Officer Reene
It hates you all
Thanks again!
i got it working.![]()
Here is beta version:
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looks cool, glad I could help...

Thanks again!
i got it working.![]()
Here is beta version:
![]()
Is there any make that every civilization can create only 1 unit at time.
Example, i created special Warlord units and i want that every civilization can create only one at time.
<UnitClassInfo>
<Type>UNITCLASS_SPY</Type>
<Description>TXT_KEY_UNIT_SPY</Description>
<iMaxGlobalInstances>-1</iMaxGlobalInstances>
<iMaxTeamInstances>-1</iMaxTeamInstances>
[COLOR="Blue"]<iMaxPlayerInstances>3</iMaxPlayerInstances>[/COLOR]
<DefaultUnit>UNIT_SPY</DefaultUnit>
</UnitClassInfo>
Its worked, but now i have another problem. When i start game in future era there is 3 Warlord units in start. How can i put this off? I know how to put units off, so there isnt any units in start of game, but isnt there anyway to set what units you have in start of game?...
<EraInfo>
<Type>ERA_FUTURE</Type>
<Description>TXT_KEY_ERA_FUTURE</Description>
<Strategy>TXT_KEY_ERA_FUTURE_STRATEGY</Strategy>
<bNoGoodies>1</bNoGoodies>
<bNoAnimals>1</bNoAnimals>
<bNoBarbUnits>1</bNoBarbUnits>
<bNoBarbCities>1</bNoBarbCities>
[COLOR="Blue"] <iStartingUnitMultiplier>3</iStartingUnitMultiplier>
<iStartingDefenseUnits>3</iStartingDefenseUnits>
<iStartingWorkerUnits>3</iStartingWorkerUnits>
<iStartingExploreUnits>2</iStartingExploreUnits>[/COLOR]
...
...
...
<CivilizationInfo>
<Type>CIVILIZATION_AMERICA</Type>
<Description>TXT_KEY_CIV_AMERICA_DESC</Description>
<ShortDescription>TXT_KEY_CIV_AMERICA_SHORT_DESC</ShortDescription>
<Adjective>TXT_KEY_CIV_AMERICA_ADJECTIVE</Adjective>
<Civilopedia>TXT_KEY_CIV_AMERICA_PEDIA</Civilopedia>
...
...
...
<Buildings/>
<Units>
<Unit>
<UnitClassType>UNITCLASS_MARINE</UnitClassType>
<UnitType>UNIT_AMERICAN_NAVY_SEAL</UnitType>
</Unit>
</Units>
<FreeUnitClasses>
[COLOR="Blue"] <FreeUnitClass>
<UnitClassType>UNITCLASS_SETTLER</UnitClassType>
<iFreeUnits>1</iFreeUnits>
</FreeUnitClass>[/COLOR]
</FreeUnitClasses>
[COLOR="Blue"]<FreeUnitClasses/>[/COLOR]
...And other problem is that i want my Hovercraft unit can go in water and land. I already asked in Hovercraft topic, there answer was to use flying mod, but its not working with warlord. So is there any other way?
Hehe, its me again.
I got problem, is there any way to write own custom text to units special abilities box, Here is picture:
![]()
...
...I wanna know because, i have added few unique units and they dont see there that they are unique units. I isnt important but if is possible to fix would bee cool. Same things is in WW2 mod too. It would clearer to see what units are UU...
By the way, in that picture you can see that it its uu, this problem comes only when adding units by that they dont replace any unit.
I hope you understand what i mean.![]()
I am mean that example i want add KV-1 tank, i just learned way how to add that tank to russia and it doesnt replace any unit like unique units usually do.
In normal way i ofcourse know how to put unique units and it works perfect, just when i do that new way, units special abilities doesnt show that its unique unit.
But that doesnt matter, i write to units description that whos unique units it is.![]()
<UnitInfo>
[COLOR="Blue"] <Class>UNITCLASS_MARINE</Class>
<Type>UNIT_AMERICAN_NAVY_SEAL</Type>[/COLOR]
<UniqueNames/>
<Special>NONE</Special>
<Capture>NONE</Capture>
<CivilizationInfo>
<Type>CIVILIZATION_AMERICA</Type>
<Description>TXT_KEY_CIV_AMERICA_DESC</Description>
...
...
<ArtDefineTag>ART_DEF_CIVILIZATION_AMERICA</ArtDefineTag>
<ArtStyleType>ARTSTYLE_EUROPEAN</ArtStyleType>
<bPlayable>1</bPlayable>
<bAIPlayable>1</bAIPlayable>
<Cities>
<City>TXT_KEY_CITY_NAME_WASHINGTON</City>
<City>TXT_KEY_CITY_NAME_NEW_YORK</City>
<City>TXT_KEY_CITY_NAME_BOSTON</City>
...
... </Cities>
<Buildings/>
<Units>
[COLOR="Blue"] <Unit>
<UnitClassType>UNITCLASS_MARINE</UnitClassType>
<UnitType>UNIT_AMERICAN_NAVY_SEAL</UnitType>
</Unit>[/COLOR]
</Units>
Ok this is the other style i use, whit it you can add unique units to civilization and it doesnt replace anything.
CIV4UnitClassInfos:
<UnitClassInfo>
<Type>UNITCLASS_ROCKET_ARTILLERY</Type>
<Description>TXT_KEY_UNIT_ROCKET_ARTILLERY</Description>
<iMaxGlobalInstances>-1</iMaxGlobalInstances>
<iMaxTeamInstances>-1</iMaxTeamInstances>
<iMaxPlayerInstances>-1</iMaxPlayerInstances>
<DefaultUnit>NONE</DefaultUnit>
</UnitClassInfo>
CIV4UnitInfos:
<Class>UNITCLASS_ROCKET_ARTILLERY</Class>
<Type>UNIT_SDKFZ251ROCKET</Type>
CIV4CivilizationInfos:
<Unit>
<UnitClassType>UNITCLASS_ROCKET_ARTILLERY</UnitClassType>
<UnitType>UNIT_SDKFZ251ROCKET</UnitType>
</Unit>
And now its german unique unit and it doesnt replace anything.And other civilizations dont get any units, and this i wanted.
![]()
Only problem is that that now it doesnt show in civilopedia that is german uu.
But like i said before that doesnt matter, but i just asked is there any way. in normal way i can units working normally.
And yes i tryed all what you just said.
Like i said before this same tactic was used in WW2 mod, there too you can see about 1 unique units in civilopedia, but really almost all units are some civilization unique units like tigers tanks are german, but in pedia nothing reads abouts it is uu.
PS. i have tested this ofcourse, SDKFZ251ROCKET is germans uu, any other civilization cant do it.
Again my text is very confusing. i hope you understand it
Code:<UnitClassInfo> <Type>UNITCLASS_ROCKET_ARTILLERY</Type> <Description>TXT_KEY_UNIT_ROCKET_ARTILLERY</Description> <iMaxGlobalInstances>-1</iMaxGlobalInstances> <iMaxTeamInstances>-1</iMaxTeamInstances> <iMaxPlayerInstances>-1</iMaxPlayerInstances> [COLOR="Blue"]<DefaultUnit>NONE</DefaultUnit>[/COLOR] </UnitClassInfo>
<UnitClassInfo>
<Type>UNITCLASS_RIFLEMAN</Type>
<Description>TXT_KEY_UNIT_RIFLEMAN</Description>
<iMaxGlobalInstances>-1</iMaxGlobalInstances>
<iMaxTeamInstances>-1</iMaxTeamInstances>
<iMaxPlayerInstances>-1</iMaxPlayerInstances>
[COLOR="Blue"]<DefaultUnit>UNIT_RIFLEMAN</DefaultUnit>[/COLOR]
</UnitClassInfo>
Im wondering if I can get any help with renaming units on world builder. If I change the name of a great general, then when I restart the game it is changed back to something else, any help on permaneting name changes?
<UnitClassInfo>
<Type>UNITCLASS_RIFLEMAN</Type>
<Description>TXT_KEY_UNIT_RIFLEMAN</Description>
<iMaxGlobalInstances>-1</iMaxGlobalInstances>
<iMaxTeamInstances>-1</iMaxTeamInstances>
<iMaxPlayerInstances>-1</iMaxPlayerInstances>
[COLOR="Blue"]<DefaultUnit>NONE</DefaultUnit>[/COLOR]
</UnitClassInfo>
<UnitClassInfo>
<Type>UNITCLASS_RIFLEMAN</Type>
<Description>TXT_KEY_UNIT_RIFLEMAN</Description>
<iMaxGlobalInstances>-1</iMaxGlobalInstances>
<iMaxTeamInstances>-1</iMaxTeamInstances>
<iMaxPlayerInstances>-1</iMaxPlayerInstances>
[COLOR="Blue"]<DefaultUnit>UNIT_RIFLEMAN</DefaultUnit>[/COLOR]
</UnitClassInfo>
No no no! I know xml just fine. everything else is messed up. if i ask another question you are going to say you already told me but 1/2 of the things you say are confusing!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! I dont have the documents and settings/watever/watever/civ4/customassets so i have no clue where to put it!!!![]()
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Ive been to all the pages you sugested none of them help.
I Need HELP!!!
CAN someone explain me how to make a SKIN??? .DSS ???? i mean i cant even make it in paint or other paint programs then how do i make a skin pls explain this to m thanks
scuse me how do i converte it to bmp?? what converter program u said i need to use??? where is it??