Here is the
save.
Inherited turn: I swap some builds. (Sorry Obormot)
Swap Entremont to a GS. Swap Agedincum, and Augustodurum to walls. Bedeborough to rax. I will let the cheap warrior build out of Verulamium for MP duty.
I cant see building workers out of size 1 towns. We have 11 workers and 8 cities. The need isnt critical. This would keep those towns at size 1 for 20 turns. I want them to grow so they can start building troops.
IBT: Thebes builds the Pyramids.

Lisbon builds the Lighthouse.
Turn 1: 975 B.C. Wines online. Lux can go down to 20%. Eboracum founded. Set to rax.
Drop sci and still get writing in 3, making +4 gpt. Damn, where are the frelling archers?
Nevermind, we dont have WC.
IBT: Warrior attacks Handulodunum. Our elite spear kills it. (1-0)
Turn 2: 950 B.C. Just worker stuff.
IBT: Warrior attacks Handulodunum. Our elite spear kills it. (2-0)
Turn 3: 925 B.C. Just worker stuff.
IBT: Egyptian archer comes into view. Entremont GS>spear. Ill peel a settler after the spear. Writing comes in. Im going for Lit now since we will be in a GA very soon.
Turn 4: Egyptian warrior moves towards our Iron. Cover the worker. Our GS climbs the Iron hill by the warrior. I was going to attack him but then he would have to defend against the archer on the inter-turn.
IBT: Warrior moves onto mined grass to pillage next turn.
Turn 5: 875 B.C. Our GS kills the would be pillager flawlessly. (3-1) Our GA has started.
Go thru all cities. Lit in 10 at +5 gpt. Entremont makes 16 spt in the GA. Palace down to 15 turns and will drop more next turn when a mine finishes.
Crap, I just noticed borders to the west of Agedincum.

Its not Cleo either.
IBT: Entremont spear>settler
Turn 6: 850 B.C. I attack Cleos archer with our GS and he redlines and retreats.

At least he retreated. Got him into Alesia to heal. Palace dropped to 12 turns with the mine done.
IBT: Cleos wounded archer retreats to neutral ground to heal. Alesia GS>GS.
Turn 7: 825 B.C. Our new GS attacks the archer and kills him. (4-1) I switch Agedincum to rax instead of letting the walls finish. Since its on a hill I figure the rax is more important right now. We are probably going to have a second front over there if there is land behind that city. The healing will be needed.
IBT: Entremont Settler>GS
Turn 8: 800 B.C. I was going to send the settler west like Bugsy suggested, but it would be guaranteed contact with the civ to the west. (Probably the English)
I head him NE instead.
IBT: Handulodunum Rax>GS.
Turn 9: 775 B.C. More Iron spotted to the NE. Kill spear heading towards Agedincum.
Our GS is redlined though. (5-1)
IBT: Chop finishes at Agedincum. Rax in 2 now. A Portuguese settler pair comes into view from the West. The ports founded a city in the tundra SE of Bedeborough.
Turn 10: 750 B.C. Just move some units. Henry has 12 cities and incense. Hes up every tech we can see. Dont know if he has iron or not. No deals possible.
We are at war with the Portuguese.
Summary: Quiet turns this round.
Red dot is where I was thinking of putting the next city. You might want to change the walls in Augustodurum to a rax. Lit in 4 turns, palace in 8. (300 shields)
Entremont can do 3 turn Gallics in the GA at size 6.
Probably will want to pull a spear out of Lugdunum for Bedeborough. Its undefended.
We will be at war with a third civ any turn now. Its going to start getting interesting.
One more thing, When I reloaded to take the screenshot I forgot, I noticed you can lower sci one notch and still get Lit in 4. I didnt resave it though, so please do this.
I was going to send the settler to light blue dot until that city showed up over there. Went for red dot instead.