gibbon_malus
Chieftain
- Joined
- Jan 6, 2008
- Messages
- 26
I've been playing around with the mercenaries lately, and while they are nice, the entire mechanic seems to be somewhat lacking. Firstly, the only reliable way to get the guild is to research currency first; if you happen to miss it, you either have to conquer a city with the guild on it (hard-ish because the AI doesn't seem to spread it much), or hope for a random event giving you a mercenary. Second, mercenaries are supposed to be experienced, right?
So, I'd suggest a few changes to the guild:
Also, it seems to me like the guild is a great place to include a HQ mechanic (more like the holy city mechanic than the annoying BtS corporate HQs). It should probably require a great merchant to build, and you could have it give, say +1/+2 gold per city with the guild, a merchant slot, some great merchant points and +2 xp to units. This sort of mechanic would provide a significant incentive for players to spread the guild beyond their borders... to friendly nations at least.
So, I'd suggest a few changes to the guild:
- Have currency grant a free mercenary unit, thereby allowing anyone who wants it to get the guild.
- Give mercenaries an innate chance to start with some promotions. E.g. give them a 5%-10% chance to start with each of (Drill I, Mobility I, Mobility II, Sentry, Shock I, Formation I, Cover I, Blitz, March, Magic Resistance, City Garrison I and City Raider I). You could even add the elf, orc and dwarf-slaying promos to the list giving you a shot at very handy units if you are lucky.
Also, it seems to me like the guild is a great place to include a HQ mechanic (more like the holy city mechanic than the annoying BtS corporate HQs). It should probably require a great merchant to build, and you could have it give, say +1/+2 gold per city with the guild, a merchant slot, some great merchant points and +2 xp to units. This sort of mechanic would provide a significant incentive for players to spread the guild beyond their borders... to friendly nations at least.