save
Pre-Turn
open the game to be greeted by a yellow cloud hanging over Grumpus Prime

well, it has been a while since I played my turns, a nice change to the almost 2-3 plater game we had initially
enable enemy movement as the first thing, thoug sometimes the way it is implemented makes one feel dizzy.
Tech: we are currently going for radio and bomebrs, I would go for tanks next
Cities: Karakorum is one a factory but would go sick and shrink, onsert an aquaduct first, Antium has the same issue
Rome gets a granary first, since it also has this issue
Turfan gets a harbor inserted for the same reason
do some other minor MM, nothing that big
there is an apparent lack of work boats, but without proper defense, I guess they are futile
IT it's a little confusing, but I spot several naval units including an American transport, that we need to intercept
also some units gte attacked by a cannon, but I have to figure out what is that
1. 1902AD
Rome finishes the granary and now can go for a factory
sink transport
sink a frigate and protect our lone surviving fish
Now I spot that huge stack we have in the enemy territory, move some units on the hill, the rest heals
IT see some boats floating, but nothing else happening
2. 1904AD
we get a settler for overseas
pillage some tiles including fish and clams to finance our deficit research
reduce lux to 20% and radio is down to 4 turns
I see that we are on free market when we can't trade with the rest, maybe mercantilism would be better
IT spot an American tank, but nothing much else going on, our lone pillager Cav's are left alone
3. 1906AD
spot a Chinese convoy
destroyer sinks frigate and and 2 frigates finish the galleons

move our stack next to Chengdu
IT the Chinese sacrifice a cannon and 2 knights trying to fight our stack, but succumb
4. 1908
spot a Japanese convoy in the east, sink the frigate but the galleons is still there
use the new transport to sink it
pillage some tiles for 60gold
bombard Chengdu's defenses down to 0%
attack with a cannon that retreats and causes nice damage
2 Cavs defeat 2 LB, 2 inf kill 2 knights and a final cav kills wounded grenadier, we loot the town for 250gold
IT we lose one pillager Cav that ended up next to Xian by accident (it was in the fog)
5. 1910AD
we have a Great that can research for us towards tanks, this is great, but only 1500beakers, that's a mere 2 turns
Antium makes the most money, send him there and join him, this improves our income by 12gpt at 30% gold
found Foothold on the other continent, hope our defenses will be sufficient, rebase a fighter there
IT one of our galleons gets shredded by an American battleship
we get radio, industralism next in 6
6. 1912AD
a quiet turn, moving on the Xian
IT can spot American tanks coming closer, they will surely try and attack our new town
also the battleship comes closer
7. 1914AD
take down the defense in Xian to 12%, pillage a little near Xian
our figther damages the battleship
IT a small stack of ours is taken apart by the Chinese forces, they lose some cats/cannons but the rule
wounded unit = dead unit applies again. This way even cannons can take apart infantry
8. 1916AD
reconnect the crab in the south to help out with our health problems
Xian's defenses are down to 0%
suicide one cannon, the 2nd cannon actually defeats a machine gunner, something is not right I feel (that machine gun wasn't red)
that city is doomed
defeat 2 horse archers next to Foothold
IT one of the inf in our big stack defeats a rifle on defense
9. 1918AD
our first bombers are online
Rome finishes factory and goes for coal plant
move part of our stack forward, the rest is healing outside enemy territory
land 3 units on the Island next to us
IT there is now a barb city next to Foothold and the AI goes after that, thanks a lot
10. 1920AD
continue to move our stack towards Bejing
while promoting an infantry, the game sort of halts for no apparent reason and then CTD
I love this feature of the game. while trying to move the mouse, this is followed by a complete reboot
2nd SG today, second time reboot, guys at Firaxis, that's not it
reload autosave from 1918...replay moves, how nice....while loading I can easily go for a coffee break....
this game is so slow, which i can accept, but those reboots are too frequent
after reload, attack that Aztec city and raze it for 55g, we can go and attack nagoya also, I would keep that city however
it's a good expansion in that direction
there is a stack of Chinese units in front of Foothold, bombard with 2 fighters
take out 4 of their units without losses, we have 3 gunners there, shouldn't be an issue to hold the town
we get tanks in 2 turns, this in combination with bombers and cannons should be good enough to fight faster
I feel progress is so slow here