Ed O'War
King
I noticed with some of the Civs in my scenario that when you build a unit that costs population (such as a worker), if the unit is finished in the same turn that the city increases in population, the game crashes (something like "Civ3 has caused an error in civilization3.exe"). It doesn't appear to happen with all of the civs, just a few of them. Also, I notice these same civs usually don't build new cities or expand...they just sit there like a bump on a log. Am I missing something? Any help would be appreciated.