I can’t figure out what all of these variations offer that’s actually easier to understand or implement that the median/per citizen method. They'd be their own balancing nightmares. As I've said before, we're very close to an ideal here.
The biggest complaints I see about the current system:
- The median/per-citizen system is opaque
-- This is a UX issue, something we've chipped away at every release. The current is about as clear as I can make it.
That doesn't mean much when nobody, not even the veterans, can agree on what the system actually does or how the math behind it operates. Look at this thread and the new version thread with BiteInTheMark and the others not reaching an agreement. It means it's not clear. This thread and the current release thread are basically Math Enthusiast Group, not Vox Populi group.
I'm fine with not a single soul understanding the thing if my empire is happy if I have the right buildings. If it's not and I have every relevant building only to stay unhappy, then it's not only my citizens that are unhappy, but I am as well and I start trying to comprehend the system to understand what's wrong with it or what's wrong with the city that has 3 luxuries, several bonus resources and is constructing buildings constantly. The answer isn't clear.
All I know about the current version's system is the happiness should be renamed to hapainis because it'd sound almost the same but it'd more accurately convey how much of a pain it is to manage.
The model punishes players long-term for short-term mistakes. Over-expand in Classical? Well, have fun dying in industrial to Distress.
That is a really horrible idea. Happiness is not fun to manage, especially not one from a system I cannot understand that is not meant to punish me instantly, but 300 turns later to the point my empire is "dying" - and that is by design? I can't believe you'd aim for something like that after you've spent I'm not sure how many versions trying to remove inexplicable happiness losses in Industrial era, only to have the inexplicable happiness losses happen every time every era in this version.
How is a new player meant to know what overexpansion in classical era is when he doesn't immediately see the effects? In fact let's be honest, how am I
- a veteran - meant to know what that is when the system constantly changes and the amount of cities I can seem to have also changes every second version, all for what appears to be no reason for me? The version before 17th February was relatively easy to stay happy in, so I was pleased despite not knowing everything. There were many such versions where most of the problems were only periodical, sometimes only when waiting for courthouses to be built.
Right now I don't know how many cities I am supposed to settle, the amount changes every so often. I want clarity, so the game should tell me exactly how many cities are permitted at which point if the system is designed to punish. I don't want the game to not be about fighting the AI civs, but a struggle against an incomprehensible and harsh happiness system. I don't know how many cities I can have, I tried a few games and every time it felt different. Last game I made the system more lenient by modifying the files, but it's only going worse somehow.
In fact, you could add the "overexpansion" notice to the Settler description for ultimate clarity. "If you get more than 'X' cities before turn 'YZA', your empire will die of unhappiness in 'H' era" would work just fine. Maybe add it to the conquest choices, like "annexing this city will get you above the permitted 'YZA' city number and you might get 1 Distress per pop in every city in the next era despite having every Distress reducing building, wonder and even Autocratic New World Order, and even if you deal with Distress it's still going to be 1 unhappy per pop because there's 10 poverties and 8 boredoms hiding in the shadows". If this is intended, mention it.
What does overexpansion mean? It appears subjective. It's rare I settle more than 10 cities in classical era. I can get more, but the majority of these is conquered. Is that overexpansion? This term should be defined in a way that is clear. How many cities should an empire have? Should Domination victory be impossible without -100+ unhappiness as the required 40-60 cities to get all capitals on standard is definitely overexpansion?
Sorry for the rant, I actually love your effort, determination and the project as a whole, but I just don't understand why would you aim for this after dozens of versions trying to remove late-game inescapable unhappiness problems. That's why I made this wall above.