cazaderonus
Actual Dad.
- Joined
- Oct 24, 2014
- Messages
- 640
Thanks for putting this together! I've seen the 34 food resources but didn't know deer was 47 hammers.
Harvesting food early in the game, or early in a city's life, is probably going to make sense as a growth-kicker. You'll be able to work more hammers sooner as a result of more population, assuming you can get 2 points of population out of the harvest.
I'd only harvest hammers if I was racing for a wonder like stonehenge. I'm on the fence about copper. Obviously, we'll have to see all the final numbers to decide. Cool little mechanic.
Yeah it is indeed. If you check my previou posts you'll see that 34 food wont get you 2 pop. Going from 1 to 3 seems to require 66 foods . Still, it means that with a +3 food city (and more as you get pop 2 quickly), you can reach pop 3 before T10 if you prioritize the builder required to harvest. A goodie hut on top of that might even push you quickly to size 4.
As for the hammers, 47 from a deer (couldnt catch a stone harvest yield but it should be similar) is huge. especially considering that early wonders cost around 140/150ish hammers (hanging garden is 120 on quick) so it's 1/3 of the wonder rushed with that mecanic. Might be a very useful trick to secure a key wonder like stonehenge on deity.
the gold from copper seems a lot less interesting i would agree there. Considering how gold seemed to be largely available in the LPs we've seen so far. Though it s still very possible that many numbers will change till release.