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Guess the UA/UB/UU of the civs

Discussion in 'Civ5 - General Discussions' started by anandus, Feb 19, 2012.

  1. fat_tonle

    fat_tonle Chieftain

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    Absolutely correct.... I just can't think of something different than what we already have with Babylon/Korea, etc. All stagnant turtle civs... if you make Mayan pure culture, it becomes another India.

    You want something in between all that. Then again, you don't want some early tech bonus that doesn't multiply or is useless later in the game. So a beef of culture early on, a free Artist or whatever won't give you much later in the game. And Korea already has the extra science bonus for settled GP.

    Like you said with Spain, and I agree completely they are the most fun, is that you need unique gameplay. Inca can provide that. I agree with the other poster... prioritize forests.... build the Steppe Pyramids and get a science and military boost. Make another UB a culture builder. Then make the UA something that allows for greater chance of GP generation or something. It is not as revolutionary as Spain but it's the only thing that comes to mind considering the game as is.
     
  2. ShahJahanII

    ShahJahanII Homesick Alien

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    We could still make the Maya unique.
    It is very possible.
    Maybe something that combines culture and science would be good, seeing as we don't exactly have a civ like that (unless you count Korea).
     
  3. MARDUK80

    MARDUK80 Chieftain

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    Yeah, the Mayan Milpa Farming system would justify the agriculture bonus. Perhaps +2Food and +1Culture from the Jungles, or something in that direction. After all Milpa system was more than just farming.


    I think they might get both. Food and Culture from the UA and perhaps Science releated UI, like: Step Pyramid. "+1 Culture. Requires Philosophy. Can improve hills, plains, grasslands, forests, marshes, or jungles. Astronomy adds +1 Science."
     
  4. steveg700

    steveg700 Chieftain

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    The ability I gave Maya specifically prevents it from playing like another city or culture civ. Instead, science and culture cross-pollenate.
     
  5. fat_tonle

    fat_tonle Chieftain

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    Doesn't really add to game play.... just multiplies on top of your existing accomplishments.

    They were a forest people, so maybe you prioritize that. But Iroquois depend on forests, and now Celts with this Faith bonus.

    My only guess is that Maya could get a culture or science bonus from Jungle/Forest, at least giving you a focus as per the terrain you need when playing them. That is a game play change and not an add on or bonus, albeit other civs have that already.

    I think we need more unique improvements. Polynesia has the best one in the game. Maybe a special farm or something, but not something unique as the Incans already have that. We don't have a science UI so here is an opportunity here. A science/military UI is good. 2+ range for archers in forests or battle combat bonus for melee units within two clicks. Whatever.

    The whole adding science or culture on top of whatever doesn't seem very exciting though. What victory does that play toward? Science and culture is too OP IMO, although Faith could balance that out.

    We don't really have a UA that deals with specialists. Maybe more bonuses for specialists or something. We could also have a UA that enhances GP abilities. Only Korea does that thus far. Those are game play changes.
     
  6. KrikkitTwo

    KrikkitTwo Immortal

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    How about
    UI.. Step Pyramid: in Jungle or Forest
    -1 food, +1 culture +1 Science... unlocked with Calendar

    Or a cultural one similar to the Babylonians science one
     
  7. fat_tonle

    fat_tonle Chieftain

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    I never viewed Mayan as a great artist type civ with all these great works and engineering feats. I think a good UI and UB would suffice in that department.

    Something with extra artists is something I would give to a Renaissance civ like France. Their existing one is pretty unimaginative but culture driven nonetheless.

    Babylon didn't exactly build space ships I get that, but the UA does give them an early leg up on ancient techs. Makes sense.

    I don't think there is a civ worthy of extra artists. The first civilization giving us those major culture/engineering feats at least in popular culture was Egypt, and their UA reflects that.

    I think the Steppe Pyramid UI is enough as far as game play. The UA would just be some bonus or multiplier. I just prefer it adds something in a way we already haven't seen.
     
  8. ehecatzin

    ehecatzin Chieftain

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    My idea for the Mayans:

    UA: Mayapan league- allied city states generate faith, the idea behind this is that historically the Mayans functioned based on city state alliances, and were ruled by a theocracy, keep a network of CS and get great prophets.

    Unique Improvement: Cenote shrine: improvement for jungle tile that generate faith, also functions as oasis.
    Mayans build many of their cities around cenotes, because they were sources of fresh water, AND also sacred ,considered entrances to the underworld. Mayans should be able to thrive like no other on the jungle.

    UU: Great priest a great general that generates faith for every kill nearby. That way you also get a small incentive incentive to go to war and keep up the religous expansion.

    Anyway, the idea with the Mayans would be to create a tall tropical religious powerhouse, by means of cenotes , CS, and Great Priests. Imagine playing Maya, and being happy for the first time for spawning in the middle of one of those infinte jungles.

    Oh and by the way, I hope they change the name of Chichen Itza wonder now, Chichen Itza its the city the Temple of Kukulcan is built on. Am I supposed to build Chichen Itza in Chichen Itza?
     
  9. MARDUK80

    MARDUK80 Chieftain

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    Good ideas, like 'em :)
    Not sure how the Faith system will work in G&K, but your ideas for the Maya are well reasoned. Would be a fun Civ to play with.



    Good point! Hopefully they will consider this and the "updated" city list. As a name Chichen Itza is much better known, but in my opinion, being historically correct should be more important. Then the people would learn :)

     
  10. Gucumatz

    Gucumatz JS, secretly Rod Serling

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    Kukulkan is basically Quetzalcoatl.

    Just like my name Gucumatz, is basically Kukulcan.

    Just like Jupiter is basically Zeus (with a select few changes). They are the same god in all practicality.

    ========

    Anyways, I really like Louis's idea.
     
  11. Gucumatz

    Gucumatz JS, secretly Rod Serling

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    Anyways, instead of perhaps an ancient unit for the Maya, we could always go with a wildcard with the Cruzobs. In the northern Maya state in the late 1800s these followers of the old ways fought primarily in the name of the old religious ways and perhaps could provide a faith bonus.

    Would be an interesting surprise to give a faith based early gunpowder unit to the Maya. Crazier things have happened (like having a gunpowder unit for Ethiopia in Civ 4)
     
  12. chazzycat

    chazzycat Chieftain

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    Why not count Korea...thats exactly their niche. I think religion/science is more appropriate for Maya.
     
  13. ShahJahanII

    ShahJahanII Homesick Alien

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    I see what you are saying.
    We don't know how faith works exactly, but I totally agree with that suggestion when we do.
     
  14. gaiko

    gaiko Chieftain

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    It will be ability to end the game at Year 2012.

    What else did you think it would be? :lol:
     
  15. ehecatzin

    ehecatzin Chieftain

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    I know Kukulcan is Quetzalcoatl, but the temple we know as temple of Quetzalcoatl is located in Teotihuacan.

    Anyway you rise a valid point, the Mayans could very well get a riflemen faith based unit, perhaps with guerilla bonus? After all the Mayan population fought for decades in the caste war.
     
  16. drubell

    drubell Chieftain

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    I personally think that Mayan UA will be free Great Prophet at Calendar + some sort of bonus with city-states.
     
  17. moysturfurmer

    moysturfurmer Chieftain

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    based on the new screenshot, I'm guessing the Dutch UI (built on a marsh) gives you a luxury resource to trade (tulips). That way, you can mimic the tulip bubble bursting with the fact that it's effects are greatly reduced once every other civ has that resource for however many turns you sold it for.

    At least I can hope.
     
  18. anandus

    anandus Errorist

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    I think it's a tile improvement, not a luxury.
    Although I must admit, the idea of a tulip luxury sounds interesting.
    But I think a tile improvement with extra food (and gold?) seems the most logical thing.
     
  19. chazzycat

    chazzycat Chieftain

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    oh man, a unique tulip luxury would be friggin cool. extra gold seems more likely though, unfortunately.
     
  20. CYZ

    CYZ Toileteer

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    That would be... very fun but also very odd...

    I think it's a UI for marshes (and maybe lakes): the Polder. Why? There is a dike and windmill (drainage), so it certainly is a Polder graphicly. They probably added the tullips just for the authentic look.
     

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