Haj01 - World Domination?

I'll take the next 10 turns if noone else wants it..
NP Stoo. Hajime and Sourboy Kill us later :cry:

My father's taking the plane to visit me this weekend, he knows that I'm a civ addict... and I don't want any comments from him... :mad:
I'll research Lit at max..when Lit has been invented I'll swich our prebuild to TGL. Need to make Nineveh grow..(more production)
Ashur needs some backup. By which means shall I acomplish this?
Want some input where we're going to establish some towns... A dot map?
We need to take as much terf as we can get, don't want The Vikings to close!
Please comment everyone!
 
I was lurking though you game here and I thought I'd drop a few comments and suggestions. If you are not looking for outside intervention let me know and I'll bug off. :D

1.) You had mentioned that you are new players looking to improve. Do you all use Dianthus' CrPSuite of Utilities? If not I suggest you all do so ASAP. This utility helped raise my game play a Bunch. The thread is <<HERE>>

2 of the Uitlites I think are invaluable to SG and Normal Game Play

MapStat Shows
- What towns will Riot before they do
- What Trades are Available in Tech and now luxuries
- The percentage chance of a city Flipping
- a bunch more other interesting stuff as well
Haj01_-_MapStat_2550BC.jpg


CrP Rings -
Many people discount the usefullness of the rings utility when playing C3C because the Ring City Exploit has been removed but I find it helpfull for Dot Maps and Battle Plans
Haj01_CrPRings.jpg


2.) This is small but get in the habit of posting the roster after every turnset to help alleviate confusion.

3.) At the end of every turn report give a "hand down reoprt" to let the next player in on some of the things that may not be obvious, like "The worker next to Babylon is roading he should irrigate next" or take the warrior in the north and run him back down the mountain ridge to open up some more viewable area"

Good luck (and sorry if this is an intrusion)
 
Thanks Mistfit... I've been using CRp, started to useing it last week and I've used since August CivAssist(Trade) mostly to get in more points and keep tabs on domination and possible trade. This after 9month CivIII brake...
Finished 1 Regent, 1 Monarch & 1 Emperor, Started the 2nd Emperor one last night with bed com English rules.. by using CRp
 
Hajime anything more like (City placement, Military)... I'm going to start playing in a few min.

I'll do that keep pop down... can use cities to fill culture territory?

Any Suggestions on trading? wait trading writing until we get Lit?
 
Focus on more cities. Look at misfit's rank map, prioritize luxuries/resources first.

Prioritize on expansion for a bit, using Babylon to produce settlers. Have another 1-2 cities produce workers, and have the rest focus on Military. If a city reaches pop 4, and you see -any- potential civil disorder problems, immediately build a settler or a worker from it. Keep the cities within populations that don't have disorder problems.

Also, remember to pre-build for the Great Library.

From now on, remember to build barracks in -any- city that you produce military from as well.

Trading: DO NOT TRADE WRITING UNTILL WE HAVE PHIL!

DO NOT TRADE LITERATURE UNTILL WE ALMOST HAVE GLIB! (i.e. 3-4 turns, MAX, left on the build. Preferably less.)

If we pull off Glib, we automatically get probably 4-5 techs for free.

That's equivalent to trading writing and possibly Phil. Don't trade either untill conditions are met.

Sidenote: This Glib attempt is more of training then anything.

I'm trying to set up a game where we set an early game goal, and reach it. Glib on this level with a group new to SG's is damn good practice. However, you can easily replace Glib with anything in the situation we are in - including an early game destruction of another civ or two.

I also want to experiment with a Glib idea that I've been toying with - specifically, focused research.
 
I must say I'm a little concerned so far, but then - that's why I opted to go last each round - to learn a different method of starting, as it's the most important part of the game.

As far as the utility program, I'm against it. Kind of defeats the purpose of a 'game' - but I don't mind if any of you use it. More or less a response to Misfit's recommendation. I have no problem with outside advice either, learning is learning. Hands on is the main thing.

If CivBattle finishes up in the next couple hours, I will be immediately available to make the next 10 turns. The reason I say that, is because we actually had a 5th player want in (Provost Zakharov), but I have yet to see him post again. Hopefully he is a silent observer awaiting his turn.
 
What's the plan for research since the GL is being constructed? Both prior to GL finish, and afterwards? Also, military looks very light, when is good to start beefing up enough to at least play defense?
 
Hajime wanted to go straight after Military Tradition if we get TGL

I'm playing at the moment... just wanted to se if there was anything on trade.. Hajime had just written what was music to my ears...



Sidenote possible Trading:
Iroquois they'll give IW & HbR & 20 Gold for Writing
Celts they'll give Masonry & Myst 20 Gold for Writing
Vikings they'll give 82 Gold for Writing
 
Right, but prior to the Medieval Age, what's the tech plan? Go for Monarchy or just max Science & leech techs until MA?
 
Sour: Head straight for MA, and only research the techs we have to.

Go for the techs that are required for MA first that the comp researches last, then once we finally reach MA offa leeching the comp's techs, head straight for MT.

It's an odd technique that may or may not work. It also requires an adoption of a different playing style then most players are used to - especially since it requires an AA wonder.

As I said, this is a training game ;). And DON'T TRADE WRITING! :P
 
Bad news the Vikings just got writing by there own
Shall I trade to their neighbour Iroquois... get our money or tech
 
I say don't trade it, one of the Civs you trade it to could change a build they already have started, thus beating us to the punch. The longer they go without it, the better our chances are to getting it first. This is a critical part of the game, every turn counts.
 
i did set a prebuld for the glib using the collosuss but wasnt going how i expected. as for techs - we should have got philosophy on civbattles 1st turn. Did we not get the bonus tech?? we could use that to get literature! I built several settlers but did not have time to position them and build cities. civbattle should be able to use them but i'm not sure where you want to put them though. There seems to be a decent amount of space between us and the celts. maybe we could settle more to the north. However, there is also rivers, flood plains and grassland to the south which could be useful for another settler/worker factory?!

@ Sourboy: you say your concerned. why? I agree about the utility program though, i'm not very keen on using these, it feels too much like cheating to me!! But once again: thanks for the advice Misfit.
 
IBT We discovered Phil got a free tech, picked Lit.
Picked IW at 90% Sci +1gpt

2510 BC Turn 31 (1) Babylon Grown to 5, Setter was ready in 2 Turns MM got it finished 1 turn
Curragh northern adventure toward Celtic territory
Nivehe switch prebuild to TGL
Started to move one worker to Nivehe want it to grow(it need irr) .
IBT Ashur sacked twice by libyan tribe(barbs) stealing 7gold & 6gold

2470 BC Turn 32 (2) Vikings discovered Writing
Babylon build Settler=>Settler
Akkad Switch Warrior=>Rax (Barrack)
Sold Writing to the Iroquois got HrB & 20gold
Sold Writing, HbR & 18gold to the Celts got Myst and Masonry
SouthWest Ellipi Warrior kills Barb
IBT Iroquois kills the barb camp west of Ellipi
2430 BC Turn 33 (3) Est. Uruk
IBT Nothing big happened
2390 BC Turn 34 (4) Babylon makes Settler=>Settler (keep them coming) moves south
IBT Discovered IW start Research Math 80 +1 gpt
2350 BC Turn 35 (5) Est. Eridu (Lucky big Barb camp to the NW)
IBT
2310 BC Turn 36 (6) Settler S of Babylon discovered IRON!!!!
Curragh NE discovering new land
Babylon Settler=>Settler Can't be moved S barbarian coming from the SE blocks
IBT Barb moves E of Babylon
2270 BC Turn 37 (7) Est Samarra
IBT Barb E of babylon moves north
2230 BC Turn 38 (8) Ashur Rax=>Spear
Our Iron Settler Sees Viking Spear and Settler
We connect Spice to Ellipi
2190 BC Turn 39 (9) Samarra Warrior=>Worker
Eridu Warrior=>Rax
MM Unhappy citizan in Babylon
2150 BC Turn 40(10) Start moving last settler to block Iroquois

My Thoughts: We're begin to get some rax's here and there we need to build up the military. Ashur would make a fine unit builder after getting some land improvments. Next player should start the Settler factory again in Babylon and you should be able to get one settler every 2 turn.

Picture on next post with save
 
Go for it, Zak. But give us a chance to discuss first. I'll take my turns immediately after SOUR!

D'oh ;)

Okay, a bit of commentary.

Someone start focusing improvement on Nineveh, and join a worker or three to it. Nineveh will be a serious production powerhouse if we manage to get it fully running, and it can field a harbor. It will also get us the Glib sooner.

If we can pull off the Glib, we will be able to at least achieve tech parity with the comps, and it will give us some breathing room untill mid-MA. It will also mean that the warmongers among us will be able to have a bit of fun ;).

We also need more workers. A bare minimum is 1 per city - 1.5 per city is better.

Considering the area, we should goal for 1.5 per city. Babylon can double for worker-factory duty when we run out of room to settle. Focus on settling/expanding untill we have no more room via Babylon's Settler Factory power, and use the rest of the cities to build workers/military units.

Also, we can fit two cities in the green/blue dot area. Anyone here have any experience with dot maps?
 
Back
Top Bottom