Turn 1 1255
Portugal is gone.
Move the cannon a little further north where Ill settle the hill to extend the gauntlet a little bit.
Turn 2 1260
Lose 1 cavalry but
gain two leaders that become armies at the Gold Hill Gauntlet
Raze Hastings. We are light on troops since we are building factories, so I think Ill just be biding my time and perhaps raze some Bab stuff on these turns. I plan to send armies to pillage the hell out of America. We cant really expand anywhere until all the American infantry are gone from the gauntlet.
Found Gold Hill, add a settler then disband a worker and rush the walls @ Gold Hill.
Set up a ship chain with Faro Island as a way station.
Change a bunch of 4 spt cities to cannon. I hired police to turn these into 5spt cannon cities. We need more cannon or else all that infantry could overrun us. The gauntlet they must run is a long one, but cannon miss a lot and we have very few cavalry to attack with until the factories come on line.
MM to get more gold +173 and still pull electricity in 2. I want the cash to upgrade pikes to rifles so we can ship them over the seas.
Upgrade two muskets.
This may take a while since I am checking all the cities. Lots of stuff we need to mine since we are pinko commie now.
Turn 3 1265
No time for coal plants, we need 2-turn cavalry from the new factory ASAP. I think we can bag ToE and build Hoovers later if we want to.
Turn 4 1270
RP in 9 turns.
Upgrade some pikes.
Kill a few infantry.
Disband 3 cannon in Gold Hill to get a temple so we can grab the dyes.
Gauntlet looks pretty good. We can position the armies to force the infantry to take a snake like route, which allows us to shuffle cannon & bomb them so they must retreat to heal. I am placing cities south of Gold Hill so they cannot heal inside the gauntlet.

The gauntlet needs a name.
Turn 5 1275
Gauntlet looks pretty good. We killed a few more infantry with no losses. Getting them to spread out has helped some. Elite wins produced no leaders this round.
Im setting ships us to move Babylonian slaves across the sea after we raze some of their cities. The armies need to heal first.
Playing with the MM for max gold is taking a long time.
Turn 6 1280
Set continental rally point for the troops going overseas.
Should be an interesting IBT. Large stacks of 4/4 and 3/4 infantry are in the gauntlet. I wonder if the 4/4 will move toward the empty city or attack since they have numbers.
IBT
One win and the rest of the AI infantry advance if 4/4 or retreat if wounded.
Turn 7 1290
The infantry line reaches to New Gergovia. We need about double the cannon we currently have.
Turn 8 1295
Excellent results. We lose a couple of Cav but the cannon and armies took a good toll this round. The infantry is spread out enough that we can get some hits in. I think about 60% is left, and we are getting new cavalry & cannon each turn now. Should be able to clean the rest up during the next player turns.
We also razed another Babylonian city to take some cultural pressure away and we got Dyes.
58/75
Turn 10 1300
Lincoln tried to plant a spy.
America is now regularly dropping units in the far north of our homelands. See the pictures. The GS armies are up there.
Elite MI beats a redlined infantry and pops 3rd leader this set. Payback for all our Cav losses versus redlined infantry!
The new army only has two units, so add 2 more when you ship over new cavalry
RP in 3 +102.
It should be pretty easy to kill the Americans from here on out. They have too far to walk to ever reach the unguarded gauntlet city of Fools Gold.
I never did start ToE Prebuild. We are so close to domination we probably can skip it.