You've brought up a few things here.
1) The Hand and Battering ram are probably working just fine but when you end up running across a city with a negative defense level it might be a bit confusing because the '-' doesn't show up all that well. Some traits now create this effect, particularly on underdeveloped cities. Once the defense has gone up from any defenses or culture, it still can't be brought below 0% by bombarding but if the natural state from all modifiers is less than 0% you may encounter cities in that state. This happens most often when you are at the stage of the game where you have hand and battering rams out in the field. So far this is the diagnosis for this complaint and it seems to be correct in all cases up to now but if you can find an example where they really aren't working at all, please post a save and we'll be happy to look into it.
2) Opportunity fire was adjusted some and maybe that accounts for it. First of all, only units that can bombard units (not just city defenses) can get this effect for themselves. Second, it only targets once in a round now and should pick the strongest adjacent enemy to target. Third, by what are you defining 'ranged weapon' at this point? Are you meaning rifles or just artillery? Sure, there COULD be a bug in that process. It was fixed for balance factors, bugged (caused a crash after the fix), debugged, now perhaps it just doesn't work after the debugging? Or perhaps you're still expecting it to target all the tiles around it. Let me know.
BTW: you're MORE than welcome to comment in volume throughout the forum here. I've noticed you've kept most of your comments to the C2C thread that's outside our forum and you've been following us for a long time now

By all means, share your opinions on our design discussions and feel free to point out the things you feel need addressing. The more the merrier
