I'm going to sound like a broken record, but I feel I never really addressed three BIG changes to the way Civ plays in my OP. Global Happiness Building/Unit/Improvement only Maintenance. Slider removal As I said at length in my play-through, these three things are responsible for a lot of the additional strategy found in the non-combat part of the game. All of them technically appearing like simplifications, it's quite startling how much extra they add to the game, rendering bits of the game that used to require less thought into some of the most fundamental decisions on how to succeed at the game. Thoughts?