Handy 18 AWD small - Celts

I think now it's better to just burn the AI towns, that way units will dry up, we have so much arty, we do not need to fear anything, I guess Romeo will take care of that
 
ThERat said:
I think now it's better to just burn the AI towns
We have to or we will trip domination. We could keep a couple, but not much more. We are at 59 or 60% now. It went up 2% just from border expansions on my turns.
 
IHT: Not much
IBT: Couple of English landings.
Turn 1: Decimate the landings. Decide to burn dallas, killing some 9 american troops. Will move to wipe out the English, then sweep around to the Americans.
IBT: Not much.
Turn 2: Raze birmingham, killing some pesky ships. Capture London as it has Sun Tzu's.
Turn 3: Clearing up some landings. Kill random stuff, lining up to take on the english core.
Turn 4: Espianage comes in, swap to economics at high cash. Capture Nottingham with the SoZ and Copes. I can't bear to torch wonders.
Turn 5: Cincy burns. The large American stacks are completely gone now. A little manuevering and oxford burns. A city riots as I move MP out. We should be good

I have to stop here as this took 3 hours.
Handy18-04.jpg

The American stacks are gone, as I whacked ~30-35 units. I decided to go for econ so we could upgrade all our cannon and some of our other troops. I have an IA build going, a SPHQ build going, and a Smiths/ToE build going now. There is a lot left up to the next player. This game has been very fun and I do not expect to see it back. (Duh)
http://www.civfanatics.net/uploads10/Handy18_1375AD.SAV
 
Good job, Romeo :goodjob:
I'm totally confused about the roster. Can somebody post an update, please?
If it's my turn, then i might need a swap.
 
Roster:

Greebley - played his turns this round
Handy - played his turns this round
Bugs - up
Rat - on deck
Bede
Obormot
Romeo -
Matt -
 
Good thing there was a roster, otherwise I wouldn't have known I was up. I have it. I will probably play five.
 
Pre-flight – We’re at 61% land. Only combat settlers from here out.

1380 – Set up to take out two English cities. I automate our workers on the mainland. They all run and hide in cities. They’ll just be cleaning up pollution from now on. Hope no one minds. Kill two landings behind our lines.

IBT - SPHQ completes. That’s a 100 gpt bump.

1385 – We take Dover.
Handy18_-_Dover.JPG

Kill five defenders at Warwick and we take that city. I have to railroad through the mountains to get our artillery in range of Liverpool , but we get it done. Our armies can attack over the mountains and…
Handy18_-_Liverpool.JPG


Two against one. Now it is almost a fair fight.

March on San Francisco with our fast movers. Start a slow mover campaign towards Babylon.

1390 – Take San Francisco and Newton’s

IBT – Econ=>Medicine Los Angeles is founded in the ruins of Liverpool. Switch over to Smith’s.

1395 – Destroy Los Angeles. Set up to take out Babylon. Get a leader
Handy18_-_1395_Leader.JPG


1400 Get another leader
Handy18_-_1400_Leader.JPG


Take out Babylon
Handy18_-_1400_Babylon.JPG


Capture St Louis and Magellan’s, lose a cav army in the process.
 
1405 – Attack Philly, kill the two defenders, one a rifle and raze it.
Handy18_-_Philly.JPG


Rinse and repeat at Houston.
Handy18_-_Houston.JPG

OK, how did some one make it so all the new units on the main land automatically go to our shipping port. I need to know that trick.

1410 – Push into Eridu and a single cav army takes it out.
Handy18_-_Eridu.JPG


IBT – Medicine=>SciMeth

1415 – Onto Nineveh.
Handy18_-_Nineveh.JPG


Babylon is rolling over. @ Ashur –
Handy18_-_Ashur.JPG


1420 – Raze Uruk
Handy18_-_Uruk.JPG


Samarra is razed.

At Ellipi we need the road network.
Handy18_-_Ellipi.JPG

Abandon Dover.

1425 – Press on into America. At Miami, lose a cav, but raze it.
Here’s what’s left
Handy18_-_Whats_Left.JPG

Red arrows are suggested attack routes

Thanks for a great game guys. This one is over in less than five turns.

Save: http://www.civfanatics.net/uploads10/Handy18,_1425_AD.SAV
 
wow, that is fast and I will have the honour to finish this game tonight...got it
 
Our power curve is nearly moving horizontal now. Five turns max for the Rat. Can you do better than that Rat?
 
I think the hardest nut will be Washington with many units (I will maybe steal war plans to find exactly what we need to do to finish fast).
The rest is more a matter of road connections rather than enemy units.

Five turns max for the Rat. Can you do better than that Rat?
If I can finish in 4, what do I get? :lol:

Anyway, this will be a glorious victory. We have come back from 0:4 to finally beat the AI. A long way really. And I learned a lot from those games. Of course, I enjoyed this very much as well. Where do we go from here, handy? Pangaea? at DG? impossible?
 
Pre-Turn
ok, sci methods is due in 2 and we have ToE prebuild, not that it matters
change Entremont to IA since I want to know where the enemy units are, techs aren't important anymore
swap some builds to Cavs to get victory faster

IT lose 6 workers that were not covered to Babs LB

1. 1430AD
plant a spy with America, this is the once mighty army of America
handy181430.jpg

get the workers back before eliminating the Babs
handy181430b.jpg

defeat 3 inf and Atlanta is no more, move units towards Buffalo and new York, huge stack of arty approaching Washington

IT we get sci methods, go for corporation

2. 1435AD
steal Wm and see more RR done, that will help
steal plans and see the following
Washington: 6 inf
New York: 3 inf
Buffalo 3 inf, 1 guerilla
the other 3 towns, 3 inf each + 1 single guerilla

raze Buffalo trying to avoid using armies
attack New York, but army badly wounded another army bypasses it and advances Chicago
arty will be in range of both New York and Washington next turn

IT Americans send out 1 inf and 1 guerilla and defeat 2 cavs, but they will be missing in defending their towns, all the better

3. 1440AD
steal plans again, expensive but very valuable
shell New York to pop 5, defeat 4 units and raze it
shell Washington
handy181440.jpg

raze it since there are roads around it

New Orleans is now within range of arty, shell it (it has only 2 inf)
raze it, attack and raze Chicago, America is down to 1 city, but it is hard to reach this turn
found final push to get closer
well, it looks pretty bad for America I'd say :lol:

handy181440b.jpg

abandon SF to be safe we do not get accidental domination win
 
4.1445AD
finish the job
handy181445.jpg


handy181445b.jpg


the powergraph
handy181445c.jpg

the replay shows several wars on the other Island too
we get a score of 9042, pretty good for an AW game



the final picture thats makes me wonder? how did Firaxis know? :p
handy181445d.jpg



Sir Bugs, what do you say? 5 turns? i did it in 4 :lol: not that it mattered
Congratulations to the Team for a great job, of course a little lucky with only one opponent on the Island deprived of resources, but we are at 1:4 :D


final save
 
Own said:
That was a masterful game. So, what will the grumpy men of always war attempt next?
This grumpy old man will attempt to do the dishes without the wife yelling at him. :mischief:

I am actually holding off on more SG's for a while. I will start another one of my own sometime, but I will be back to primarily lurking soon.
 
romeothemonk said:
This grumpy old man will attempt to do the dishes without the wife yelling at him. :mischief:
:lol: Maybe some yard work for me.

Well done Rat. You get some :beer: for beating five turns. I'll look you up the next time I'm in Singapore.
 
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