Hardest difficulty you have beaten the game on!

Deity! Duel map, 18 civs, win in 1900s (yes 1900s!) Domination victory. I still can't do the duel one person rush, though, even with huayna capac! But I bet I'm the first person to beat Diety more than two players :D

The best I regularly can beat the game without going back on saves is on emperor, though.
 
and sayounara, I don't think it's even possible to win deity on anything other than a duel or tiny map (well one vs. one is ALWAYS possible on deity if you end up next to each other. I am meaning with two or more AIs). Seriously, even if you could you'd be hitting the reload button so many times it just wouldn't be fun anymore. I tried doing deity on a standard map and the optimal cities I could make with towns and such was six by medeival times! SIX! You have to build five lumberjack workers before building your first settler! Now doing immortal with 18 civs on huge would be a fun challenge. Too bad it takes the computer like a minute per turn to process the AI's moves on huge.
 
Take a shot and LOST!!!

Immortal, NO TECHNOLOGIE TRADING, large map, romans, conquest.

Firtst, short description, then comments. Try not to write very long post :)

No technologie trading is a real chalenge. Beggining, startegy - optimazied expansion, no wartime. At the middle of the game my civilization was an average size. Then tried to use my legionaries. First, due to what I've learned from previous games, built an army, doesn't matter it cost some to support them and research was limited a bit. Aimed my neighbour, cause I don't like long-distance wars, second - it was smaller than me. War last over 200 years (from 1600AD to 1800). First - eliminated enemys army sent in order to destroy me. Then came boring time - capturing enemy's town. I didn't eliminated my enemy. He saved only the capital. Some say it was a mistake, but at the end culture rate was about 50%. I decided to cease fire, by ending war. decided to finish him later. But unvelible thing happened. He had only a capital but achieved Industrialism (tanks) earlier he had just infantry, while my best unit was grrrrrrrrrenadier (comment later), I just couldn't belive it. My expansion was quite equal and succesive. Short explanation is neccesery right now. At the beginig of this war enemys best defensive unit was longbowman, that's why decided to exterminate him. But he achieved grenadier very fast. Don't lie when say he developed chemistry in one turn. I have see only one musketman. Many experienced (if any could bee this time) players know that AI cheats. Al units stationated in enemys city are automaticcaly upgraded when developing skill (or the price of upgrading unit is laugh). Some other turns lasted, infantry appeared in enemy's stack. My theory - on immortal level all fields produce max commerce or even more. So farm produce 4 food and probably 6 commerce. That's why destroing ennemys improvment doesn't strike his economy.
In about 2020 started developing Future Tech, and the 2nd nation declared war on me. It was small problem, cause I just started creating an army. It was to predict, cause 7 turns earlier he turned to Vassalage, but I just don't like to stop creating city's important buildings at half. It strikes the harmony and beauty of the game. I don't like reloads too. Permanent reloads is for me just an abstraction, but I could try this way finally. First round - enemy took 1 city. I was signed Defensive Pact with one smaller (but more developed of course :) ) civilization so I thought, I take a try. Addopted Police State, Nationhood and Theocracy. But at my anarchy time another AI player declared war on me. Said, don't like reload so retired.

No some comments. Some wise words .... maybe :/

To win the game on these conditions, max surface is required. Maybe avoiding producing workers at the early beggining is a good strategy. Max expansion.
Another thing and probably my mistake. Any war which you don't take part in, is your loss. In any war there is some weak and some strong. Take the strong part and take some cities. In my game I resigned to take part in some wars, but it would be a long disstance war. On my hardware it demands a lot of patience. However one or tho cities on the other side of the world could be useful. They are of course to lose, but they can attract some enemy forces (depends on enemy location).
Don't neglect civics like: Free spech and pacifism. First one is important to take cultural domination over rivals territory and even to take his cities. And don't be afraid of building towns near to enemy teriitory or even in uncomfortable location. I found one city like that, constructed Hermitage and set some great artist in a city. My culture became fast influencial, and was close to take two rivals cities. In the beggining of the game setting culture bomb (great work) gives good results. However there is a problem to create fast a great artist without philosofical civ or pacifism civic.
I don't understand why AI don't constract Oxford University. Is it a bug? However the fact gives us an adventage. Possibly constructing OU in a capital and choosing Beaurocracy is a good choice. In my case the capital produced over 400 points of science. If there wouldn't be any cities near to the capital, surely more. Could make the space for the capital manually, but I was too lazy. And sometimes it demands more import.
Grrrenadiers. The worst mistake i made is achieving Chemistry. Grenadiers are twice or triple expensive as pretorian an they are are worse city-conquerors. Their promotions are defence-based unfortunately. An there is some sort of joke, that I can't build pretorians (my familiar unit) after developing chemistry. I have a lot of problems to save my legionaries in capturing cities process. They have to attack as last. After 6 cattapults and 5 grenadiers. An they won. But same results would give the same count of base-experianced legionaries over grenadiers.
I'm a bit tired in writing this post. I'm not English unfortunately. The last thing ... In No technologie trading option conducting diplomacy is much more difficult. When this option is disabled, technologie exchange is once ... efficient, second ... improves relations with the second part, and third ... is very often so improved relation points don't fall. This gives you quite big adventage. However there is lack of time to build soldiers cause the technologie developing is rapid (my previous post ... but maybe I did somothing wrong).

And the question. Have any one of brave warriors a list of Future technologie features? How mant futere technologies are in civ4? And the features perhaps? I would aprreciate any help :).

Still learning ...
 
I played several games but could not finish plenty of them, just like Shigga, due to a myriad of reasons ( boredom, knowing I would lose, etc).

Anyway my best win was a Cultural victory on Prince, Standard Continents with Gandhi in 1957. I definitely need to improve my game, and its costing me many sleepless nights. But thats because I sleep in the day. :rockon:

(I know, I know, I am an anti-social weirdo)
 
strangedays said:
2nd game - Noble - won relatively easy Space Victory
3rd game - Noble - Way ahead in score but wanted to win other than by space victory, so did not build spaceship and lost to Asoka. May have to turn space victory off, its a dull way to win.

-strangedays-

I agree, SPACE RACE is somehow dull, but I generally don't disable it, because a dull way to win is still a way to win. In fact, it kinda infuriates me to know that I have space competitors, so what I do instead: I try to destroy their ship.
Example: I nearly complete a spaceship without ever launching it, cause, as we agree it's too much of a dull way to win. However, I try to anticipate on any space candidate and prepare a massive invasion on that player, starting just when he's nearly finished building it. The aim of course is to destroy it by taking the capital, preferrably just before he finishes it. Somtimes of course there are two or more space competitors...which is kinda wicked, but that's the game isn't it?
Once I did this to the English, which shared an island with their friends the mongols. Well...and I didn't manage to destryo their spaceship because the mongols managed to anticipate my attack on their friends...they probably saw all my ships and transports moving towards London :) so they sneak-attakced me blrilliantly on a weak point of mine..
Conclusion: space race adds some spice in the game, especially with good AI.
 
i won on imorrtal, and boy it was hard, but the game i wanted to report was a diety game, and i was playing (i was very tired when i started it, and i did diety by accident as well) with like 20 other civs (well alot of civs... maybe not 20) and the way to win is to get a permanant alliancne with some late UU cultures (america, germany) and get them to declare war on someone when they get their UU, because then thier UU basically paves the way. Or just do what i did, allie rooseveltand build a spaceship while they give all the other spaceship aspiring people (ASOKA, GANDHI THAT MEANS YOU) a good kick in the pants to screw up their Spaceship buildings... The Only Reason I didnt win is because the english, who i had known for the whole game,(and embrassingly, gave into their every wish so they wouldnt run me over with their far superior military) and they were friendly with me too, attacked america (and won, With the help of a late nazi incursion[the americans had discovered islam]) AND THEN THEY ATTACKED ME, and i lost my last city right before it finished the last spaceship part i had to build (casing, 1 turn LEFT) grr... i have started a new game, same settings... and might win (i took out monte, tokugawa, bismarck, and Elizabeth in the first 2000 years, they were all neighbours of my small civ... sweet revenge):goodjob: and then i did the same permannent ally with washington instead, and he took out Asoka in the early game as well (YES :goodjob: )
 
abbamouse said:
I can't have fun on difficulties over Noble because I know the AI is "cheating."

Wow! I don't believe this. They have just made an unbeatable AI opponent in chess, and you are complaining because an evenly matched opponent isn't enough of a challenge for you. It will be years before they can make a flawless AI in a game with as many variables as civ iv!

But staying on topic, two prince wins, ad a bunch on noble.
 
Hey everyone!

First-time poster, long-time player...

I started out Civ IV on warlord and just slayed everyone. I actually lost the first game because I wasn't paying attention to Mali's progress in the space race. I almost caught up but they were down to a cockpit and like 3 thrusters by the time I engaged them on it. At the time I lost I think my score was like 2.5 times their score. I was Incan in that game.

Then I just crushed the second time as the Japanese.

Now I'm playing as the Russians (Peter) on Noble. This is my second real effort on Noble. The first time I was stuck in last place, now I'm hanging out in the middle, though if I can perfect my strategy in this seige of a Roman city, take it, and end the war, I'll probably seal my spot in third...

A win is unlikely, but I'm starting to get real comfortable with the game, so maybe next time I'll clean up.

Glad to see this game return to the level of Civ II glory!
 
:) So far I have won once at Noble level by score. I am attempting to
win on Prince level but I am 0 for 2 so far.
 
I won my first Cultural Victory today and it was quite fun. 1840 I beleive. ?Seems to me this victory condition gets much harder with tougher difficulties than the others. Whats the toughest difficulty any one has ever pulled off the Culture victory?
 
I've won twice on Immortal, standard map, continents, epic speed. One Quechua rush and one Immortal rush. The Immortal one ended with space race victory, Quechua with a Domination victory.

I'm more proud of my Monarch, standard map, continents, epic, OCC victory though. Space race victory, won by a hair.
 
I have just won my frist Prince victory by space race.
Space victory is the easiest I agree on that but it's
not dull since it almost means that you are most advenced.


If you take the capital of a civilization do you destroy their all
spaceship parts?
 
I have played about half-a-dozen times and always on monarch till I could finally beat them all, win by Diplomatic but Dominance was just around the corner. For Monarch the best strategy to follow, at least in my prespective, is to make you best friends with the all powerfull (religion etc..) and them go after the tiny guys and just rob their lands. In the end try to build UN first and you will be elected with ease.
I'm now trying Emperor, and boy, AI is going wild now. Cheating is outreagous. I have seen 3 Archers defending an enemy city and the game was just getting started. Closest AI already had workers, mines built, farms, 3 cities, many troops when I was just yet struggling to dangle barbarions on founding my second city.
After you can call your tiny civilization a kingdom all hell will eventually break loose and your neighbors will just want to assalt you like wild dogs.
So in conclusion I find the leep from Monarch beyond to be the ground for masoquism playing. Eventually anyone must save&load often if to achieve something. I will eventually give it another shot, but my personal opinion is that I find Emperor difficulty (and beyond) to be just a pure waste of time.
 
jafink said:
Wow! I don't believe this. They have just made an unbeatable AI opponent in chess, and you are complaining because an evenly matched opponent isn't enough of a challenge for you. It will be years before they can make a flawless AI in a game with as many variables as civ iv!

But staying on topic, two prince wins, ad a bunch on noble.
It's not that the AI is flawless, it's that the AI is unbeatable. On deity the AI develops things much faster than any human player can. Programming a FLAWLESS AI in an environment with the complexity of Civilization 4 would be a miracle of an achievement for programmers.
 
I beat the game on Prince a few days ago (spacerace)...
 
For What it's worth, Civ4 seems easier to win, whichever way you go, than Civ3 on the middling levels - I mean before the AI "cheats".

Once I worked my way around the game Noble seemed the most fun, mixing and matching game speed/continent size/opponents.

Lower levels = boredom, higher levels you have to rush, although maybe I'm too much the novice to win convincingly at Prince and higher!!
 
NewportHarry said:
Whats the toughest difficulty any one has ever pulled off the Culture victory?

For me, Prince. Roman, standard map, pangaea, 16 civs, 199x (space race disabled). Wasn't planned, but it was my only option late in the game. Although I built strong army, don't think I could take any of 11 civs left because of alliances, so I would trigger more than one civ by declaring war.

At the beginning, found city, make warrior, make worker, bronze working, chop-rushed worker-settler-worker-settler, iron working, chop-rushed 8 pretorians, crushed Khublai & Saladin, kept capitols only. Went fore tile improving techs and then straight for Christianity. Few turns later, I hit Tokugawa, kept 2 cities. With 7 cities acquired, started to build an empire. Chop-rushed Pyramids & Hanging Gardens. Got christianity, started sending missionaries and building temples and such. West from me, made friends with Mao & Hatshepsut (3-4 cities each), south was Isabella (5 cities, she was blocking further expansion), west were all other civs (3-4 cities each, fighting constantly). Confucianism and hinduism spreaded from other civs. More culture for me. Then, Isabella goes hostile. Ill decision, since her defense was made of longbowmen and I just acquired cavalry. I spearheaded to Madrid (holy city), almost instantly splitting her empire. Lost half of cavalry in the process, but almost half of her army was stationed in Madrid, rest of the cities were no problem. Acquired budhism. Now I pushed sciense all the way, in all cities. Gained tech lead in about 1550 AD. Judaism spreaded. More culture buildings were spawned. After getting steel & artillery, I loosened on science, started pushing culture little more. By 1900 AD, culture slider went to the max, Rome was doing about 900 per turn, Antium about 700 and Cumae 600. Problem was generating Great Artists. Romans are definetly not good for that, I was spawnig Engineers and Scientist like crazy. Not bad, since I picked majority of wonders and built academies. Louis had 2 cities left, on my west border, they flipped sometimes after 1950 AD. Finally, I managed to get 2 Artists to culture bomb Cumae to become legendary. Rome was at 65,000 culture points and Antium at 55,000.

I think that pangea+lots of civs is ideal playground for culture victory because all other civs would have like 3-4 cities, but it's necessary to get at least 5-6 cities early on to build on economy. And religions spread easily. Next time, I'll try Asoka or Gandhi, those fast workers really make a huge difference early on.
 
No big deal finished the game vs 3 diety. Played a few hours on noble, to easy, switched to diety, then after 3 games on diety i won on domination. Had to load a few times but not to many. Check the save game just click end turn and u will see. Questions can allways be sended to my email, hope you enjoy the savegame!

No cheap rush tricks, played out at year 2272, pure skill

hamidboumaaza@hotmail.com
 
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