goodolarchie
Warlord
- Joined
- Dec 27, 2009
- Messages
- 282
I'm noticing a pattern in a lot of threads.. many folks are struggling with keeping your empire slightly ahead in happiness of the growth curve. How expansive you play will have a bearing on which methods of attaining happiness you will require, so keep that in mind!
The Basics:
Why keep my civilization Happy?
Well, you sadistic bastard, there are a few benefits! First of all, your cities will grow and produce while they're happy. If you're reading this guide you probably know that unhappiness will stymie your growth, or stop it altogether.
Surplus happiness will also contribute to your golden age points, so you will naturally move faster towards a GA with high amounts of surplus .
Some Social Policies will grant bonus Culture or Science based on your Happiness.
Where does Happiness come from?
Lets not get all philosophical here.. happiness comes from a few different places:
-Luxuries uniquely increase happiness at the base rate of 5 . There are 15 total, and can provide all the way up to 9 Happiness each under the right circumstances.
-Buildings and Wonders can also provide . But they cost money to operate, and have to be built, so we want to focus on the first bullet..
-Certain SP's will grant more or less when activated.
-Finding Natural Wonders will grant 1 each.
-Difficulties will adjust the base as always.
Unhappiness comes from number of cities and your total population. As you grow, so to will your unhappiness. Growth is important, so we want to make sure we can stay ahead of the curve by securing to spare.
Attaining Luxuries:
This is the most important aspect of Happiness. With 15 luxuries available, the game is basically giving you 75 free to acquire in your own sweet time, in your own sweet way. Lets have a look at a few sweet ways.
Rule 1: You don't need to settle next to any luxuries! (though a few wouldn't hurt and you shouldn't avoid them )
How? Hit F4. Welcome to your newly gutted Diplomacy screen. If you haven't figured it out by now...
Rule 2: City States are your best friend. Try to prioritize allying with non-Hostile Maritime City-States that will give you new Luxury Resources.
Earning Allied status (60+) with them will result in you getting whatever resources they have. In other words, giving 500g or appeasing otherwise whichever C-S displays a resource you don't already have will earn you +5 Happiness for X number of turns. Patronage is a fantastic Social Policy line that can greatly ease this, and make that number of turns go up. It's important to budget enough gold and manage these relationships to not drop out of allied status!
Alternatively, you can trade things like Gold or Horses for another AI's resources, but they won't give you the nice bonuses that an allied CS will.
Conquering AI cities near resources and turning them into Puppet-states is another option (annexing will most likely net you more than the resource gives)
Attaining Happiness in other ways:
Rule 3: Once you've procured all of the luxuries you can get, it's time to look at SP's and City Improvements.
Colosseums and Theaters are examples, but realize that you're now spending gold per turn to achieve this happiness. These may be necessary if you're expanding 5+ large cities.
Notre Dame is 500 hammers, but gives +5 with no upkeep. Eiffel gives +8.
Some civs get a UB with free happiness, which is usually good to build anyway.
Reducing Unhappiness
Rule 4: Following the basic rules of Hedonism, we want to minimize Unhappiness.
Puppet states, if you warmonger will greatly reduce
Forbidden Palace will cut your from # of cities in half.
There are MANY Social Policies that increase the and decrease the
Legalism (tradition)
Meritocracy (liberty)
Military Caste (Honor)
Piety and Theocracy (piety)
Cultured Diplomacy (Patronage)
Protectionism (Commerce)
Humanism (Rationalism)
Freedom
Police State (Autocracy)
Planned Economy (Order)
...I won't get into each one, they read pretty straightforward in the game.
There are other tricks, I'll add them later. This was mostly to serve as a preliminary guide. Now go out there and bribe some city states!
The Basics:
Why keep my civilization Happy?
Well, you sadistic bastard, there are a few benefits! First of all, your cities will grow and produce while they're happy. If you're reading this guide you probably know that unhappiness will stymie your growth, or stop it altogether.
Surplus happiness will also contribute to your golden age points, so you will naturally move faster towards a GA with high amounts of surplus .
Some Social Policies will grant bonus Culture or Science based on your Happiness.
Where does Happiness come from?
Lets not get all philosophical here.. happiness comes from a few different places:
-Luxuries uniquely increase happiness at the base rate of 5 . There are 15 total, and can provide all the way up to 9 Happiness each under the right circumstances.
-Buildings and Wonders can also provide . But they cost money to operate, and have to be built, so we want to focus on the first bullet..
-Certain SP's will grant more or less when activated.
-Finding Natural Wonders will grant 1 each.
-Difficulties will adjust the base as always.
Unhappiness comes from number of cities and your total population. As you grow, so to will your unhappiness. Growth is important, so we want to make sure we can stay ahead of the curve by securing to spare.
Attaining Luxuries:
This is the most important aspect of Happiness. With 15 luxuries available, the game is basically giving you 75 free to acquire in your own sweet time, in your own sweet way. Lets have a look at a few sweet ways.
Rule 1: You don't need to settle next to any luxuries! (though a few wouldn't hurt and you shouldn't avoid them )
How? Hit F4. Welcome to your newly gutted Diplomacy screen. If you haven't figured it out by now...
Rule 2: City States are your best friend. Try to prioritize allying with non-Hostile Maritime City-States that will give you new Luxury Resources.
Earning Allied status (60+) with them will result in you getting whatever resources they have. In other words, giving 500g or appeasing otherwise whichever C-S displays a resource you don't already have will earn you +5 Happiness for X number of turns. Patronage is a fantastic Social Policy line that can greatly ease this, and make that number of turns go up. It's important to budget enough gold and manage these relationships to not drop out of allied status!
Alternatively, you can trade things like Gold or Horses for another AI's resources, but they won't give you the nice bonuses that an allied CS will.
Conquering AI cities near resources and turning them into Puppet-states is another option (annexing will most likely net you more than the resource gives)
Attaining Happiness in other ways:
Rule 3: Once you've procured all of the luxuries you can get, it's time to look at SP's and City Improvements.
Colosseums and Theaters are examples, but realize that you're now spending gold per turn to achieve this happiness. These may be necessary if you're expanding 5+ large cities.
Notre Dame is 500 hammers, but gives +5 with no upkeep. Eiffel gives +8.
Some civs get a UB with free happiness, which is usually good to build anyway.
Reducing Unhappiness
Rule 4: Following the basic rules of Hedonism, we want to minimize Unhappiness.
Puppet states, if you warmonger will greatly reduce
Forbidden Palace will cut your from # of cities in half.
There are MANY Social Policies that increase the and decrease the
Legalism (tradition)
Meritocracy (liberty)
Military Caste (Honor)
Piety and Theocracy (piety)
Cultured Diplomacy (Patronage)
Protectionism (Commerce)
Humanism (Rationalism)
Freedom
Police State (Autocracy)
Planned Economy (Order)
...I won't get into each one, they read pretty straightforward in the game.
There are other tricks, I'll add them later. This was mostly to serve as a preliminary guide. Now go out there and bribe some city states!