Handy 18 AWD small - Celts

ThERat

Deity
Joined
Nov 29, 2004
Messages
11,503
Location
City of one angel
Here is Handy's standard opening:

0 for 4 in AWD :mad:

C3C 1.22 Patch
Level: Deity
Variant: Always War
Map Type: Continents
Size: Small

Civilization: Celts
Age: random
Temperature: random
Climate: random
Barbarians: none

Victory Condition:All enabled
Culturally linked starts: Off
Respawn: Off
Preserve Random Seed: On
Cultural Conversion: On

The grumpy Team, trailing 0:4

Greebley
Handy
Bugs
Rat
Obormot
bede
Romeo
Matt



Always War Boilerplate as we play it.
You may only trade when you first meet a civilization, and must declare war on the same turn after trading is complete. If you see a new AI unit, you must make contact & declare war that turn. Absolutely no GPT trades allowed. If you see a new face on F4, you are obligated to declare war that turn (after trading). Players must declare war if they are exploring and see AI units, but are not required to actually attack the units they come in contact with. No peace treaties, ever. You may check F4 as often as you like to spy on the AI's tech, resources, luxuries & city count.

Discuss any move that seems exploitive before doing it with the team. Although there are not too many exploits available in AW, we’ll follow the forbidden blatant exploits banned by GOTM and RBCiv such as no "Free Wealth". Other normal game exploits such as "Baiting the AI" with an empty city to create a kill zone are an AW tradition and are allowed. Also, you ARE allowed to initially keep a city, move a settler to the same spot as the city, and then abandon and immediately resettle. This is considered an exploit in RBCiv rules, but is okay in our AW games. In addition if you need to build a city one square deeper into enemy territory just to move borders to steal a resource, go for it. We may keep or raze cities, and can keep slaves. You may whip at will, including captured cities or cities where all citizens are unhappy.

SG Stuff
You have 24 hours for an "I got it" and 72 to play. If you need a one day extension, then mention this before the 72 hours are up. Players can work out skips between themselves, just post a message to the thread. If you can't play within 72 total, switch places or ask for a skip. We will play 10 turns at first, and possibly fewer later (5) if the turns begin to take too long.

Lucky candle to light the way.

HNDY02_luckycandle.gif
 
Celtic start

Pre-Turn no barbs to eliminate the AI's ability to pop techs from huts etc.
we fight Egypt, America, Babylon, England and Portugal

moved settler to start on river, found cow 2 tiles away. so far no contacts. went for BW, IW in 12
gems can be seen south of Lugdunum, many hills and mountains for iron for our UU

Lugdunum could be our GL town.
there is wheat to the north and we are nicely at the edge of the map.

statistics at the end of 35 turns:
Entremont has granary + rax, we have 3 reg warriors and 2 workers, 3 cities.

handy17rat2350.jpg
 
and the lastest Roster plus a dot map.


Entremont is a great settler factory, we should try and expand fast before meeting the 1st AI. Lugdunum as potential palace/GL built.
celtawd.JPG


Roster:
Greebley - skipped until 7th July
Handy - up, if he can play, vacation from 1st to 10th July :)
Bugs - on deck
Rat - skipped first round, since started 35 turns
bede
Romeo
Matt
 
Don't sweat it Matt, you are a good player. That turned out to be a brutal start. Very hard AWE setup, much less AWD.

Just got home so can't play tonight. If someone else wants to pick it up (Bugs?) that's fine by me. Perhaps I can to get a set in Wed or Thurs if both the game and I are available. :D.

I think we have room for 1 more player on the team if any lurkers want to join us.

Will we be on Handy20 by the time I return? :lol:

BTW - Rat - you can make this a Rat SG if you want to. Either way is fine with me. :)
 
I think we have room for 1 more player on the team if any lurkers want to join us.
I'd like to join, these AWD games are really fun. And celts are one of my favourite civs.
 
ok, will edit the first post, so I guess Bugs is taking his turns later on with Handy sitting out?
 
Good luck on this one! I love reading the Handy SG's, too bad I suck or I'd try to get in on one of these.
 
ThERat said:
Here is Handy's standard opening:

0 for 4 in AWD :mad:

Well I hope that part doesn't stay standard for long. :lol:
 
Will we be on Handy20 by the time I return?

BTW - Rat - you can make this a Rat SG if you want to. Either way is fine with me.
I am sure the first statement will be wrong, this time we will put on a proper fight, with 8 members the team is so strong now :crazyeye:

2nd remark: I actually was among those lurking and having great respect for the Handy series. Now being a part of it myself, I think I do not deserve to change it to a Rat series. And the Handy series seems to have a lot of followers and lurkers. Let's keep it that way. :goodjob:
 
I played 15 turns to even it out.

We build three settlers. Found Handulodunum and Bedeborough. Our third settler should probably go to pink dot.

IW=>alphabet We have iron right next to Alesia.

Lugdunum can be a pre-build as soon as we get masonry. I should have researched that instead of alphabet.

Here is our kingdom:
Handy18_-_1750.JPG


Save: http://www.civfanatics.net/uploads9/HANDY18_BC1750.SAV
 
looking good and with iron our UU is possible, hopefully we will be able to have some more towns before using a Celt sword and get our GA.
A few more workers and then more defense and some swords?

Handulodunum and Bedeborough
:lol: :lol: :lol:

Roster:
Greebley - skipped until 7th July
Handy - on leave until 10th July
Bugs - just played
Rat - skipped first round
Bede - up
Obormot - on deck
Romeo
Matt
 
ThERat said:
I am sure the first statement will be wrong, this time we will put on a proper fight, with 8 members the team is so strong now
I hope i got enough AW wisdom from you to make the team at least not weaker ;)

I think we should explore a bit in SE direction, it seems unlikely to have any neighbors there (judjing from the minimap) and the land there looks better. Maybe we can build a few cities on the river CxC instead of CxxC to get the agricultural bonus?
 
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