That was breaking point for me.
Made peace with Peter, no?
This was the first "true Pangea" game for a cookbook... obviously it's going to be easier for warmongerers... still it's something interesting to do once in a while. I'm a big fan of Fractal normally for the continents that can be reached via wb so that's usually what I generate.
Used to only play Continents when I was a noob... they tend to start off slower since you have less opportunities for trading and then they end fast because you take over your continent and then there's nothing left to do really but conquest or easy space.
Next game will definitely not be a steamroll-over the AI type, but I have not quite decided on the shape of the map yet
Fractal maps are certainly the most commonly played and for good reason, so they should make up the better part of a cookbook series. Nevertheless, if roughly every third map or so would pose a special challenge (because of the map layout, maybe an additional opponent, the availability of certain types of resources, handpicked opponents, etc.) I think it would be an interesting change once in a while.
Now, remember me suggesting convert Zara into Buddhism? In my save he got that religion in one of his remaining cities. In dhoom's save he got no Bhuddism in his cities at all!
So I start missioner in order to spread Buddhism in one of Zara's cities, but suddenly realize: he runs Theocracy - his favorite civic - no other religion can be spread. And I can't convert him from Theocracy because I run theocracy myself!
I've just converted to it 2 turns ago on last turn of the Golden Age.
I was considering gifting to Zara some budda city, but decided not bother with it.
From this point I could not trade with Justinian. Good thing I did not need it.
@Yamps Thanks! So you can spread another religion in your state on your own? Sounds like a bug.
There is a rumour going around that when you trigger both Victory Conditions on the same turn, the game randomly picks between the two of them.@Firebras You got conquest and I got domination with same vassal system. What was difference?
Sounds fine, along with sticking to the Immortal Cookbook format. However, I'd then like to see the 2nd and 3rd rounds run for SHORTER time periods.let's make 1st round 70 turns
There is a rumour going around that when you trigger both Victory Conditions on the same turn, the game randomly picks between the two of them.
While possible, it is also possible that people just don't understand the mechanics of what causes the game to choose.
If one or both of you uploads their game prior to winning, then someone with enough time on their hands and sufficient curiosity can:
play out an extra turn and win, plays out two extra turns and win, etc.
Then said person can see if they can figure out some kind of a pattern or other factor that influences the decision, or, failing that gather evidence in support of the "random selection" theory.
Sounds fine, along with sticking to the Immortal Cookbook format. However, I'd then like to see the 2nd and 3rd rounds run for SHORTER time periods.
Round 1 = 70 turns
Round 2 = 40 turns
Round 3 = 40 turns
A lot can happen in 50 turns in Round 2 and in Rounds after that Round and thus we seem to see a big disconnect in a lot of our games as a result.
Sure, discussing strategy ahead of time has helped address this disconnect issue, but shortening the later turnsets would also help in this regard--still allowing for creativity, variance, and originality, but also keeping the games from diverging TOO much so as to make others not even want to play from a save.
Note that with a 70, 40, 40 format, we'll still end up ending Round 3 at Turn 150, but the games after the first round will be more closely synergized with each other. The lack of said synergy has probably been the biggest (or at least the most vocal) complaint raised about our Cookbook games, so this approach seeks to address that complaint, as well as addressing the complaint about not having enough time pull off a conclusively successful rush in Round 1 with only 50 Turns at Normal Speed.