save
Pre-Turn
notice a green town in the south east and we have no protection in the south eastern city with fog all around
I rather have some units there
MM and get engineering to 4 turns without any deficit (at 50% science)
IT India loses 2 archers to our army
Sumer does NOT go for Seleucia, but continues march into our territory and they start KT ( we may face knights soon)
1. 460AD
found Tyrus and abandon Indus thats threatend by a barb horse
lucky Sumer has 2 stacks now, bombard one of them and then attack
take out 8 units (4 swords + 4 archer) losing only 1 legion
IT what happened to Sumer, they forgot to pillage the road to Seleucia, but move stack
2. 470AD
bombard the 2nd Sumer stack, lose 2 units but the stack of 7 + 2 stray units are gone
defeat 4 more stray units
reduce science to 0%
IT we beat 2 units on defense and get Engineering. mono next in 4

but at slight deficit
3. 480AD
this turn's deficit is covered by a brab camp disposal
3 Sumer units at Arretium provide leader fishing opportunities, we beat them all but no leader

abandon Aarhus to free our 3rd army, 2 reached Salmanca
IT this can get nasty as the 1st Indian phant appears, our iron covering legion in Sumer land is taken out
beat a LB in Spain
4. 490AD
found Verona in the east, defeat 3 units and Salamanca burns for 25gold
defeat an Aztec stray archer, burn that lone Aztec town in the east taking out only a horse
assmeble an attack force to go after Vitoria and the gems there, we need them
IT no attacks but India gets closer with 2 phants
5. 500AD
found Bufinium to extend the northeast
one army rests, the other marches on into Spain and hopefully the India core, spotting iron
IT the AI decided that Ganges is the best target, many units are running around
a phnat pops up next to Seleucia
luckily we get walls ther just on time
6. 510AD
we need to play definsive with phants, bomb the one at Seleucia
take out a Sumer EW and 3 archers at Ganges
2 armies reach Murcia
reduce research a notch
IT a phant retreats at Ganges, we get montheism, chicalry due in 4 at 50% science

India starts Sistine
7. 520AD
our cities grow and with 4 luxes, we need to employ quite a few scienctists
found Mediolanum near Vitoria to get closer to gems, found Treveri in the east
defeat 2 Spanish achers with elites, no MGL

take out 3 units and raze Murcia
increase lux to 20% at the moment
IT argh, lose an elite legion to phant
finally get the Heroic Epic
8. 530AD
defeat 3 units and raze Aztec town in the west
defeat 2 more units next to Ganges, what's up with my leader luck, at least 20 eilte wins already
IT there is a sudden Aztec horse rush from the west appearing
9. 540AD
found Sirmium, thats starts a MP warrior
beat a 1hp LB near Ganges and
finally get a MGL, form an army, should wait for knights
beat 4 of the Aztec horses but lose a legion
beat an archer and
get another MGL, form army for knights in the future, send it back to capital
IT no attack as the AI is running around
10. 550AD
take down 3 more Aztec horses and an archer in the west
pillage Spanish iron, take down pike in Toledo but redline army
next played need to MM cities as I didn't do that anymore
turn down science to 30% since chivalry is due next turn