Moth Bones
Chieftain
- Joined
- Mar 17, 2010
- Messages
- 51
Given that C2C places demands on a computer that outstrip any other Civ4 mod I know of, it strikes me that a thread on the likely hardware requirements for given settings is a reasonable idea, especially as a mod with tons of stuff tends to bring out the 'maximum settings!' beast (at least for me).
I'm still feeling my way here - currently playing v24 on a Huge Perfectworld2f map at Eternity speed, starting with 7 AIs but with barbs able to become civs so I think there are at least 24 out there by now. Medium graphics settings. I don't expect to reach the modern era, but I'm about to hit the medieval (c. 300 BC) and things are pretty OK so far; I've had the odd freeze when I go to next turn but so far reloading the game has sorted them.
A noteworthy feature of my game is that I'm marooned on a small-medium island (7 cities working 90% of the land) and have made no contact with any other civs. I have virtually no military running around. I'm guessing these factors make it a fair bit easier on my computer.
PC specs - triple core 2.8GHz with 4 GB RAM, Vista Home Premium (64-bit), NVIDIA 9800 GT graphics card.
I'm still feeling my way here - currently playing v24 on a Huge Perfectworld2f map at Eternity speed, starting with 7 AIs but with barbs able to become civs so I think there are at least 24 out there by now. Medium graphics settings. I don't expect to reach the modern era, but I'm about to hit the medieval (c. 300 BC) and things are pretty OK so far; I've had the odd freeze when I go to next turn but so far reloading the game has sorted them.
A noteworthy feature of my game is that I'm marooned on a small-medium island (7 cities working 90% of the land) and have made no contact with any other civs. I have virtually no military running around. I'm guessing these factors make it a fair bit easier on my computer.
PC specs - triple core 2.8GHz with 4 GB RAM, Vista Home Premium (64-bit), NVIDIA 9800 GT graphics card.