Preturn:
- Tour the F keys. We're 1st in everything that matters. We're researching Paper - not sure what our current research strategy is. Are we targeting Replaceable Parts? Economics? Why not Gunpowder or Military Tradition? After Paper (1 turn left) I'm going to target Military Tradition, primarily for the West Point wonder. And speaking of wonders, I notice we have not tried to construct either the National Epic or Heroic Epic. I think Cumae is ideally suited for a military city, and am going to construct the Heroic Epic there and eventually hope to construct West Point there as well. And Rome is probably the best place to construct the National Epic. We should also think about finishing enough courthouses to build the Forbidden Palace. In short, my focus will be to build up our infrastructure so that we can rule this world with an iron fist, not book-larnin'. I create an open borders pact with Huayna Capac and Freddy (for now) and voila! all of a sudden we're +4/turn in our budget. For instance, now Rome has trade routes of +2 with Macchu Picchu and Olantaytambo - I'm pretty sure they were +1 internal trade routes before. I consider cancelling our wheat-for-fur deal with Qin, but I think we're limited more by happiness than health at this point. For instance, in Antium, our only health-limited city, we're building a grocer, which will eventually give us +4 health due to our having bananas, spices, sugar, and wine. I don't see anything which will easily solve our happiness issues as mucn as simply having the fur. Now we *could* trade something else to Qin for the fur, but I'm not sure what he'd go for, so that's a risk. But if we were to do that, we *could* trade him pigs, rice, or sheep, as he doesn't have any of those, and we have two rice. Imagine that, trader Trebonius, sellin' rice to the Chinese.

Freddie, Toku, and Genghis are all annoyed with us, so we need to be prepared for an attack. We have no navy on our north coast, and Ferrum is especially vulnerable to a blockade, so we really need something here.
- The great artist gambit was probably not a great idea, true, but we're *this* close from stealing the ivory from the Germans (53% German) so we should just build some culture in Cologne and wait.
- I switch Ferrum from grocer to hindu temple, as we're currently at the happiness limit, but are still 1 away from the health limit.
- We're training three missionaries? We only have one city without Hinduism. Are these for future conquests?? At any rate, they're close to completion, so I'll leave them for now.
- Tlaxcala is undefended, so send a warrior from Tenochtitlan to eventually be upgraded to a spearman (or more). Never mind that actually, as you have to be in the city of a barracks to be upgraded, so turn the warrior around and send the praetorian. We'll build a longbowman soon to send here. Incidentally, Tenochtitlan is building a workboat, probably for the fish near Tlaxcala, but Tlaxcala is producing no culture to expand its borders, so that boat is a waste until then.
- Tlatelolco is building a granary, but has a large food surplus, and is only 3 away from the happiness limit. Interesting, it also has an academy.

We should build science here! Switch to library. (Also will need a courthouse)
- Teotihuacan is building a grocer, but probably doesn't really need one yet. Will start courthouse after it finishes (1 turn left).
Turn 1 (1310)
- Discover Paper, begin Philosophy on track to Military Tradition (will try to trade for Philosophy).
- Rome hindu missionary -> National Epic
- Cumae hindu missionary -> Heroic Epic
- Tenochitlan work boat -> longbowman
- Send workboat to sleep in Tlaxcala
(Interesting note: Qin is protecting Tlaxcala with a warrior! I will have to send him a New Year's Card this year.

)
- Cologne is food challenged, but we have civil service, so we can spread irrigation. Send workers to build farm S of sugar canes so we can eventually farm the jungle south of Cologne.
- I trade Music to Qin for Theology. Freddie still won't trade me philosophy. What are the problems with having open borders with someone? I have 9 turns still on open borders with Freddie. What happens if we cancel in order to extort philosophy?
- Keep big stack of military nearish to Tlatelolco as that is our weakest area of defense.
- Send missionary to Tlaxcala.
- Start sending caravel to reexplore SW coast of continent.
- Question: how do we have a caravel in Japanese waters without either open borders or being at war??
- Send second missionary to explore/convert in Chinese lands.
Turn 2 (1320)
- Frankfurt granary -> barracks This is a production city, so I'd like some experienced troops.
- Upgrade warrior to spearman
- We're now at +11 gold/turn. 70% science would put us at -15, so I leave us here for now.
Turn 3 (1330)
- Tenochtitlan longbowman -> caravel We need a coastal navy! Great scientist Alhazen born in Ferrum.
- Send longbowman to Tlaxcala
- Caravels reveal large army by Toku. We should get him to attack someone.

- Spread hinduism in Tlaxcala
- Send a team of workers to start spreading irrigation towards Antium
- Tokugawa will give me 4 gold/turn for sugar. Huayna Capac will give me 4/turn for copper. Freddie will give me 3/turn for gold. Genghis will give me 4/turn for rice. And Qin will give me 1/turn for gold. I don't think any of these will cause us much problems, so I make them. This puts us at +19/turn, so I up the science to 70% at -7/turn.
- The great scientist can give us almost all of education. I'm very tempted by this, but we'd have to use an additional turn of research to get there. After polling quickly and doing some math approximation, I think that education gives us the biggest bang for the buck, so I use him this way and I slip Education in the front of our research queue.
Turn 4 (1340)
- Genghis comes "requesting" guilds. He's annoyed with us, and I don't care if he wants to attack. He's on our list already.

- We discover Education and enter the rennaissance. Proceed with remainder of philosophy.
- Tlaxcala builds lighthouse, but needs culture for the fishies, so start library.
- Huayna is sending a settler to the SE island. That's cool, not much land there.
- Frankfurt is going to struggle for food always. Build more farms there.
Turn 5 (1350)
- Cumae heroic epic -> knight
- Rome national epic -> notre dame
- Ferrum hindu temple -> grocer. Ferrum is now at happiness and health limit. Set governor to avoid growth.
- Worker begins chopping forest outside radius of Frankfurt.
- Missionary ventures into Chinese lands
- Longbowman arrives in Tlaxcala, takes city garrison II and fortifies
- I decide to chop a forest at Rome, since health isn't a problem and we could use some farms to really pump the population up here.
Turn 6 (1360)
- We discover philosophy and begin nationalism
- Teotihuacan courthouse -> maceman
- Tenochtitlan caravel -> knight
- Mongols found Islam
- Strange culture borders here ???