Turn 0 (4000BC): Moved Settler SE.
Saw Goodie Hut, moved Worker to it.
Turn 1 (3950BC): Moved Worker on Goodie Hut. Settler popped!
Set research to Pottery.
Set Sci to 100% - Pottery in 7.
Due to Settler pop, set current build to Barracks (Done in 10, Pre-build for Granary)
Turn 2 (3900BC): Nothing
Turn 3 (3850BC): Nothing
Turn 4 (3800BC): Found Goodie Hut with Settler
Turn 5 (3750BC): Popped Goodie Hut with Settler - got Alphabet (....This is an insanely lucky game.)
Turn 6 (3700BC): Nothing
Turn 7 (3650BC): Nothing
Turn 8 (3600BC): Learned Pottery.
Set it to Writing @ 100%, 18 turns
Changed Babylon to Granary from Barracks - complete in 5.
Founded second city, Ninevah on a superb coastside location. Set it to Warrior
Turn 9 (3550BC): MM'd Babylon so it's spt would produce the Granary in 3 turns, and it's fpt would produce a new citizen in 4 turns.
Turn 10 (3500BC): Nothing
Turn 11 (3450BC): Nineveh built Warrior. Set it to Warrior again.
Turn 12 (3400BC): Babylon builds Granary. Set it to Worker. MM'd Babylon to produce Worker in 2 turns + 1 shield, MM'd Babylon to pop increase in 2 (At 2 turns, it'll pop the Worker, effectively pop growth 0.)
Set Lux slider to 10%, to stop impending civil disorder in Babylon.
Turn 13 (3350BC): Nothing
Turn 14 (3300BC): Nineveh produces Warrior. Set it to Warrior.
Babylon produces Worker. Set it to Settler, MM it so that Settler in 5 turns, and it'll reach 4 pop in 1, it'll reach 5 pop in 3, 6 in 5 (And begin the Settler Factory of 4-6.)
Turn 15 (3250BC): Upped Lux slider to 30% to stop impending Civil Disorder in Babylon. Sent Warrior Babylon's way in hopes of aiding the...problems untill we can connect the fur lux.
Turn 16 (3200BC): Nothing
Turn 17 (3150BC): Nineveh produces Warrior.
Babylon produces Settler. Set it to Settler again, began MM'ing to have Settler in the time for 2 pop growth. Lux back to 10%, due to pop in Babylon going to 3.
Turn 18 (3100BC): Set Nineveh to Worker instead of Warrior.
Sent Babylonian Settler to Furs or Spices(...) - next player will have to figure out the exact settling spot.
Fortified Warrior in Babylon, as it fixed the major problem related to happiness in Babylon @ 10% Lux - Now we have a 5-3 or 5-4 Settler (...Depends on how you MM it. We produce a Settler in either 3 or 4 turns, and pop growth in either 3 or 4 turns. It's amazing, and hasn't even been properly setup yet.)
Turn 19 (3050BC): Nineveh produces Worker. Set it to Warrior.
More MM'ing hijinks. It's POSSIBLE to have a 3 pop to 5 pop Settler Factory in 3 turns. But you have to do it perfectly. It also can't be a 4 pop to 6 pop untill we get a lux hooked up.
Turn 20 (3000BC): Babylon produces Settler. - Proof of the 3/4 turn 3 to 5 pop Settler Factory.
NOTE TO NEXT PLAYER: Look at the improved land. That is what the pop has to be set to working on the city screen in order to have the 3/4-5 once a Settler is fresh built. Make sure to MM Babylon EVERY TURN, or the comp will screw up the 3/4-5 Settler Factory.
Will someone post screen shots of Babylon's City Screen, the screen zoomed in on Babylon, and our overall territory/discovered territory? With dual screens enabled, I can't properly take screen shots
