Spearman at newly founded Odessa, autorazed.
Barb camp in the Far North, we got 25 gold.

Turn 9 (1275 BC) Golden Age Turn 4
Pompeii: Barracks --> Legion
Vet Legion --> Spear at Moscow; wins.
Vet Legion --> Archer in the Iron mountain near Minsk/Pisaem; wins (1 HP remains).
Pisae founded at the spot showed on the dotmap near Minsk.

Turn 10 (1250 BC) Golden Age Turn 5
We have mastered the secrets of Literature, research set on Map Making. It is due in 10 turns with -6 gpt.
Cumae: Legion --> Legion
Vet Warrior --> Spear at Moscow, wins, Moscow is our and there was a settler, too.

Well, thats all I played.
Summary: We have a good military and Russia has only one city, Smolensk, after getting that, we should attack the Celts.
We are ahead in technology. Everybody is poor and lacking techs expect the Americans (they have Math). Our treasury is fat with 668 gold.
I have connected all of our old cities, and the workers will cool connect ex-Russia. There's a settler in Veii. Send it wherever you want.
On the screenshot there is a dotmap and the arrows show the path of our army.
Exploration: contiuned, not very interesting, we've almost explored our home continent, we need to sail! :)

Here is a screenshot:
grsRome3.jpg



And of course, WE ARE IN OUR GOLDEN AGE!

http://civfanatics.net/uploads7/grs1r2.sav
 
It's all settler/workers/ legions for a while. Veii or another appropriate city should get cracking on the Glib in 10-15 turns or so and turn over settler production to other cities. A bunch of our future cities will be taken from the AI so we only need to fill in the other areas. Perhaps getting the Chinese on the Japs would help out. Then we can concentrate on the celts and filling out the balance of the west after Russia is gone. Keep pushing the war. Our legions 3.3 will only be really nice until Feudalism. We need to have our continent secured by then.
 
I mistakenly posted GOT IT and played, but it was really Bede's turn. Since he already read my turnlog in the 5 minutes before I noticed, we switched. Sorry bede, that was not intentional. Maybe we leave it that way, because you are playing before me in another game too.

Pre Turn: Change taxman in Kiew to work forest - @Vizurok: a scientist would not have been any better. There's no need for a spec in Kiew. Lux slider to 0%, mm Rome to get 4 more gold instead of 4 shields that would be wasted, legion still in 1, Map Making in 9 but 10. Pisa production from warrior to barracks. I find a fortified warrior in Veii, activate and move him. Wake the fortified units near Smolensk and move them to neutral grounds to heal.

This is not a critique - just a question: I don't get the reason why we are mining our cows and wheats on grassland - especially while we are in despotism. More growth is essential for us or am I mistaken? We cant reasonably irrigate anything but flood plains or grassland with bonus tiles and since we dont have flood plains...

And please, please, please: dont automove units beyond your turn, it is really annoying :(

IBT: Brennus moves his warrior back, it seems he's just exploring. Cathy offers peace..no comment.

1225BC: move some units around and work tiles, I decide that only Rome will be capable of building a wonder in any decent time (12spt and growing) and switch it to the Great Library.

IBT: nothing

1200BC: Neapolis builds settler - worker, Spanish built the Oracle

IBT: a barb appears near Neapolis, Japan moves 2 warriors near Antium/Pompeii

1175BC: Tokugawa does not talk, I think we should get peace with him, till he is next on our list, troop movement, need a specialist in Moskow

IBT: Tokugawa closes in on Antium, barb on Neapolis; Brennus settled on the river east of Kiew...

1150BC: I move 2nd legion to Antium, second warrior to Neapolis, resisdent moves out an kills barb flawlessly, found Ravenna on se coast as dotmapped - could need a great leader to rush the Lighthouse there, but I am dreaming again...Ravenna starts warrior

IBT: warrior attacks our legion in Antium and loses, legion redlines, other warrior fortified in mountains, archer kills our explorer near Tokio and redlines, Smolensk grows size 2

1125BC: Antium legion - legion, Neapolis worker - legion, Pompeii legion - legion, Tokugawa still wont talk. Attack on Smolensk: vet legion loses to reg spear no dmg and promotes, vet legion kills vet spear -1 HP and promotes, elite warrior kills reg spear -4 HP, vet warrior kills reg archer -3 HP, captures Smolensk, 1 slave, 12 gold and destoys the Russians, all former Russian war-unhappines canceled, specialist in Moskow sent to the fields, mm Antium to sync groth and settler

IBT: Brennus has fith city

1100BC: Pisae Barracks - legion, piece of palace, peace with Japan, find barb camp in tundra, Hispalis founded in forest near 2nd iron as dotmapped, start warrior, Lux up to 10%, Kiew needs an entertainer, Ravenna switched to more growth

IBT: barb horse moves out ouf camp, domestic advisor reminds us we could build forbidden palace now

1075BC: Moscow warrior - worker, Veii settler - settler, Ravenna warrior - worker, reg warrior killes barb horseman and promotes, Lux to 20%, entertainer in Kiew retrained to taxman , Sci to 70%, Map Making in 3 turns

IBT: nothing

1050BC: vet warrior disperses barbs for 25 gold, moving troops

IBT: nothing

1025BC: Cumae legion - legion, civil disorder in Smolensk? I thought all bad moods caused by war against mother country end after civ is removed?? I reloaded the autosave here - not to change anything (I didnt make a move anyways), but to check the cause and: I am right it is not "..mother country...", but we now suffer from Cathis pop rushing, I move the warrior back to Smolensk, disorder will stop next turn. Rome get 2nd garrison, Lux to 10%, Sci to 40%, Map Making in 1

IBT: nothing

1000BC: Map Making researched - Poly (?) see below, Kiew Temple - Worker, order restored in Smolensk. I traded maps with Brennus (+23 gold), Mao (+13 gold), Tokugawa and Abe (+Mathematics -320 gold). We now know all of our isle. All are down Literarure and Map Making I would not give any tech away in the future - especially not these two. Brennus and Tokugawa miss Mathematics too and Mao misses even Writing. We have 406 gold left, Abe has the 320 gold he just got from us, all others are broke.

I shifed troops to have reg. and vet warriors as garrison and military police where needed and elite warriors and all legions in or on their way to Antium.

I leave you
a) a stack in Antium that should move in on the celts soon
b) a wounded elite warrior in Pisae (moved him there cause it is nearest barracks to heal in 1)
c) settler in the tundra - I'd move him 1 south then settle
d) settler in Kiew - not fortified ;)

The following decision is essential and should be voted on: do we want Republik or Monarchy as our government? That will determine our research from now on (poly or col). I did not do any research after Map Making so it's really up to a deceision. Next player pls. adjust research subject and sci%.

Monarchy will give us up to three military police, which we need because we have only one lux and only two more are present on the isle. It will also give us a good troop support and no war weariness.

Rebuplic will give us less corruption and better income and production, which will be very powerfull because of our nice productive and commercial lands.

I vote for Monarchy.

The Save
grs1_1000bc.jpg


Vizurok
grs - just played mistakenly
Bede - up next
conehead234 - on deck
Barbslinger
 
Originally posted by grs
I mistakenly posted GOT IT and played, but it was really Bede's turn. Since he already read my turnlog in the 5 minutes before I noticed, we switched. Sorry bede, that was not intentional. Maybe we leave it that way, because you are playing before me in another game too.

Vizurok
grs - just played mistakenly
Bede - got it and play tonight or tomorrow
conehead234 - on deck
Barbslinger

No problem, grs. Just thought I was seeing things before my second cup of coffee kicked in. This works out nicely as I couldn't have turned the game around as quickly as you did.

Team grs, please vote on government switch.
 
I vote for republic. We will need the gold and production for legion producing and high Military supoort costs.
 
lurker's comment:

Republic may be tempering at the moment, but as soon as the ai has advantaged troops you have to deal with heavy losses. I doubt republic can stand long under this condition. The question is, how long the time till you're outteched, and whether this time is worth a second anarchy time.

[relurk]
 
I wish I could find that post where he explains why.

For now I would have to vote monarchy because:
a) We will be doing a lot of warring for a while because we are declaring and WW will set in if we lose even one town. We;ll get it back of course but someone could sneak our flank. , monarchy - check
b) We will have high unit support costs, monarchy - check

If someone can find the SirPleb article for review I may be swayed. For the life of me I can not remember why his argument won out. I do know this. His argument won when I read it. He KNOWS what he is talking about.
 
@barbslinger,
If you look in the TDE thread, you'll find as link to SirPleb IIRC
 
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