Has Civ 4 lost the plot?

I think people are just getting their panties in a twist for no reason. In fact, I can't play any other Civ game - Civ IV spoiled me.

I don't view the civics or promotion system as micromanagement just ways to customize your government and units. The Civics system is a wonderful change, actually - in reality, it's not always Republic or Democracy. The UK is a constitutional monarchy and the US is an offshoot of a Republic system.

I can't stand playing Civ II especially. This is the game where the AI is entirely stupid. Hell, there's a page in Civfanatics telling about the blunders of the AI. Also does anyone really thing Zone of Control was a good idea from a gameplay point of view? I can't count the many times I had units stuck just because of another country putting their grubby units near mine.

And Civ III - I can't remember anything about Civ III. In any PC game, that's a bad, bad, bad thing.
 
Two bowmen stand under a tree of a forest for more than 500 years.
Suddenly one of them said:" How does it come that you defend forests 20 % better than me? We stand under the same army command and I watch you now for more than 500 years. This is completely stupid"!

Well, the timeline in every Civilization game is pretty much unrealistic (50 years to move across a tile). And one bowman defends forests 20% them the other, because the first one had actually been in a fight. You can apply the same story for every Civilization game, just change "Defend forests better" to "Gained veteran status anf fights 20% better in every kind if terrain".
 
You can apply the same story for every Civilization game, just change "Defend forests better" to "Gained veteran status anf fights 20% better in every kind if terrain".

The whole promtion system was never fake before. You face combat you learn from it. You become more 'live' when faced with drama. Your going all out. Call it developing vet or elite skills but 'being there' does give you expirence over the others and also better odds for making it out alive.
-Still over time especially in certain eras, you see enough action and no matter how talented a death bringer you've become, chances are your put in spot where your can't help but die. Civ3 rep'ed that unfortunate truth of war nicly. You could never get 'almost' invincible from a sleave of boyscout badges.

Skip to Civ4 The general blows the whistle, "alright men over the top!. Never fear ! 'Those first strike badges youve earned will hold off the hail of bullets till your face to face in the trenchs
 
Well, the timeline in every Civilization game is pretty much unrealistic (50 years to move across a tile). And one bowman defends forests 20% them the other, because the first one had actually been in a fight. You can apply the same story for every Civilization game, just change "Defend forests better" to "Gained veteran status anf fights 20% better in every kind if terrain".

Lone Wolf, I agree, that this is completely unrealistic for epic games (that´s why I did write this little story). The problem is, that Civ IV in great style enlarged these unrealistic parts for epic games (veteran until the end of all time) of all versions of civ. :sad: In former versions of civ (for example Civ 3), the units lost their elite status when upgrading. As upgrading was only possible in cities that contain barracks and even a new created unit in a city with barracks received the "veteran status", this was somewhat acceptable. The promotion system in the epic game of Civ 4 (with gaining a lot of additional boni until the end of all times) for me isn´t acceptable any more (this could be different in special scenarios).
 
Yeah, that City Raider Grenadires loophole. And even a Cho-Ko-Nu with Drill 4 still loses to advanced units, so I have no idea what T. A. Jones is talking about. Someone cares me to enlight what are the principal difference between Elite status and Combat4 status?
 
I civ II is better than civ III and about the same as civ IV. civ IV can get more boring, but the fact that there are so many tactics to choose from compared to civ II can make it more interesting. The thing I miss the most is the events.txt from civ II. If civ IV has python and XML mod capabilities but to some this is too hard. Civ II has the rules.txt and events.txt, which is alot easier to use, usually requires less troubleshooting and allows events to happen better. e.g. If turn = 13 then givetech to this civ. Another thing I miss from civ 2 are the ability to make trading empires. (Sure you couldn't trade resources but you could have caravans) Lastly In civ II for me there can be 4 kinds of civ - militaristic, expansive, builder and trader. In civ IV we have militaristic and builder. (Because whether a civ is a trader depends on resources not building trade routes with caravans, and you can't expand too much because then you get no tech and get overwhelmed by better units.)
 
I tried Civilization 4 for a while when it first came out.During the rare periods when the game actually worked, the game was totally boring and sucked. I stopped playing it after a few weeks or so. Honestly, I found playing old SNES Roms, and ancient games like Planescape: Torment ten times more fun.

I thought recently thought "Hey, Maybe I was just being an arsehole because the game didn't work out of the box.". So I reinstalled it and tried it again.

No, I was right the first time. The game is boring,repetitive and pointless. It's like Civilization 3, with "3D" graphics that aren't very good combined with a mod than has too many wonders and useless features(Religion being one). I cannot honestly conceive that people find this game fun.

Every time I see a thread with "Civilization 4: The best game of the century" or reviews that give a 95%+ rating, I feel like giving the entire universe a kick in the groin.

P.S If you want me to list the numerous failings of Civilization IV, just say so as I really can't be bothered at the moment. I will list a comprehensive list, when I get back.
 
Did you try playing it on a quicker speed, with smaller maps, with max opponents. Makes things interesting quicker, with more advanced techs and wars possible
 
It's like Civilization 3, with "3D" graphics

Some people say that that game is not like Civ3 and that's why it sucks. Some people say it is like Civ3 and that's why it sucks. Really...
 
No, I was right the first time. The game is boring,repetitive and pointless. It's like Civilization 3, with "3D" graphics that aren't very good combined with a mod than has too many wonders and useless features(Religion being one). I cannot honestly conceive that people find this game fun.

You don't like Civ IV, and you think Civ IV is like Civ3, so I assume you don't like that either. So...





...WHAT THE HELL ARE YOU DOING ON A CIV FANATICS FORUM?
 
Perhaps he likes Civ2 and Civ1 :) I confess I still play Civ1 sometimes...
 
It encourages a diverse army. But in my opinion it is not needed. I mean okay, I boost my units city attack but my opponet has a boost in city defense so what is the point?

I like unit specific bonuses though.

I actually like promotions and specific bonuses against certain types of units. It encourages a diversive army. And I always remember the details of these features easily. :)

What I don't like in Civ4 combat, is the fact that, unless fighting really obsolete units, artillery is a MUST - unless the opponent's Longbows, combined with the cultural defence and terrain bonuses, will eat your Riflemen for dinner.
 
Long time player(from CIV I-now)
Been reading posts for A LONG TIME!! I never post for the reason that usally my ideas are already posed and I hate to beat a dead horse.. but

IMO
CivIV was a step foward and back in many ways. For starters the non military aspect of the game ROCKS.. its fun and more real... I still hate that a city of millions can only build 1 thing at a time.. and that a city can onlt have 1 factory..ect... i would like to have an industrial area.. a farming area..ect... if a city had 5 factories it could build 5 things at1 time.. it would have to rely on farming towns to feed its ppl..

The "war" part of the game need some work.. I haven't seen much on the new expansion.. but the lack of Leaders and armies sucks!! I like the idea of add abilites to your units after you win a battle and get so much XP. I wish we could have civ III combat system with the civIV added abilites added in.
 
The game is boring,repetitive and pointless. It's like Civilization 3, with "3D" graphics that aren't very good
I agree with you. I don't see a whole huge improvement over 3. Although I laughed when I first read the bolded statement. Because I agree with you and know exactly what you are talking about but on this board - them's fightin' words. :lol: ;)
Most people who like 4 think 3 is the ultimate low in Firaxis's existance, blah blah, blah. Not everyone, mind you, but alot of people. But these people that do would honestly rank CTP over Civ 3. (Which I liked CTP as well but not more than 3. My good fortune is that while I held issues with parts of 3, and Firaxis's undetermined will to try and dig in and really pull the game out that it held potential to be - I liked it.

combined with a mod than has too many wonders and useless features(Religion being one).
Thank you. I still to this day have no idea how such an imbalanced and worthless feature can be some one's "favorite addition to the game". I can't stand the addition of religion. It isn't that I don't want religion in the game, its just that its system is so imbalanced and screwy it isn't worth it.

Every time I see a thread with "Civilization 4: The best game of the century" or reviews that give a 95%+ rating, I feel like giving the entire universe a kick in the groin.
I feel the same way about the reviews for this game. Not that it's a bad game, but a 95% rating it aint there. MAYBE with Beyond the Sword. But even then in order to really get a 95% they would have to address many imbalances in the game and so forth. I would rate C4W at about a 65-70% score, personally. Basic Civ 4 (Vanilla) would rate at about a 60-65%.

P.S If you want me to list the numerous failings of Civilization IV, just say so as I really can't be bothered at the moment. I will list a comprehensive list, when I get back.
I do. I think it would be interesting.

Lonewolf said:
Someone cares me to enlight what are the principal difference between Elite status and Combat4 status?
If that's a serious question, COmbat 4 really depends on the unit. To a warrior, it means 2.8:strength: instead of 2:strength:. To a Modern Armor it is the difference of 40:strength: and 56:strength: SO combat on some units (early units IMO is almost not worth it until you are at least pulling out a .8-1.0 Strength per Combat promo.

Desert fox said:
CivIV was a step foward and back in many ways. For starters the non military aspect of the game ROCKS.. its fun and more real... I still hate that a city of millions can only build 1 thing at a time.. and that a city can onlt have 1 factory..ect... i would like to have an industrial area.. a farming area..ect... if a city had 5 factories it could build 5 things at1 time.. it would have to rely on farming towns to feed its ppl..
That idea is pretty cool. However, there should be alimit as to how many "factories" or "production stations" a city could have based off population. For instance a city with a population of 1-3 could only build 1 thing at a time. Population 4-7 be able to build 2 things at once. 8-12 - 3 things, etc.
But rather than have them have to "build" a factory, the ability to do so be granted to the city at the population increase. Additionally, there should be a cut-off point at like 5 things at once. So a city at say 30+ population gets to build 5 things. Having a 60 population city shouldn't be allowed 8 things IMO.

You may also check out Dale's Combat Mod for the Civ 3 warfare in 4.

DNK said:
If civ4 has reduced epic empire building, I think it's for the best. Reality generally contradicts the idea that you can sustain such large empires over time, unless you're conquering large swathes of near-empty land that few others would actually want, or that is full of vastly technologically inferior natives that you effectively slaughter (which is also a bit too easy in civ4, as conquering a city and then razing it in a turn is all that's necessary, instead of actually having to raze the populations in every square of that civ's culture, which should also significantly weaken the razing units).

Basically, the ease with which conquest can happen and conquered cities retained beyond a civ's "natural" borders is ridiculous, imo. At the very least it should take large amounts of resources to retain such outliers (other than a few units and some upkeep money).
Your first paragraph has me thinking of being able to conquer a city and turn it into a 'colony' rather than a city you control. It would be cool if when you took a city you could have the option to colonize it, raze it, or conquer it. If colonized, it would basically act as a vassal maybe along side any other 'colonies' you have taken. Only it would have to be distinguishable between vassals and colonies.
This would be an interesting way to bring in civil wars IMO. As colonies would require more military presence to keep them content but it would pay off due to distance maintenance.
But it would also help some if 1 access to a resource didn't supply every city you control and instead they came with quantities. But these ideas aren't really new. More like a collaberation. (sp?) But basically, then you would have to worry abbout being able to provide enough happiness luxuries for every city you control, including colonies.

Also, cities should be able to flip to "barbarian" or back to the previous civ (even if it's been destroyed) much easier, thereby requiring more units to keep control. It's sort of silly that a million+ pop city can be controlled by a unit that can be constructed from a 1,000 pop city, even if that city happened to be the capital of an enemy empire that you just rolled through a few years prior.

Units in general seem to be just too easy to make and maintain.
I would love if they took this into more depth myself. The military aspect in civ has always been very simplistic. I would love for it to require time and effort to raze 'culture' out of lands you have conquered. As well as razing the cities themselves.

dagriggstar said:
Lastly In civ II for me there can be 4 kinds of civ - militaristic, expansive, builder and trader. In civ IV we have militaristic and builder. (Because whether a civ is a trader depends on resources not building trade routes with caravans, and you can't expand too much because then you get no tech and get overwhelmed by better units.)
Actually, you can expand in Civ 4... but it is mostly going to have to be through conquest. (Even on Huge maps) It is also possible to lead in tech and power as you do it but you will sacrifice culture mostly to get those two. Or you can lead in tech and culture but sacrifice military. (Kinda dangerous to that though) That part I don't mind.
I really do miss the 'trader' feature that you mention though. The part of this game that is missing IMO is economy. It is more present than it was in 3 but that isn't saying much. 2's economic model blows 4 out of the water. Sure, it was more tedious but it payed off. 4's is so hands off that trying to get a good idea of what you need to do to get a handle on your economy is almost invisible... or all but invisible. I have been wanting to come up with a way to tinker with the economic system on 4 but only have half an idea really I got from someone on these boards. I don't want to bring caravans back, but I do want more interactive trade relations/routes. In the end, I want the trait "Financial" to linked more to a better trade system than a land based one.
 
Just for King Flevance,

My listing of the failings of Civ4 Vanilla. Take note: A game in Vanilla mode should be fun. Yes, Mods can make it more fun, but vanilla should be fun. A game that needs mods to make it playable is a joke.

I will also put some suggestions in, so I won't be a completely negative arsehole.

1)War is made boring. I loved the old blitzkriegs I used to do with tanks, or a horde of knights etc. The defensive power of cities, makes taking many cities to be bogged down in a series of boring sieges. No Mongol horde or tank divisions sweeping armies and nations away. Just boredom. War became an enormous chore. Imagine that. Only Civilization IV could accomplish that mind boggling feat in a computer game.

2)Using suicide catapults is stupid. There is no excuse for it. On a side note, I know artillery was too powerful in Civ 3, I was hoping for artillery duels like Alpha Centauri. Being able to use defensive artillery would have been a simple solution to the artillery problem. Or even linking how many artillery max you can have to how much infantry you have. Lets say you can only build 1 artillery for every 3 or 4 infantry units. Instead we had to have difficult to take cities, suicide catapults and pointlessness. Firaxis didn't even have to think, they could have just used an old idea from Alpha Centauri. But no, we got this crappy system.

3) Religion is absolutely pointless. It is such a worthless feature. In this game founding as many religions is actually better for you, when in reality it caused civil wars, wars (Crusades,Jihads etc.) inquisitions etc. Having each religion as a technology was a bad idea. It really brings next to nothing to the game.

Perhaps taking it completely out of the players control would have been more interesting, letting a religion spring up somewhere randomly and spread along trade routes etc. A player could perhaps convert or fight/persecute the new religion etc.

Another option would have been allowing a technology like "polytheism" to be researched, after which you could design your own religion (this is handy as no real life religion would be offended). You could have the options like the government options. Fundamentalism or Pacifism etc. I would call mine "Douchebagism"

Anything rather than its current state of pointlessness.

4) National politics I was hoping would get a major upgrade. Instead it stayed more or less the same.Yawn...BORING. I was hoping for great rebellions from conquered nations or breakaway nations(Like how America came about). Even real civil wars, imagine showdowns between monarchists and parliamentarians or between republicans and fascists. You would choose a faction and fight it out. For Christs sake, even Civ 2 had something remotely resembling this.

5. Unit badges. They simply annoy me. The system Civ 3 had was better. It was streamlined and simple. Having specialist units is really quite annoying. I know people here rave about upgrading these units into specialist units they use. I really can't see the point. It's a rather worthless RPG feature put into the game. I find it boring to figure out what type of specialists that I need. When I train a infantry unit, I want a all round infantry squad. Having to bloody upgrade each unit when they get experience is boring and repetitive.

It would have been better just to have extra units in the game that were specialist units. Like Alpine troops for the mountains etc.

Another option might have been just to be to choose the length of the training time for troops. Lets say a unit that takes 1 turn is at conscript level, 2 turns is regular, 3 is veteran and 5 is elite. (Numbers vary for unit type, you get the picture).

(*). Tying troops to population would have been a nice strategic point. Lets say your army of around 50,000 men get massacred, your city would lose 50,000 people,a lot of cash and the people of that city would get demoralized.

Lets say a nomadic civilization would be able to put more men into the field in regards to their population base than a 'civilized nation'(which is generally historically true), however a civilized nation would get more trade as they are settled down. A militaristic nation would be able to put more men/population into the field etc. The differences between nations would have been greater. A real clash in the game between varying civilizations could have occurred.

Then again the military aspect of this game sucks, so there is not much point anyway.

6) Wonders have become numerous and pointless. They used to be turning points in the game.

I have to go now, be back later to finish the rest. Sorry for any typos, Will fix later.

* A pure suggestion not related to a weakness of Civ 4.

Oh by the way:
chopstyx
"...WHAT THE HELL ARE YOU DOING ON A CIV FANATICS FORUM?"

I like Alhpa Centauri, and Civilization 3 is not bad. Not a great leap, but not horrible. Better than Civlization IV, which takes the worst parts of Civ 3 and combines them with even worse newer ideas (Like religion) and produces the one of the most overrated games in recent times.

I wasn't aware that you had to be a fanboy to post on this forum. I apologize, I will promptly start masturbating over Civilization IV. I will even write a glowing review giving it a 145%, even though it didn't work on my computer (which far surpasses the requirements) for a while and crashed continually when it did. I hope that is sufficient for you chopstyx.
 
bobalot, I would say you pretty much nailed it...excellent analysis with good points really :goodjob:
 
I agree on suicide cats. I've been raising the issue of reality in regards to the bombardment units for a while now. Why is it they can bombard city defenses from a square away, but not enemy units? The idea of actually assaulting with such a ranged unit is ridiculous. They are overpowered, and that's all there is to it.

I also agree on 4. There is almost no internal dimension to the politics in the game, and it is one of the weakest points in this (and most) grand strategy games.

I'm not sure I agree on religions, though. Your one point about not founding a religion because it can cause a war is true, actually. I regularly don't covert to a religion I've founded to prevent heavy diplo penalties and potential war.

Otherwise, I think they've been a boon to the establishment, which has abused them for legitimacy and domestic control. I think they've modeled the civics and bonuses for the religions well, and they give further diplomatic and economic dimensions to the game. Sure, I can completely ignore religions (as I used to do) and the game works out fine despite this, but really proselytizing and converting others properly can make or break some games, especially considering the religious leaders. It's an "optional" feature, imo, but not one that's useless.

I do agree that having competing religions should create more strife in a city. There should be some way to remove religions from cities, and penalties for competing religions, especially if you're near the border of a civ with one of the other religions in the city. Something like that...
 
After having at leat 100 Hours experience on each and every civ game, i can declare with affirmity that Civ4 is the absolute crowning achievement of the series. It combines ALL ASPECTS of the now 'hotly debated' content. You can declare a war every five minutes if it takes to your liking! But you can also be a cultural powerhouse, full oif peace-loving people! The diversity of options and stunning graphics are completly compelling to me. No it has not strayed at all, I do declare! NOT AT ALL. :mad:
 
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