Turn 295 (1850 AD)
Civgeek: Thanks to MadDog' excellent summary, I know pretty well what to do. Crush Japan and settle the outer islands. The glorious Roman Empire is aiming for Domination ASAP. For the most part I left the workers to finish our rail net and focused our production centers on military units (a mix of infantry, machine gun and artillery) while newer or less productive cities focused on anything to increase population or land (granaries/theatres for the most part). I purchased theatres in newly conquered cities as soon as they stopped revolting. Tanks started to roll off the line just at the end of the campaign turn, but didn’t see any action. They are probably not needed at this point. For simplicity I’ve omitted city growth notices and non-military builds from the log.
Tech learned: Electricity
Rome finishes: Infantry
Ferrum finishes: Machine Gun
Cologne finishes: Infantry
Turn 296 (1852 AD)
Civgeek: We will have Industrialism in 8 turns. A quick check on war-weariness shows a few cities impacted, but none of our major production centers. Decide to be proactive at managing this however, and trade gold to China for incense. Luxury for luxury seems fine.
Destroyer defeats (30.00/30): Japanese Caravel
Civgeek: If only Destroyers could attack multiple times; as Maddog noted the Roman navy doesn’t feel threatened by much the Japanese can throw at them.
Cavalry defeats (8.25/15): Japanese Grenadier
Cavalry promoted: Combat I
Cavalry promoted: Medic I
Civgeek: Not sure why we have such a large garrison in Rome, so I mobilize some to the Japanese front.
Machine Gun promoted: Combat I
Machine Gun promoted: Medic I
Rome begins: Machine Gun
Ferrum begins: Artillery
Cologne begins: Infantry
Hamburg begins: Machine Gun
Civgeek: As noted, building granaries or culture buildings in secondary cities and switching City Governors to maximize growth.
Gemini Montes finishes: Infantry
Karakorum finishes: Artillery
Turn 297 (1854 AD)
Civgeek: A Japanese fleet of 1 caravel is spotted approaching Ravenna.
Destroyer defeats (30.00/30): Japanese Caravel
Civgeek: It turns out the southern unclaimed island is already settled by Huayna; will have land settler at secondary site.
Civgeek: On the Japanese front, the main bulk of the artillery and cavalry, with infantry support, is moving due west to assault Kyoto
Cumae begins: Infantry
Essen begins: Cavalry
Karakorum begins: Machine Gun
Civgeek: I’m able to increase Research to 70% (+53 gold/turn)
Rome finishes: Machine Gun
Ning-hsia finishes: Cavalry
Beshbalik finishes: Infantry
Infantry defeats (18.20/20): Japanese Catapult
Civgeek: Catapult suicides against our well-defended artillery corps.
Turn 298 (1856 AD)
Arretium founded
Arpinum founded
Civgeek: Claiming more of the outer unsettled islands for mighty Rome.
Civgeek: Scouts report Japanese knights approaching Beshabalick through neutral territory.
Infantry promoted: Combat I
Infantry loses to: Japanese Knight (5.00/10)
Civgeek: Oh that just sucked!
Infantry defeats (16.80/20): Japanese Knight
Civgeek: Revenge!
Artillery promoted: Barrage I
Artillery promoted: Accuracy
Artillery defeats (9.36/18): Japanese Musketman
Artillery promoted: City Raider II
Artillery defeats (5.40/18): Japanese Grenadier
Artillery promoted: City Raider I
Artillery promoted: City Raider II
Artillery promoted: City Raider III
Artillery defeats (11.52/18): Japanese Grenadier
Artillery promoted: City Raider I
Artillery promoted: City Raider II
Artillery promoted: City Raider III
Artillery defeats (18.00/18): Japanese Longbowman
Artillery promoted: City Raider I
Artillery promoted: City Raider II
Artillery defeats (18.00/18): Japanese Longbowman
Artillery promoted: Barrage I
Artillery promoted: Barrage II
Artillery defeats (17.64/18): Japanese Longbowman
Civgeek: Note to Imperial Senate’s defense Appropriations Committee: City Raider artillery rocks!!!
Infantry defeats (18.20/20): Japanese Longbowman
Cavalry defeats (12.75/15): Japanese Knight
Cavalry promoted: Combat II
Cavalry defeats (14.10/15): Japanese Catapult
Cavalry defeats (8.25/15): Japanese Catapult
Cavalry defeats (15.00/15): Japanese Catapult
Cavalry defeats (15.00/15): Japanese Catapult
Captured Kyoto (Tokugawa)
Civgeek: Kyoto falls; it is looking grim for those under the Rising Sun flag..
Cavalry promoted: Flanking I
Cavalry promoted: Sentry
Rome begins: Machine Gun
Rome finishes: Machine Gun
Antium finishes: Infantry
Teotihuacan finishes: Wall Street
Cumae finishes: Infantry
Galleon defeats (2.08/4): Japanese Caravel
Galleon loses to: Japanese Caravel (1.62/3)
Civgeek: Where did they come from?
Turn 299 (1858 AD)
Transport defeats (16.00/16): Japanese Caravel
Civgeek: Note to Admiral of the Imperial Roman Fleet: using transports as ships of the line; cool strategy.
Machine Gun promoted: Combat I
Machine Gun promoted: Combat II
Rome begins: Cavalry
Antium begins: Infantry
Teotihuacan begins: Machine Gun
Cumae begins: Artillery
Tenochtitlan begins: Artillery
Tlatelolco begins: Infantry
Munich begins: Machine Gun
Civgeek: Checking victory conditions; we are at 51% of required land.
Rome finishes: Cavalry
Saxon finishes: Machine Gun
Dusseldorf finishes: Machine Gun
Old Sarai finishes: Infantry
Turn 300 (1860 AD)
Transport defeats (14.40/16): Japanese Caravel
Infantry defeats (11.60/20): Japanese Samurai
Civgeek: Swords against rifles; how sad.
Infantry promoted: Combat I
Infantry promoted: Pinch
Infantry defeats (8.80/20): Japanese Grenadier
Cavalry promoted: Combat I
Cavalry promoted: Combat II
Cavalry promoted: Formation
Cavalry defeats (8.70/15): Japanese Knight
Infantry promoted: City Garrison I
Infantry promoted: City Garrison II
Destroyer defeats (27.60/30): Japanese Caravel
Destroyer promoted: Combat II
Rome begins: Cavalry
Gemini Montes begins: Explorer
Saxon begins: Infantry
Old Sarai begins: Infantry
Turn 300 (1860 AD)
Rome finishes: Cavalry
Cumae finishes: Artillery
Frankfurt finishes: Infantry
Turfan finishes: Infantry
Turn 301 (1862 AD)
Destroyer defeats (28.80/30): Japanese Caravel
Civgeek: It’s just l;ike shooting ducks on a pond ….
Infantry promoted: City Garrison II
Infantry promoted: Medic I
Cavalry defeats (14.10/15): Japanese Longbowman
Rome begins: Cavalry
Cumae begins: Artillery
Frankfurt begins: Infantry
Turfan begins: Infantry
Rome finishes: Cavalry
Teotihuacan finishes: Machine Gun
Tenochtitlan finishes: Artillery
Gemini Montes finishes: Explorer
Hamburg finishes: Machine Gun
Munich finishes: Machine Gun
Karakorum finishes: Machine Gun
Machine Gun defeats (18.00/18): Japanese Catapult
Machine Gun defeats (18.00/18): Japanese Catapult
Civgeek: Well, they still are brave, even if totally outmatched. Hauling those wooden catapults from pre-historic times up on to a hill outside Edo in full view of entrenched machine guns ….. sigh.
Cavalry defeats (7.35/15): Japanese Knight
Cavalry defeats (6.00/15): Japanese Grenadier
Cavalry loses to: Japanese Grenadier (9.24/12)
Cavalry loses to: Japanese Musketman (9.00/9)
Civgeek: Over-extended scouting party gets ambushed by more banzai defenders form Edo.
Turn 302 (1864 AD)
Artillery promoted: Barrage I
Artillery promoted: Accuracy
Machine Gun promoted: Combat I
Machine Gun promoted: Medic I
Machine Gun promoted: Combat II
Artillery defeats (9.90/18): Japanese Longbowman
Artillery promoted: City Raider III
Artillery defeats (15.30/18): Japanese Grenadier
Artillery defeats (9.54/18): Japanese Knight
Civgeek: City raider artillery; you just gotta love'm.
Cavalry defeats (15.00/15): Japanese Catapult
Captured Osaka (Tokugawa)
Civgeek: Japanese cultural boundaries in the south collapse at the loss of Osaka.
Explorer promoted: Combat I
Explorer promoted: Medic I
Civgeek: I’m trying the Explorer mobile field hospital tactic.
Circei founded
Civgeek: Final settlement on outlying islands to grab four more land tiles.
Rome begins: Cavalry
Teotihuacan begins: Cavalry
Tenochtitlan begins: Explorer
Gemini Montes begins: Explorer
Hamburg begins: Infantry
Berlin begins: Artillery
Munich begins: Machine Gun
Karakorum begins: Infantry
Beshbalik begins: Infantry
Tech learned: Industrialism
Civgeek: Tanks! Do we really need them?
Rome finishes: Cavalry
Tenochtitlan finishes: Explorer
Gemini Montes finishes: Explorer
Turn 303 (1866 AD)
Artillery promoted: Barrage III
Cavalry promoted: Flanking I
Cavalry promoted: Sentry
Explorer promoted: Combat I
Explorer promoted: Medic I
Explorer promoted: Combat I
Explorer promoted: Medic I
Research begun: Rocketry
Rome begins: Tank
Tenochtitlan begins: Tank
Gemini Montes begins: Tank
Civgeek: Start producing tanks; don't really need them. Start rocketry for SAM and gunships.
Antium finishes: Infantry
Cumae finishes: Artillery
Tlaxcala finishes: Theatre
Essen finishes: Cavalry
Turn 304 (1868 AD)
Machine Gun promoted: Combat I
Machine Gun promoted: Medic I
Infantry loses to: Japanese Grenadier (2.64/12)
Civgeek: No way; that was a 99%+ attack. That sucks.
Infantry promoted: Combat I
Infantry promoted: Pinch
Infantry defeats (8.80/20): Japanese Longbowman
Infantry promoted: Combat I
Infantry promoted: Pinch
Infantry defeats (3.20/20): Japanese Longbowman
Infantry promoted: Combat I
Infantry promoted: Medic I
Infantry promoted: Pinch
Infantry defeats (20.00/20): Japanese Grenadier
Cavalry promoted: Combat I
Cavalry promoted: Pinch
Cavalry defeats (12.75/15): Japanese Longbowman
Cavalry promoted: Combat III
Cavalry loses to: Japanese Musketman (2.25/9)
Civgeek: Last Japanese defender in Kagoshima wins a 96%+ battle against a well-promoted cavalry unit; have to use some of our mobile reserve to actually take the city this turn. Couldn’t let him live, could I?.
Cavalry defeats (12.45/15): Japanese Musketman
Captured Kagoshima (Tokugawa)
Machine Gun promoted: Combat I
Machine Gun promoted: Medic I
Antium begins: Tank
Cumae begins: Tank
Essen begins: Tank
Civgeek: Checking war-weariness; it is getting high so I turn up the culture slider to 40%; this will also help rush the expansion of the newly conquered towns.
Rome finishes: Tank
Ferrum finishes: Artillery
Teotihuacan finishes: Cavalry
Cologne finishes: Infantry
Frankfurt finishes: Infantry
Munich finishes: Machine Gun
Turn 305 (1870 AD)
Infantry promoted: Combat I
Infantry promoted: Pinch
Infantry defeats (13.60/20): Japanese Grenadier
Infantry defeats (20.00/20): Japanese Grenadier
Cavalry promoted: Combat I
Cavalry promoted: Pinch
Cavalry defeats (9.90/15): Japanese War Elephant
Civgeek: War elephants? Elephants? Against infantry, artiallary (and soon) tanks? Why doesn’t he just surrender now?
Cavalry promoted: Combat I
Cavalry promoted: Pinch
Cavalry defeats (7.35/15): Japanese Musketman
Artillery defeats (17.46/18): Japanese Catapult
Infantry promoted: Combat II
Infantry defeats (10.40/20): Japanese Catapult
Captured Edo (Tokugawa)
Infantry promoted: Combat II
Artillery promoted: Barrage I
Artillery loses to: Japanese Grenadier (8.16/12)
Civgeek: I decided to suicide my sole an artillery adjacent to Satsuma rather than barrage because it looks like I can take it this turn as well.
Infantry defeats (20.00/20): Japanese Grenadier
Infantry defeats (11.80/20): Japanese Longbowman
Cavalry defeats (12.60/15): Japanese Longbowman
Cavalry defeats (15.00/15): Japanese Catapult
Captured Satsuma (Tokugawa)
Machine Gun promoted: Combat I
Machine Gun promoted: Medic I
Rome begins: Tank
Ferrum begins: Tank
Teotihuacan begins: Tank
Cologne begins: Tank
Frankfurt begins: Tank
Munich begins: Tank
Dortmund begins: Tank
Ning-hsia begins: Tank
Nagoya begins: Tank
Civgeek: Tanks are just going to be rolling off the line; China better just surrender now or suffer the same fate as Japan! I’ve stated moving some troops down to the border with China; they seem the logical next target, but realistically we can probably win by just letting the captured Japanese cities expand quickly. Either strategy works for me, although hit might be fun to see those tanks in action.
What's left of Japan, with our recent additons to the Roman Empire ....
Standings
Victory
Civgeek: Thanks to MadDog' excellent summary, I know pretty well what to do. Crush Japan and settle the outer islands. The glorious Roman Empire is aiming for Domination ASAP. For the most part I left the workers to finish our rail net and focused our production centers on military units (a mix of infantry, machine gun and artillery) while newer or less productive cities focused on anything to increase population or land (granaries/theatres for the most part). I purchased theatres in newly conquered cities as soon as they stopped revolting. Tanks started to roll off the line just at the end of the campaign turn, but didn’t see any action. They are probably not needed at this point. For simplicity I’ve omitted city growth notices and non-military builds from the log.
Tech learned: Electricity
Rome finishes: Infantry
Ferrum finishes: Machine Gun
Cologne finishes: Infantry
Turn 296 (1852 AD)
Civgeek: We will have Industrialism in 8 turns. A quick check on war-weariness shows a few cities impacted, but none of our major production centers. Decide to be proactive at managing this however, and trade gold to China for incense. Luxury for luxury seems fine.
Destroyer defeats (30.00/30): Japanese Caravel
Civgeek: If only Destroyers could attack multiple times; as Maddog noted the Roman navy doesn’t feel threatened by much the Japanese can throw at them.
Cavalry defeats (8.25/15): Japanese Grenadier
Cavalry promoted: Combat I
Cavalry promoted: Medic I
Civgeek: Not sure why we have such a large garrison in Rome, so I mobilize some to the Japanese front.
Machine Gun promoted: Combat I
Machine Gun promoted: Medic I
Rome begins: Machine Gun
Ferrum begins: Artillery
Cologne begins: Infantry
Hamburg begins: Machine Gun
Civgeek: As noted, building granaries or culture buildings in secondary cities and switching City Governors to maximize growth.
Gemini Montes finishes: Infantry
Karakorum finishes: Artillery
Turn 297 (1854 AD)
Civgeek: A Japanese fleet of 1 caravel is spotted approaching Ravenna.
Destroyer defeats (30.00/30): Japanese Caravel
Civgeek: It turns out the southern unclaimed island is already settled by Huayna; will have land settler at secondary site.
Civgeek: On the Japanese front, the main bulk of the artillery and cavalry, with infantry support, is moving due west to assault Kyoto
Cumae begins: Infantry
Essen begins: Cavalry
Karakorum begins: Machine Gun
Civgeek: I’m able to increase Research to 70% (+53 gold/turn)
Rome finishes: Machine Gun
Ning-hsia finishes: Cavalry
Beshbalik finishes: Infantry
Infantry defeats (18.20/20): Japanese Catapult
Civgeek: Catapult suicides against our well-defended artillery corps.
Turn 298 (1856 AD)
Arretium founded
Arpinum founded
Civgeek: Claiming more of the outer unsettled islands for mighty Rome.
Civgeek: Scouts report Japanese knights approaching Beshabalick through neutral territory.
Infantry promoted: Combat I
Infantry loses to: Japanese Knight (5.00/10)
Civgeek: Oh that just sucked!
Infantry defeats (16.80/20): Japanese Knight
Civgeek: Revenge!
Artillery promoted: Barrage I
Artillery promoted: Accuracy
Artillery defeats (9.36/18): Japanese Musketman
Artillery promoted: City Raider II
Artillery defeats (5.40/18): Japanese Grenadier
Artillery promoted: City Raider I
Artillery promoted: City Raider II
Artillery promoted: City Raider III
Artillery defeats (11.52/18): Japanese Grenadier
Artillery promoted: City Raider I
Artillery promoted: City Raider II
Artillery promoted: City Raider III
Artillery defeats (18.00/18): Japanese Longbowman
Artillery promoted: City Raider I
Artillery promoted: City Raider II
Artillery defeats (18.00/18): Japanese Longbowman
Artillery promoted: Barrage I
Artillery promoted: Barrage II
Artillery defeats (17.64/18): Japanese Longbowman
Civgeek: Note to Imperial Senate’s defense Appropriations Committee: City Raider artillery rocks!!!
Infantry defeats (18.20/20): Japanese Longbowman
Cavalry defeats (12.75/15): Japanese Knight
Cavalry promoted: Combat II
Cavalry defeats (14.10/15): Japanese Catapult
Cavalry defeats (8.25/15): Japanese Catapult
Cavalry defeats (15.00/15): Japanese Catapult
Cavalry defeats (15.00/15): Japanese Catapult
Captured Kyoto (Tokugawa)
Civgeek: Kyoto falls; it is looking grim for those under the Rising Sun flag..
Cavalry promoted: Flanking I
Cavalry promoted: Sentry
Rome begins: Machine Gun
Rome finishes: Machine Gun
Antium finishes: Infantry
Teotihuacan finishes: Wall Street
Cumae finishes: Infantry
Galleon defeats (2.08/4): Japanese Caravel
Galleon loses to: Japanese Caravel (1.62/3)
Civgeek: Where did they come from?
Turn 299 (1858 AD)
Transport defeats (16.00/16): Japanese Caravel
Civgeek: Note to Admiral of the Imperial Roman Fleet: using transports as ships of the line; cool strategy.
Machine Gun promoted: Combat I
Machine Gun promoted: Combat II
Rome begins: Cavalry
Antium begins: Infantry
Teotihuacan begins: Machine Gun
Cumae begins: Artillery
Tenochtitlan begins: Artillery
Tlatelolco begins: Infantry
Munich begins: Machine Gun
Civgeek: Checking victory conditions; we are at 51% of required land.
Rome finishes: Cavalry
Saxon finishes: Machine Gun
Dusseldorf finishes: Machine Gun
Old Sarai finishes: Infantry
Turn 300 (1860 AD)
Transport defeats (14.40/16): Japanese Caravel
Infantry defeats (11.60/20): Japanese Samurai
Civgeek: Swords against rifles; how sad.
Infantry promoted: Combat I
Infantry promoted: Pinch
Infantry defeats (8.80/20): Japanese Grenadier
Cavalry promoted: Combat I
Cavalry promoted: Combat II
Cavalry promoted: Formation
Cavalry defeats (8.70/15): Japanese Knight
Infantry promoted: City Garrison I
Infantry promoted: City Garrison II
Destroyer defeats (27.60/30): Japanese Caravel
Destroyer promoted: Combat II
Rome begins: Cavalry
Gemini Montes begins: Explorer
Saxon begins: Infantry
Old Sarai begins: Infantry
Turn 300 (1860 AD)
Rome finishes: Cavalry
Cumae finishes: Artillery
Frankfurt finishes: Infantry
Turfan finishes: Infantry
Turn 301 (1862 AD)
Destroyer defeats (28.80/30): Japanese Caravel
Civgeek: It’s just l;ike shooting ducks on a pond ….
Infantry promoted: City Garrison II
Infantry promoted: Medic I
Cavalry defeats (14.10/15): Japanese Longbowman
Rome begins: Cavalry
Cumae begins: Artillery
Frankfurt begins: Infantry
Turfan begins: Infantry
Rome finishes: Cavalry
Teotihuacan finishes: Machine Gun
Tenochtitlan finishes: Artillery
Gemini Montes finishes: Explorer
Hamburg finishes: Machine Gun
Munich finishes: Machine Gun
Karakorum finishes: Machine Gun
Machine Gun defeats (18.00/18): Japanese Catapult
Machine Gun defeats (18.00/18): Japanese Catapult
Civgeek: Well, they still are brave, even if totally outmatched. Hauling those wooden catapults from pre-historic times up on to a hill outside Edo in full view of entrenched machine guns ….. sigh.
Cavalry defeats (7.35/15): Japanese Knight
Cavalry defeats (6.00/15): Japanese Grenadier
Cavalry loses to: Japanese Grenadier (9.24/12)
Cavalry loses to: Japanese Musketman (9.00/9)
Civgeek: Over-extended scouting party gets ambushed by more banzai defenders form Edo.
Turn 302 (1864 AD)
Artillery promoted: Barrage I
Artillery promoted: Accuracy
Machine Gun promoted: Combat I
Machine Gun promoted: Medic I
Machine Gun promoted: Combat II
Artillery defeats (9.90/18): Japanese Longbowman
Artillery promoted: City Raider III
Artillery defeats (15.30/18): Japanese Grenadier
Artillery defeats (9.54/18): Japanese Knight
Civgeek: City raider artillery; you just gotta love'm.
Cavalry defeats (15.00/15): Japanese Catapult
Captured Osaka (Tokugawa)
Civgeek: Japanese cultural boundaries in the south collapse at the loss of Osaka.

Explorer promoted: Combat I
Explorer promoted: Medic I
Civgeek: I’m trying the Explorer mobile field hospital tactic.
Circei founded
Civgeek: Final settlement on outlying islands to grab four more land tiles.
Rome begins: Cavalry
Teotihuacan begins: Cavalry
Tenochtitlan begins: Explorer
Gemini Montes begins: Explorer
Hamburg begins: Infantry
Berlin begins: Artillery
Munich begins: Machine Gun
Karakorum begins: Infantry
Beshbalik begins: Infantry
Tech learned: Industrialism
Civgeek: Tanks! Do we really need them?
Rome finishes: Cavalry
Tenochtitlan finishes: Explorer
Gemini Montes finishes: Explorer
Turn 303 (1866 AD)
Artillery promoted: Barrage III
Cavalry promoted: Flanking I
Cavalry promoted: Sentry
Explorer promoted: Combat I
Explorer promoted: Medic I
Explorer promoted: Combat I
Explorer promoted: Medic I
Research begun: Rocketry
Rome begins: Tank
Tenochtitlan begins: Tank
Gemini Montes begins: Tank
Civgeek: Start producing tanks; don't really need them. Start rocketry for SAM and gunships.
Antium finishes: Infantry
Cumae finishes: Artillery
Tlaxcala finishes: Theatre
Essen finishes: Cavalry
Turn 304 (1868 AD)
Machine Gun promoted: Combat I
Machine Gun promoted: Medic I
Infantry loses to: Japanese Grenadier (2.64/12)
Civgeek: No way; that was a 99%+ attack. That sucks.
Infantry promoted: Combat I
Infantry promoted: Pinch
Infantry defeats (8.80/20): Japanese Longbowman
Infantry promoted: Combat I
Infantry promoted: Pinch
Infantry defeats (3.20/20): Japanese Longbowman
Infantry promoted: Combat I
Infantry promoted: Medic I
Infantry promoted: Pinch
Infantry defeats (20.00/20): Japanese Grenadier
Cavalry promoted: Combat I
Cavalry promoted: Pinch
Cavalry defeats (12.75/15): Japanese Longbowman
Cavalry promoted: Combat III
Cavalry loses to: Japanese Musketman (2.25/9)
Civgeek: Last Japanese defender in Kagoshima wins a 96%+ battle against a well-promoted cavalry unit; have to use some of our mobile reserve to actually take the city this turn. Couldn’t let him live, could I?.
Cavalry defeats (12.45/15): Japanese Musketman
Captured Kagoshima (Tokugawa)
Machine Gun promoted: Combat I
Machine Gun promoted: Medic I
Antium begins: Tank
Cumae begins: Tank
Essen begins: Tank
Civgeek: Checking war-weariness; it is getting high so I turn up the culture slider to 40%; this will also help rush the expansion of the newly conquered towns.
Rome finishes: Tank
Ferrum finishes: Artillery
Teotihuacan finishes: Cavalry
Cologne finishes: Infantry
Frankfurt finishes: Infantry
Munich finishes: Machine Gun
Turn 305 (1870 AD)
Infantry promoted: Combat I
Infantry promoted: Pinch
Infantry defeats (13.60/20): Japanese Grenadier
Infantry defeats (20.00/20): Japanese Grenadier
Cavalry promoted: Combat I
Cavalry promoted: Pinch
Cavalry defeats (9.90/15): Japanese War Elephant
Civgeek: War elephants? Elephants? Against infantry, artiallary (and soon) tanks? Why doesn’t he just surrender now?
Cavalry promoted: Combat I
Cavalry promoted: Pinch
Cavalry defeats (7.35/15): Japanese Musketman
Artillery defeats (17.46/18): Japanese Catapult
Infantry promoted: Combat II
Infantry defeats (10.40/20): Japanese Catapult
Captured Edo (Tokugawa)
Infantry promoted: Combat II
Artillery promoted: Barrage I
Artillery loses to: Japanese Grenadier (8.16/12)
Civgeek: I decided to suicide my sole an artillery adjacent to Satsuma rather than barrage because it looks like I can take it this turn as well.
Infantry defeats (20.00/20): Japanese Grenadier
Infantry defeats (11.80/20): Japanese Longbowman
Cavalry defeats (12.60/15): Japanese Longbowman
Cavalry defeats (15.00/15): Japanese Catapult
Captured Satsuma (Tokugawa)
Machine Gun promoted: Combat I
Machine Gun promoted: Medic I
Rome begins: Tank
Ferrum begins: Tank
Teotihuacan begins: Tank
Cologne begins: Tank
Frankfurt begins: Tank
Munich begins: Tank
Dortmund begins: Tank
Ning-hsia begins: Tank
Nagoya begins: Tank
Civgeek: Tanks are just going to be rolling off the line; China better just surrender now or suffer the same fate as Japan! I’ve stated moving some troops down to the border with China; they seem the logical next target, but realistically we can probably win by just letting the captured Japanese cities expand quickly. Either strategy works for me, although hit might be fun to see those tanks in action.
What's left of Japan, with our recent additons to the Roman Empire ....

Standings

Victory
