MrRadar
Deity
- Joined
- Nov 8, 2014
- Messages
- 2,215
My impression is that with CH you're into money much faster, especially if there are some commercial city states around, and of course all the bonuses of the GM points and those guys themselves.
But I love harbours with some irrational love and usually end up building a bunch of coastal cities with harbours in them. Maybe there's some unfulfilled mariner living inside me. I like ships Harbours need more initial investment, but then they give it back, unless you do a speedrun, then they probably lack time to be really useful. You can of course start with CH and build harbours later, then buy most of their buildings with cash from CH.
What I'd probably like with harbours is further specialization: tier III seaports could be made either military for fleet and armada building, or purely commercial, for a guaranteed another trade route and a GM point.
I would also like to see separation between purely land and purely sea trade brought back. This merger came with BE(RT), and maybe it is plausible in SciFi environment, but in a historical setting on Earth it is somewhat... ahead of its time Land caravans would then be guaranteed to build land roads only and not to take annoying shortcuts via sea lanes, where I would prefer a road on land. And sea cargo ships would be more valuable, like in Civ V, because you can move more by sea than by land, of course. This also would give another interesting dilemma: a road vs more food/production/gold.
And a side note about England: I picked them for my current game and only now noticed one unfortunate thing about era score. I've built my first RND without much adjacency and got +4 era score for the unique district. Then another RND completed with two sea resources nearby, for +4 adjacency, and I was expecting +3 era score for my first fabulous harbour, but received nothing. So what - England gets screwed in this respect too? All other nations can get era score for their unique district or improvement AND a busy harbour, but not such seafaring superpower as England?
But I love harbours with some irrational love and usually end up building a bunch of coastal cities with harbours in them. Maybe there's some unfulfilled mariner living inside me. I like ships Harbours need more initial investment, but then they give it back, unless you do a speedrun, then they probably lack time to be really useful. You can of course start with CH and build harbours later, then buy most of their buildings with cash from CH.
What I'd probably like with harbours is further specialization: tier III seaports could be made either military for fleet and armada building, or purely commercial, for a guaranteed another trade route and a GM point.
I would also like to see separation between purely land and purely sea trade brought back. This merger came with BE(RT), and maybe it is plausible in SciFi environment, but in a historical setting on Earth it is somewhat... ahead of its time Land caravans would then be guaranteed to build land roads only and not to take annoying shortcuts via sea lanes, where I would prefer a road on land. And sea cargo ships would be more valuable, like in Civ V, because you can move more by sea than by land, of course. This also would give another interesting dilemma: a road vs more food/production/gold.
And a side note about England: I picked them for my current game and only now noticed one unfortunate thing about era score. I've built my first RND without much adjacency and got +4 era score for the unique district. Then another RND completed with two sea resources nearby, for +4 adjacency, and I was expecting +3 era score for my first fabulous harbour, but received nothing. So what - England gets screwed in this respect too? All other nations can get era score for their unique district or improvement AND a busy harbour, but not such seafaring superpower as England?
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