Morten Blaabjerg
Settler
@Peaster
We aren't telling you everything
- But the same files were used, even though I still don't know where the Giant came from... It remains a mystery, but it was clearly not Duke's intention of giving it to me, and hardly was he capable of it, since doing with Civ2Dip would make it active only on the next turn, and doing it with the AI would require the unit to be in a designated city.
We'll work the unit trades out via email, as it really doesn't belong here, for confidentiality reasons.
To clarify the other things :
Contacting an allied AI after agreement, for facility of trading (be it maps, units or techs) is one thing, but contacting an AI player to 'bend the rules of civ2' (which I think it accounts to) is unfair, IMHO. If you think otherwise, I am willing to accept it, though.
No peeking : What I meant by the quote was the peeking of a turn, where you let the AI play the other players' turns to get an idea of their forces and capabilities. I see no harm in looking at the save the way you suggested yourself, in SP mode, where no civs take moves. I personally haven't done this, as I haven't seen the need to, but I accept that others may play differently.
We aren't telling you everything

We'll work the unit trades out via email, as it really doesn't belong here, for confidentiality reasons.
To clarify the other things :
Contacting an allied AI after agreement, for facility of trading (be it maps, units or techs) is one thing, but contacting an AI player to 'bend the rules of civ2' (which I think it accounts to) is unfair, IMHO. If you think otherwise, I am willing to accept it, though.
No peeking : What I meant by the quote was the peeking of a turn, where you let the AI play the other players' turns to get an idea of their forces and capabilities. I see no harm in looking at the save the way you suggested yourself, in SP mode, where no civs take moves. I personally haven't done this, as I haven't seen the need to, but I accept that others may play differently.