save
Pre-Turn
settler still has movement, but doesn't want to move, oh well, no right click here, this is Civ3 not 4
IT we get the HE message and the Portugese sword runs off
1. 330BC
Antium grew to 7 and is unhappy, in fact I think it will not be able to sustain that pop during anarchy with 1 lux only
fill army with *legion and march towards Guimares
explorer in the northwest spots dyes in the jungle
adjunst lux and science
IT spot a Portugese horse
2. 310BC
our army performs outstandingly bad, losing 6 hp to beat a lousy 3hp spear

because of that send it in another time and we get Guimares with the horses
see units that looks surprisingly like Portugal, but it's actually India, declare
IT our army barely (1hp) survives 2 horse attacks
we get monarchy in a puzzling move (look below at the turns needed)
immediately revolt, we get plenty of revolting towns, but that's ok, we get 4 turns anarchy, not too bad
we hear of a massive uprising, someone in in the MA already
3. 290BC
meet Sumeria, what's up here in my turnset
we thought it's only us and Portugal by the most
MM our unhappiness and go for growth
IT and then they come, I cannot believe this
4. 270BC
well, it's a mere 24 horses to deal with, nothing much, isn't it?
so I know what is my job for the next few turns
need to set Antium on unhappiness to avoid further starving
pull another legion into town for the barb attack
IT unfortunately the barbs don't attack but move forward to pillage
5. 250BC
kill 4 barb horses, 20 to go
army moves out and kills 1 spear in Coimbra
IT horses move but don't attack but in the north spot many fighting the other AI's
India starts GL
6. 230BC
found Barbarentum, too many units around Guimares, pull out a legion and 3 cats and abandon it
what's up with our army, again performs badly and needs to flee into the woods
avenge the real bad RnG by razing a frehly founded Indian town
IT our army gets attacked by a sword, horse and archer and survives again with 1hp
barbs attack and eventually kill 2 legions ( 7 horses left now)
we become a monarchy
7. 210BC
kill a Portugese and Spanish unit, then run into Scandinavia, that's foe #5
MM for monarchy, we need a LOT more worker for improvements
we have to work so many tiles without anything
IT barbs lose their final units except one wounded horse, no tile was pillaged
8. 190BC
the Spanish are now coming in from the north
reinforce that side, cover army to heal
9. 170BC
in the north, kill an Indian settler pair
IT see a Portugese sword single handedly beating 10 horses
10. 150BC
legion climbs Sumerian iron to pillage next turn
beat 2 Spanish units and while clearing a few Portugese units, get
form another army and beat the last archer nearby
literature is in next turn, we have 1 settler that should go to settle at the horses