MILITARY
We have The Heroic Epic and 2 settled Great Generals in the Iron + Corn City NW + NW + N of Athens. I used Athens' Pig to help grow that City quickly and now it is churning out 7 experience-point units, such as Macemen.
We have 4 Barracks + Stables combos in other Cities and several Cities are also pumping military units.
We lost most of our Chariots and Axemen, but the few surviving Chariots are mostly Medics, while the surviving Axemen were either used in suicide charges or were upgraded to Macemen if they had a lot of experience points.
We have an army at the gates of Zara's capital and another army at the gates of Peter's capital. Both armies are currently awaiting reinforcements before attacking (or for Darius to lend a bit more support on the Russian front). A switch-up attack on Gondor instead of on Zara's capital is also feasible, and even if Zara reinforces Gondar, we could double-back to his capital and his units that moved would have foresaken their Fortification bonus.
GOLDEN AGE & CIVICS
We still have 5 turns' worth of Golden Age remaining, which means that you will get your choice of Civics to switch into.
We are currently running:
Representation (woot, thank you, The Pyramids), Bureaucracy, Caste System, the default Economic Civic, and Pacifism.
Possible paths could be:
- Police State for War or sticking it out in Representation for a bit of extra Science and the extra Happiness in our larger Cities
- Vassalage (if you really, really, really want to just pump Military Units everywhere, otherwise giving up Bureaucracy is probably too costly of a move)
- Slavery is the most likely choice, since we have yet to lay down a single Workshop
- Caste System is also possible, but probably is a total waste if we aren't going to stick it out in Pacifism and if we aren't willing to pave over Cottages with Farms in both Babylon and Athens. If you really, really want to, you could focus our Worker actions on building Workshops, but it's probably just best to go back into Slavery to help whip buildings (like our beautiful Gardens) in Cities that approach their Happiness or Healthiness caps.
- Theocracy for the Favourite Civic bonus plus extra Experience Points for our units
- Organized Religion for building more Buildings
- Staying in Pacifism, even though we only have Babylon (the capital) and Athens pumping out Great People and we're about to get our 700 GPP Great Person in Athens in 1 turn, so we're already looking at diminishing returns. At least this Civic has a very low Maintenance Cost associated with it
WONDERS
We kind of over-killed it on Wonders in Babylon, but that also means that we might get some useful Great People for future Golden Ages, to combine with the Mausoleum of Mossollosus.
Athens is trying to build the University of Sankore, to further boost its Great Scientist GPP production.
WORKERS
We built a lot of them early on, so we have a lot of improvements laid down and probably don't need to build too many more Workers--we can likely coast with the Workers that we already have.
ADDITIONAL CITIES
I was tempted to settle a City for the Crab + Deer to the north, but I also didn't want to go settling-crazy with the fact that we'll likely continue to capture Cities from one or both of Zara and Peter. So, we don't have any Settlers prepared and it probably is a questionable move to settle a City up there.
FORBIDDEN PALACE
We'll get it in 2 turns in a City that used to belong to Peter. That location seemed to be reasonably central, especially considering our hopeful continued expansion into Peter's lands.
GLOBE THEATRE
I haven't found a spot for it yet--we might not even need it--but we have sufficient Theatres to be able to build it in any City that builds or already contains a Theatre.
ACADEMIES AND REMAINING GREAT PEOPLE
We built an Academy in Babylon, an Academy in that once-Greek City with all of the Flood Plains Cottages (Sparta?), Lightbulbed Philosophy, and Lightbulbed part of Education, but not in that order (I forget the order).
We currently only have 1 Great Artist standing around, but as I said, we will get another Great Person from out of Athens as soon as we advance the turn.
DIPLOMACY
Justinian and Darius are Friendly with us.
Saladin is Annoyed, so he won't trade Techs with us, but even at Cautious, he was saying that We were Too Advanced for him anyway, so there's not much point in pleasing him--it's either get him to Friendly (which means annoying the others by adopting his Religion and subsequently kissing his butt) or just ignore him. He's been pretty apathetic towards the idea of war, so I doubt that he'll cause us any issues.
We're at war with Peter and Zara and we might as well stay that way until we're ready to be done with them (capitulate them, take peace with them after their Cities are ours, or take a temporary Cease Fire if you really can't make any headway against them in a war).
RESOURCES
We have pretty much all of our Resources connected, with the exception of Deer. I was delaying connecting it in the hopes that a Forest would grow over top of it, but that situation has yet to happen. There is a nearby Worker that can start to improve the Deer immediately, if you so choose. If we play forwards from this game, I'll likely wait another 20 turns or so and then give up on any chance of Forest growth and just Camp that sucker.
If anyone knows whether a Forest can grow overtop of a Camp, that fact would be appreciated to know, so that I could them stop delaying putting down the Camp. My current suspicions is that that once the Camp is laid on the Deer, a Forest will not grow there.