That didn't work either, unfortanutely. I don't really see any logical reason what it would make a difference either.
Allow me to show you the stiff animation that the the asset1/companion_cavalry produces (also happens even if I add the kf-files from companion_cavalry in asset 2-4):
Arms lifted up as if trying to fly and spear straight - silly isn't it?
Allow me to show you the stiff animation that the the asset1/companion_cavalry produces (also happens even if I add the kf-files from companion_cavalry in asset 2-4):
Arms lifted up as if trying to fly and spear straight - silly isn't it?