We got IRON baby!
IBT
Good thing we got SoZ since we have no iron.
We have 12 cities, so I’ll use the leader Bugs left for me

to build another AC army. AC armies attacking in tandem should be able to do serious damage to Spain without cats until Pikes show up.
We already have the FP, and so the next leader after this one can rush the Pentagon, then the HE.
I’m going to build some warriors. We can use them short term for MP, and we can (hopefully) upgrade them to swords later.
Spain has swords, so I’ll try to explore/pillage/raze that way to clear a path to settle toward Iron.
IBT
France shows up. I decided not to trade and just declare. We look pretty good for the Glib. We could use some buffer cities to protect the Glib however.
Turn 1 730
Load some AC in the army
Currency dropped a turn when we met France.
We are now at war with 5 civs.
No battles
Turn 2 710
Set research to zero. Glib in 12, France & Germany know Lit, but have yet to begin the Glib.
We can mine some towns stuck on size 6 to build faster JTs.
JT army kills a spear
New AC army kills a spear and 2 swords.
Elite AC kills Sword
IBT
Portugal offers peace for Literature.
Turn 3 690
Tikal (Glib) drawing a lot of attention as Portugal sends 7 units (S, 5 A,W) and Germany sends 2 Archers.
They may bypass on the way to the lightly defended capital.
Elite JT kills a French warrior.
We have 2 cities now @ 8 shields for 4 turn JT.
Turn 4 670
The battle of Tikal nets us 2 slaves and 5 dead archers with no losses. Two elite wins produced no leaders. Even if we had the Pentagon we have no extra units to load into armies.
Four more AI will assault Tikal next turn but with cats we should do okay. Soon we will see a steady diet of swords from Portugal.
We hook up the spices, which have drawn a lot of attention from Spain.
The JT army is parked on the Spices for the time being.
AC army finds iron in the far NW.
With luck we will have it captured and hooked up next couple of turns. Culture is good versus Spain, so I plan to keep the city and pop rush walls.
Turn 5 650
Germany is sending horses, so be careful with the workers.
@ Tikal JT Elite loses to wounded archer

Kill 2 archers.
Capture Iron at Vitoria and build a road to bring the iron to the empire.
Lots of Spanish swords roaming the mountains.That was Spain’s only iron. The city is in a crappy location with mountains all over the place. The Iron road may get pillaged before we can get all the Spanish swords killed.
Settler must wait for protection, so the capital will build a sword until available units catch up to our settler.
IBT
Turn 6 630
Not much. Poke around a little.
Second AC army is headed to the iron to deal with the Spanish swords in the hills. Once they are gone we can raze Spain pretty fast I think. Our new swords can defend Tikal.
Turn 7 610
So far there is no narrow isthmus south of us, just a very wide front.
Turn 8 590
Rush walls in Vitoria
AC armies Kill 6 Spanish Swords in the Mountains of Vitoria. Three swords left for next turn.
Germany & Portugal are both sending swords to Tikal now. Small numbers for now.
May need to consider using one AC army to pillage while the other kills the Spanish. Facing archers would let us expand slowly, swords will pin us down.
Turn 9 570
We get a 10-shield city in Palenque for 3 turn swords

Kill a sword and two warriors @ Tikal gaining a slave. Lots of elite wins but no leaders.
Kill another sword @ the Iron with an army
Turn 10
There is a settler on the hill under the JT army.
A bunch of folks start Sun Tzu.
Capture Seville – One spear garrison. I think we can starve this, rush walls and leave it empty. If an Ai gets near it (from a boat) just abandon it. It is the far NE corner of the Map. It sits on a hill, so you may want to rush a spear & build walls.
Be sure to move the AC army next to Vitoria (Iron) into the city next turn. I’d guess all the Spanish swords are dead now. May be a straggler in the capital.
Notes:
This game "feels" pretty good right now.
If we do a good job MMing, protect our workers and pillage the crap out of the AI we may have a shot.
Ai is walking straight toward the lightly defended capital creating a great kill zone.
Five turns to the Glib. We lost a turn or maybe 2 when the AI was parking on tiles next to Tikal.
We still have monopoly on Lit with the 5 AI we know. . 
In size six cities with no aqueduct we need to build mines to bump the shield count.