Got to Guilds by 520AD, Got HBR, Guilds. No AI on my Continent has MC or Feudalism, but I haven't built a Single Knight yet... I also got Aesthetics and Drama (UB) while I Was waiting for my GM, I'd probably Research Guilds faster then waiting for my GM to bulb it lmao, I think it was 16 turns of Tech Guilds and 22 turns to Produce a GM. tHe only reason I could Tech Guilds in 16 turns was because of the Merchants assign in my temporary GP Farm for the GM to bulb Guilds and that +9 Gold allowed me to Tech at 100% with only a -1 deficit.
I decided to stick to my strategy and bulb Guilds with a GM but now when I think about it I should have Tech Guilds normally and used that Gm Civil Service lmao.... ah well.
The biggest Obstacle in the Guilds beeline is Machinery, a GE takes too long to Produce and a GS requires you to delay Fishing/ and tech Maths and Iron-working but if You tech Maths you can't use your GM to bulb Guilds lmao.
I decided to stick to my strategy and bulb Guilds with a GM but now when I think about it I should have Tech Guilds normally and used that Gm Civil Service lmao.... ah well.
The biggest Obstacle in the Guilds beeline is Machinery, a GE takes too long to Produce and a GS requires you to delay Fishing/ and tech Maths and Iron-working but if You tech Maths you can't use your GM to bulb Guilds lmao.