Handy 23 Random AWE

550 (0): Ugh, fifteen turns' march from Rome to the nearest Portuguese city. Well, all we can do is get started.

One of our Legionaries repels the attack of a barb warrior (1-0). The Portuguese don't attack.

Our GA ends.


530 (1): We found Bugsacuse where our settler stands.

We defeat a barb warrior (2-0).


510 (2): We disperse a Cimmerian camp, slaying a barb horseman and collecting 25 gold (3-0).


490 (3): We discover Isabella's borders, to our north.


470 (4): Barb horsemen are everywhere. One of our workers has to flee, wasting some accumulated labour.


450 (5): We cut down two Portuguese swordsmen between our cites and theirs, but lose a Legionary (5-1).

We found Oboraugusta in a possible FP location to the northeast.


430 (6): We kill a barb horseman (6-1).


410 (7): We found Tankyra on our northeastern frontier.

We close in on Portuguese Lagos with five Legionaries and three cats.


390 (8): We bombard and storm Lagos, held by two spearmen, without loss (8-1). We capture two workers.

We carve up a Portuguese archer near Lagos (9-1).

Disposing of a Spanish warrior costs us a Legionary (10-2) :rolleyes:.

The Sumerians complete the Hanging Gardens. Let me take a wild guess here--they're going to be the long-term problem. :lol:


370 (9): We found Pikelem, again in the east.

We disperse a barb camp, defeating a warrior, and gain 25 gold (11-2).


350 (10): We bombard and destroy a Portuguese archer/sword pair next to Lagos (13-2), and generate the Great Leader Trajan. Given his distance from our homeland, this doesn't require much thought, and he forms an army immediately.

Our new army crushes a Portuguese archer (14-2).

Five elite victories this round produced one Great Leader.
 
I've been settling towards the east, because this moves us closer to horses, wines, and Portugal. For these reasons I think our next city should be founded on site 1 on the screenshot, even though this will be a departure from CxxC until we found on site 2. A city right on the road all our reinforcements for Portugal will be using shouldn't be in much danger. But I've left the relevant settler with its movement, in case the next player prefers to settle site 2 first.

Next turn our stack of workers near Pikelem should complete the forest chop one of them has already begun, and then build a road, before we move anything else. Both Portuguese workers must be used on the same part of this dual job, of course.

Unless they've recently changed direction, there should be at least two Portuguese swordsmen somewhere southeast of Pikelem. This is why we have a stack of three just outside the town. Horsemen would be useful for scouting in situations like this.

We've been building our road east of Ravenna the hard way, through hills, but doing it this way takes in the incense and cuts a river crossing out of the route.

Getting reinforcements to Portugal hasn't been easy while finding garrisons for our new towns, and losses on the way haven't helped. But a stack of three Legionaries and a spearman is fairly close now.

Our asterisked elite Legionary should join the army next turn.

The granaries in Brundisium and Ratugundum may look like long-term projects at the moment, but we should stick with them, since we're going to need so many settlers and workers. These builds can be speeded up with forest chops, or just MM as workers complete jobs.

Spanish archers will probably start appearing, presumably at Oboraugusta, in 3-5 turns.

We have two slaves in Lagos which won't be easy to use for a while, but shouldn't be forgotten.

I've been running Rome strictly as a four-turn settler factory, and it requires MM when it reaches six PP and when it falls to five.
 
Our eastern frontier:

HNDY23-350BC.JPG
 
got it and will get us a new government :) hope it won't be all anarchy
 
Good work NP. :thumbsup: An early Legion Army spells the death of the core of Portugal and Spain. No need to detour to the fringe, rock the core.

I would keep the settler factory humming for a while. Even if we are producing corrupt cities, we can irrigate the grass to produce scientists while all the the corrupt cities work on 30 turn settlers. Eventually if we get enough corrupt cities on settler build we can get Rome on military (or infra)..
 
save

Pre-Turn
settler still has movement, but doesn't want to move, oh well, no right click here, this is Civ3 not 4

IT we get the HE message and the Portugese sword runs off

1. 330BC
Antium grew to 7 and is unhappy, in fact I think it will not be able to sustain that pop during anarchy with 1 lux only
fill army with *legion and march towards Guimares
explorer in the northwest spots dyes in the jungle
adjunst lux and science

IT spot a Portugese horse

2. 310BC
our army performs outstandingly bad, losing 6 hp to beat a lousy 3hp spear :mad:
because of that send it in another time and we get Guimares with the horses
see units that looks surprisingly like Portugal, but it's actually India, declare

IT our army barely (1hp) survives 2 horse attacks
we get monarchy in a puzzling move (look below at the turns needed)
handy23310.jpg


immediately revolt, we get plenty of revolting towns, but that's ok, we get 4 turns anarchy, not too bad
we hear of a massive uprising, someone in in the MA already :eek:

3. 290BC
meet Sumeria, what's up here in my turnset
we thought it's only us and Portugal by the most
MM our unhappiness and go for growth

IT and then they come, I cannot believe this
handy23290.jpg


4. 270BC
well, it's a mere 24 horses to deal with, nothing much, isn't it?
so I know what is my job for the next few turns
need to set Antium on unhappiness to avoid further starving
pull another legion into town for the barb attack

IT unfortunately the barbs don't attack but move forward to pillage

5. 250BC
kill 4 barb horses, 20 to go
army moves out and kills 1 spear in Coimbra

IT horses move but don't attack but in the north spot many fighting the other AI's
India starts GL

6. 230BC
found Barbarentum, too many units around Guimares, pull out a legion and 3 cats and abandon it
what's up with our army, again performs badly and needs to flee into the woods
avenge the real bad RnG by razing a frehly founded Indian town

IT our army gets attacked by a sword, horse and archer and survives again with 1hp
barbs attack and eventually kill 2 legions ( 7 horses left now)
we become a monarchy

7. 210BC
kill a Portugese and Spanish unit, then run into Scandinavia, that's foe #5
MM for monarchy, we need a LOT more worker for improvements
we have to work so many tiles without anything

IT barbs lose their final units except one wounded horse, no tile was pillaged :)

8. 190BC
the Spanish are now coming in from the north
reinforce that side, cover army to heal

9. 170BC
in the north, kill an Indian settler pair

IT see a Portugese sword single handedly beating 10 horses

10. 150BC
legion climbs Sumerian iron to pillage next turn
beat 2 Spanish units and while clearing a few Portugese units, get
handy23250a.jpg


form another army and beat the last archer nearby
literature is in next turn, we have 1 settler that should go to settle at the horses

handy23250b.jpg
 
Starting to sound like Pangaea with all those civs running around. Front keeps getting wider as we face increasing numbers of enemy. So much for the easy start. :lol: Let's hope that the water in the north is a giant inland sea.

Roster
1. Obormot
2. Sir Bugsy
3. M60A3TTS
4. Northern Pike
5. ThERat just played
6. Greebley [gone to 11-28]
7. Handy

Will try to get these turns in before a bunch of family arrives for Thanksgiving. I'm not sure when they all arrive. If it looks like a swap is needed I'll post back.
 
Your last message contradicted itself in 3 ways. The roster states Bugsy is up, you indicate I am up and claim you are going to take it :lol:

To clarify:

Roster
1. Obormot [On deck]
2. Sir Bugsy
3. M60A3TTS
4. Northern Pike
5. ThERat just played
6. Greebley [Drove from Boston to Texas. I have computer access but no game. - Back Nov 28]
7. Handy[up]

I realised this computer was still logged in as me... from a year ago. Oops.
 
Good work against the barbs, Rat. :goodjob: This game got serious in a hurry. :eek:
 
Well done to all!

I think we need to expand towards the mountain range, let's call the them the Alps since we are Rome. If we can establish some mountain towns, we may be able to prevent Hannibal marching over them with elephants.
 
I think handy is out of town (or busy with relatives), if Obormot can take the turns, go ahead.
 
I lost my log after power went down :( Here is a brief writeup that i did from memory.

Our neighbours were more or less quiet, but barbs were a real pain in the butt. I had to deal with 2 more waves of barb horsemen and one of them (10+) came out of the fog and killed our roading team (3 workers) that was protected by a legion. I used the armies to destroy Portugal, they are down to 1 city and that city should be captured next turn.

We discovered Literature and researched Construction (due in 1 turn) after that so that we can build aqueducts. I continued running 4-turn settler factory in Rome, other core cities built next to fresh water started libraries. The ones that cannot grow without an aqueduct built more legions, a library in such town won't be of much use. Corrupt towns all built workers and settlers. I irrigated some tiles to let our cities grow faster, this is essential in this game even more then usual because we decided to do self-research. I think we need even more irrigation. I connected wines and this allowed to drop lux rate to 0%. There are also silks in Portugal and they can be connected soon.

handy23_50AD.jpg


http://www.civfanatics.net/uploads10/Handy23-50AD.SAV
 
good work, soon 1 Civ down. Since we aren't allowed to check anything here, it's a guess how many Civ's there are. Can anyone guess the map size. I am not good at that but it should be large? This looks like a pangaea, good for us then.

Barbs are surely raging and big time PITA. We must fill all land to get rid of them.
 
I have it. I'll get it played as soon as I get done with Handy's other game.
 
Maybe one day we can play a game that has a choke point. Our front could be wider, but not much. :)

I am not good at that but it should be large?
Map is standard size for sure. I rolled dice to decide between standard & small. Standard won. Map type was random, and this looks like probably Pangaea. Could be wrong, but mini map looks like Pangaea.

it's a guess how many Civ's there are
Should be standard # for a standard map. I did not play with # of the AI we would face.
 
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