Haj01 - World Domination?

Provost, yer in ;).

Updating roster at top of page. Read prior post about taking turns - I'll just keep an updated listing of who has went in that particular series of turns.

Whoever posts got it first gets to play it - however, they can't go again untill everyone has gone, basically. And wait for commentary! Ask if you have questions!


Now, as for playing.

I say we move the settler SE so as to net the non-bonus grassland, and not get stuck on a flood plains. Disease is baad, and if memory serves, if we are on a flood plains, we'll get stuck into constant disease-osity.
 
It all looking good! However, about the monopolies. I dont think that a monopoly on saltpeter should be a huge priority. I have played lots of games where i have been without it and used the time to build infrastructure. having said that, your playing at diety level and im in the process of moving from regent to monarch - so if you want too then i suppose we will. One question- what to research after the phil sling. I usually work towards a govt type. Usually this would be republic, but if we are going to be going to war, should we focus on getting monarchy straight away instead??
 
Stoo: Saltpeter was an example.

It's not a great monopoly, but it can give a huge advantage temporarily. It's not a good focus, you are entirely right ;). But if it's something that requires us to capture 2 cities, it's worth it.


Republic sounds good. However!

I would recommend this.

Pottery
Alphabet
Writing
Philosophy
Literature
Bronze Working
Iron Working
(Insert techs to Monarchy.)

That's my personal recommendation. Monarchy is a huge boost to a warmonger. Huge.

Manipulated properly, Monarchy + War Happiness will result in faster science ;). (WH is an odd beast...)
 
woah, woah, woah, woah! i have only just seen the post at the top of this page. I dunno about moving the settler. I dont remember having disease on a flood plain, only around jungles!! PLUS, being built on a river means are military units get a bonus when defending and we won't have to build an aquaduct!!
 
Stoo: Check the map carefully, and remember, SE!

It's moving to a spot that has -far- better defense river-wise.

Read this: http://www.civfanatics.com/doc/civ3/cracker/civ3_starts/gotm8_russ_rush.htm

Flood plains also have disease, and if memory serves, if a city is founded on one, bad things result. Also, read that article for information on this game.

Manipulated correctly, we're in a start that is even better then that.

On a sidenote, we NEED a granary in the capital - bad - if we plan on a settler factory. Due to a recent game with Bede, I can't place enough stress on Pottery ;).
 
Time to flesh out the glib strat.

If we pull off glib, we'll be able to focus research. If we do it correctly, we'll be able to pull off Military Tradition by the time the comp gets Education.

I'd personally recommend ignoring a new gov temporarily, trying to get to MA and beelining for MT. The comp will get us both Monarchy and Republic in a similar time frame as we would normally, come to think of it after looking at my notes.

It might be 10-20 turns behind what we'd normally get, but it'll be free techs.

I find this method to be very successful at this difficulty level. Due to the randomness of the map, it also seems like the best idea. Comments?
 
Turn 0 (4000BC): Moved Settler SE.
Saw Goodie Hut, moved Worker to it.

Turn 1 (3950BC): Moved Worker on Goodie Hut. Settler popped!
Set research to Pottery.
Set Sci to 100% - Pottery in 7.
Due to Settler pop, set current build to Barracks (Done in 10, Pre-build for Granary)

Turn 2 (3900BC): Nothing

Turn 3 (3850BC): Nothing

Turn 4 (3800BC): Found Goodie Hut with Settler

Turn 5 (3750BC): Popped Goodie Hut with Settler - got Alphabet (....This is an insanely lucky game.)

Turn 6 (3700BC): Nothing

Turn 7 (3650BC): Nothing

Turn 8 (3600BC): Learned Pottery.
Set it to Writing @ 100%, 18 turns
Changed Babylon to Granary from Barracks - complete in 5.
Founded second city, Ninevah on a superb coastside location. Set it to Warrior

Turn 9 (3550BC): MM'd Babylon so it's spt would produce the Granary in 3 turns, and it's fpt would produce a new citizen in 4 turns.

Turn 10 (3500BC): Nothing

Turn 11 (3450BC): Nineveh built Warrior. Set it to Warrior again.

Turn 12 (3400BC): Babylon builds Granary. Set it to Worker. MM'd Babylon to produce Worker in 2 turns + 1 shield, MM'd Babylon to pop increase in 2 (At 2 turns, it'll pop the Worker, effectively pop growth 0.)
Set Lux slider to 10%, to stop impending civil disorder in Babylon.

Turn 13 (3350BC): Nothing

Turn 14 (3300BC): Nineveh produces Warrior. Set it to Warrior.
Babylon produces Worker. Set it to Settler, MM it so that Settler in 5 turns, and it'll reach 4 pop in 1, it'll reach 5 pop in 3, 6 in 5 (And begin the Settler Factory of 4-6.)

Turn 15 (3250BC): Upped Lux slider to 30% to stop impending Civil Disorder in Babylon. Sent Warrior Babylon's way in hopes of aiding the...problems untill we can connect the fur lux.

Turn 16 (3200BC): Nothing

Turn 17 (3150BC): Nineveh produces Warrior.
Babylon produces Settler. Set it to Settler again, began MM'ing to have Settler in the time for 2 pop growth. Lux back to 10%, due to pop in Babylon going to 3.

Turn 18 (3100BC): Set Nineveh to Worker instead of Warrior.
Sent Babylonian Settler to Furs or Spices(...) - next player will have to figure out the exact settling spot.
Fortified Warrior in Babylon, as it fixed the major problem related to happiness in Babylon @ 10% Lux - Now we have a 5-3 or 5-4 Settler (...Depends on how you MM it. We produce a Settler in either 3 or 4 turns, and pop growth in either 3 or 4 turns. It's amazing, and hasn't even been properly setup yet.)

Turn 19 (3050BC): Nineveh produces Worker. Set it to Warrior.
More MM'ing hijinks. It's POSSIBLE to have a 3 pop to 5 pop Settler Factory in 3 turns. But you have to do it perfectly. It also can't be a 4 pop to 6 pop untill we get a lux hooked up.

Turn 20 (3000BC): Babylon produces Settler. - Proof of the 3/4 turn 3 to 5 pop Settler Factory.
NOTE TO NEXT PLAYER: Look at the improved land. That is what the pop has to be set to working on the city screen in order to have the 3/4-5 once a Settler is fresh built. Make sure to MM Babylon EVERY TURN, or the comp will screw up the 3/4-5 Settler Factory.


Will someone post screen shots of Babylon's City Screen, the screen zoomed in on Babylon, and our overall territory/discovered territory? With dual screens enabled, I can't properly take screen shots :(
 
Sidenote: Please discuss before continuing on, next player.

Unless there's any objections, I highly recommend the max research to Lit plan, with a pre-build of TGLib. Then get into MA ASAP, and beeline for Military Tradition.

Also, 90% of my moves in this game had a purpose behind them. Possibly more. If you don't fully understand why I did a particular action, ask. I'll explain ;).

Also, due to goodie huts, we may have a 1-tech tech lead if we are lucky. Combined with the current situation, city-wise, we may have an early military lead and some other factors. We need to discuss our next turns carefully ;).
 
@ QUOTE Sourboy
Ring City Placement only works up through PTW. Conquests adjusted corruption equations against it, so if you're playing in this succession game, I'm guessing you have Conquests & thus that's why you're struggling with Ring City Placement.

I noticed now after reading your post. Optimal city placement was what I was after I think... :blush: getting the shields right (Less waste)

Got the Two setter factories going on present emperor game I've got 36 cities and my to contender got 17.

Game Strategy

If we're going Straight for MT(Military Tradition) and on Monarch level we be able to get by at latest turn 170.

What shall we use as our prebuild to to get TGL?
 
BTW who's next.. need a roster Hajime
I'll do screen shot now hajime..
 
Updating roster at top of page. Read prior post about taking turns - I'll just keep an updated listing of who has went in that particular series of turns.

Whoever posts got it first gets to play it - however, they can't go again untill everyone has gone, basically. And wait for commentary! Ask if you have questions!

Turn order is whoever posts 'Got it!' first gets it.

Can't go twice untill everyone else has gone, or unless the people that haven't gone post about skipping it.

@CivBattle: We want TGL, then we want to head straight for MT.

If we can pull off The Great Library in time, it'll set us up perfectly to have the comp grab the techs we don't, and result in a good tech lead.

Seems the best bet, especially with that start.
 
I've got the screen shot ready... Just need to check what max size is and so on...
Just woke up thirsty... 5AM
Have read PM?

Here's our little empire after the first 20 turn by Hajime
 

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If its ok, i will take the plunge and take the next 10 turns. I'm thinking maybe seeing what is west with one of our other warriors, and settling another city up near those spices! It looks like there is enough river to get a couple of good settler factories here. AND, that land north looks good!!
 
Oh yeah, one question. I think, if we can get some of those hills mined, we can have nineveh prebuild a palace for our glib. Should i get started on that right away?
 
Start looks good, but for your "90% of my moves has meaning" remark - what's the reasoning behind running the warrior up between mountains? Wouldn't it have made more sense to run up the ridge for the greater line of site? You would have been able to see outside the mountain ridge you're on, but likely been able to see the entire valley you revealed since the neighboring mountain ridge is visible due to elevation.

I assume CivBattle has the next play?
 
Sorry about this, but I'm confused by the first post rule thing... I didn't see that before it was to late... :blush:

Stoo if want to take the next 10 turns alright be me...but if I don't hear anything the next six-seven hours, I'll only need 2 hours finishing 10 turns with logs.

City placement: Those Settlers where shall we establish those towns?
 
i have actually already done it. I will post now if you want to take the next 10 civbattle. Sorry, i was a bit confused by the roster as well. Maybe we could try to stick to a roster once everyone has done a round.
 
Here it is:

Turn 21 - Moved settlers and continued worker roads to connect cities

Turn 22 - fortified new warrior in nineveh. changed production to curragh in 4 turns. reset science to 60% (to produce writing in the same amount of turns as is would set to 90%)

Turn 23 - Built ashur and set to build worker. babylon produced settler, commenced work on new settler in 3, growth too size 5 in 1 turn. Got 25 gold from a goody hut and found a barbarian nest to the south.

Turn 24 - Babylon slipped into disorder - SORRY :( (reset science to 90%). discovered writing and set to philosophy in 8 turns. Built Ellipi by the spices but also found a 2 barbarians near by. destroyed barbarian encampment to the south (got 25 gold)

Turn 25 - nineveh produced curragh, set production to collossus (prebuild for glib)

Turn 26 - Babylon produces settler, set to new settler in 3, growth to size 5 in 1 turn

Turn 27 - Got 25 gold from goody hut, found a large barbarian encampment to the far north, made contact with the vikings to the west! They have 4 cities (same as us at the moment). They have wheel, warrior code and iron working. We have pottery, ceremonial B and writing that they dont have. Only deal they would make was either wheel or warrior code for writing, so made no deals. Hopefully our curragh will find others to better our trading opportunities!

Turn 28 - ashur makes worker, set to barracks so we can build troops to send vikings way if they get frisky!

Turn 29 - babylon built another settler, set to build worker in 1 turn and will grow to size 5 in the same turn, reset science to get philos in 2 turns. Ellipi built warrior, set to worker to connect those spices. Met the iroquois. Traded ceremonial burial and pottery to vikings for warrior code and the wheel cause iroquois had both techs and they would trade between themselves and cut us out of the deal otherwise. Neither have writing, both have iron working which we should get with the glib if we dont get it before. got a map from a goody hut which revealed the city of lugdunum. (wasnt close enough to make contact though)

Turn 30 - babylon made worker and set to new settler in 3 turns. Growth to size 5 in 1 turn. warrior to the north was killed by barbarians :( We get philosophy on the next turn, so i set the science down to 60%. we still get it on the next turn, but we get 4 gold instead of just 1. also made contact with the celts.
 

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Here's the save:
And - sorry again civbattle. i was a bit quick off the mark.
One point i'd like to make. Those 2 barbs near the 2 cities i founded have been sat there for ages without moving. I was sending a warrior across to deal with them, i dont know if civbattle wants to finish them off and maybe take out that barb hut as well? also, i set nineveh to pre build for the lib, but it is stuck at size 2 at the moment. It hasnt built up a huge amount of shields yet so we could change the production if we want. However, we will have literature after the next turn anyway so we might want to carry on with its wonder production depending on how many turns it will take to complete.
 
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