DavidPBacon
Chieftain
- Joined
- Aug 24, 2007
- Messages
- 97
I find it funny how people can still sugarcoat this garbage. In Civ 4, there's an increasing gold penalty for adding additional cities that will eventually stifle your science. You need to grow those cities before expanding again. In Civ 5, there is no maintenance, only global happiness. Which means that it penalizes vertical rather than horizontal growth because happiness buildings are limited.
Building a ton of cities with capped growth and coliseums is so much better than building fewer, larger cities. With trade routes and meritocracy, each of these small cities gives additional gold to your empire. With tons of cities, you can easily defend them because multiple cities can shoot any attacker at the same time. Not to mention you can just rush purchase anything because your are rolling in the gold.
That rigth here is ICS in a nutshell. How someone can say it was the same or similar in Civ IV is beyond me...