Has gaming turned a corner?

Was it Destiny that xp-throttled players and lied about it? That was also really bad.

Yes, Bungie did that. Shadow of War (a single player game might i add) recently removed their loot chests/market place in a patch. The reason they gave is that they wanted to showcase the nemesis system off to its fullest potential. Which when you think about it, actually reads "the system was intentionally rigged, to make the game grindy, in order to encourage additional purchases of loot chests".

I find it amusing actually that as Belgium has outlawed loot boxes, publishers have come up with some creative ideas about how to bypass it. A recent example is in Apex legends. And instead of loot chests with randomised loot, you instead get dust. You can then buy what you want cosmetically with said dust. And gamers are now hacking their versions to change the region so that they show as Belgian players. So instead of getting a load of randomised crap, they can instead just purchase what they want. This just underlines the point that loot boxes and randomised chance is there to serve the publishers greedy want. And there really is no depths to which they might sink in order to get more and more money. Its capitalism at its most egregious. And its sickening!
 
Yet people keep buying it, just like they keep pre-ordering games that still aren't finished a year after they get officially "released". I'm not sure to what extent we should protect people from themselves.
 
Whilst i have a modicum of sympathy for that view, my sympathy is stopped short when this rubbish is foisted on kids. In the UK at least, more kids gamble now than smoking and drinking COMBINED. Thats a very sad statistic. And one essentially groomed via online gaming.
 
Whilst i have a modicum of sympathy for that view, my sympathy is stopped short when this rubbish is foisted on kids. In the UK at least, more kids gamble now than smoking and drinking COMBINED. Thats a very sad statistic. And one essentially groomed via online gaming.

Yeah, for loot boxes I'm inclined to agree. They annoy me anyway so maybe I'm biased, but it certainly does seem to be a way to allow children to gamble and makes other forms of game censorship seem arbitrary/insincere.

Usually when politicians and censors say "think of the children" they themselves aren't, it's just a convenient way to push some form of control they want on adults. When actual children get fleeced this way most countries/platforms won't bat an eye, especially if the $$$ are coming in.

Ever since EA implemented the "Madden Ultimate Team" thing where you can purchase electronic cards with real money and has lied about what player attributes on those cards do I've become more aware of this issue and hold companies practicing it in disdain. I wonder if a lawsuit against them would stick; they have provably misrepresented the value of the cards they're selling.
 
Ill link two videos - this has been gone over by many in the community. People like me (and i suggest you), and many others as well, only got annoyed at this when companies started targeting the minority of gamers who play the same games we play. Namely the whales - that 5% of the gaming community who have addictive tendencies and are essentially exploited for more cash - thats the only reason this **** exists. And in targeting that 5%, they cheapen the experience for 95% of their player base.

Ultimately this has been exported first from possibly sports titles, into mobile gaming, and now back to "elite gaming" - which is where the problem lies. And also the outrage. I think many gamers were ok with other markets being polluted by this bile - as theirs waas essentially ok. But when it started encroaching on their turf they got pissed.


 
Long bump but honestly the reason is the games keep getting more insanely expensive to produce because all the high level graphics/animation work is labor intensive, and no one wants to pony up $100 for a game. I mean game prices have barely budged in 20 years, n64 carts were $80 initially, really cus the cartridges were so expensive to produce, but still, ps1 games we're $50. Triple A games only recently started to debut at $60 while consoles have doubled or tripled in release price. So they have to make up that lost revenue somewhere, and it's more profitable to go after these whales. It's just like mobile gaming, candy crush model. Free game, make money off whales.
 
  • It's not actually necessary to push budgets to stupid levels just for graphics/animation work. Also, developers that over-invest in this while ignoring UI/playability/accuracy of advertising & in-game content should be held in disdain.
  • Dishonest practice generates bad will, and AAA have been caught in dishonest practices more than once lately (EA openly lying about stats in Madden, the Destiny hidden XP throttling come to mind as examples from earlier in this thread). They're not going to get any tears about how costly it is to make games while they're pulling this trash.
  • Free to play vs fee to pay (per Jim's preferred terminology) should be treated differently. The former has different expectations going in, and there's a reason Riot isn't despised like EA or Epic. Charging people for a free to play experience is garbage, I wish more people would treat it as such.
  • Milking whales has directly influenced the quality of games released based on that model.
  • If something in development is too expensive relative to returns don't do it. It's not like this is impossible; the indie game scene manages. Somehow AAA struggles with the same concept, even though they can physically do a lot more with better graphics and still be well within their larger budgets. I guess gaming isn't a hotbed area for competent project management though.
 
Seems as though the US senate (of all places) is about to propose a ban on loot boxes. With particular emphasis on games played by kids. Now it might not pass. But it just might. It just might. (crosses fingers and hopes that it passes)
 
Well, he specifically says that he wants to exclude loot boxes and pay to win mechanics from all games that could, or even potentially could, be played by kids:

"When a game is designed for kids, game developers shouldn’t be allowed to monetize addiction," said Hawley in a statement. "And when kids play games designed for adults, they should be walled off from compulsive microtransactions."

Of course, the ESA responded. And they said they look forward to discussions with the senator. Which translated means they will say that loot boxes are not gambling and here is some money to make it go away.
 
BBC said:
In-game spending should be regulated by gambling laws and so-called loot boxes banned entirely for children, MPs say.

The industry's UK trade body responded it would "review these recommendations with utmost seriousness".

But the committee of MPs had accused some of those who had given evidence of a "lack of honesty and transparency".

Free video games often encourage players to buy virtual loot boxes, which contain an unspecified amount of items to improve further game-play.

Some games have associated online marketplaces where players can trade or sell these items.

The Digital, Culture, Media and Sport Committee's inquiry into addictive and immersive technologies heard stories of young adults who had built up debts of thousands of pounds through spending in games. Jagex, the company behind online game RuneScape, admitted players could spend up to £1,000 a week or £5,000 a month.

But the MPs found the industry was reluctant to accept responsibility for intervening when a player was over-spending or even to put a figure on how much was too much.

And some had been "wilfully obtuse" in answering questions about game-play, which MPs needed to know in order to better understand how players engaged with games.

Without naming names, they said they had sometimes found it difficult to get full and clear answers from the gaming industry representatives who had appeared before them, in particular when it came to answering questions about what data they collected, how it was used and the psychology underpinning how games were designed.

"Social media platforms and online games makers are locked in a relentless battle to capture ever more of people's attention, time and money," Mr Collins said.

"Their business models are built on this but it's time for them to be more responsible in dealing with the harms these technologies can cause for some users."

In response Dr Jo Twist, the chief executive of UK Interactive Entertainment, said: ""The video games industry has always, and will continue to, put the welfare of players at the heart of what we do.

"The industry does not dispute that, for a minority, finding balance is a problem.

"This is why we are vocal in supporting efforts to increase digital literacy and work with schools and carers on education programmes."

But Mr Collins said the games industry should contribute financially towards independent research into the long-term effects of gaming.

"Gaming disorder based on excessive and addictive game-play has been recognised by the World Health Organization," he said.

"It's time for game companies to use the huge quantities of data they gather about their players to do more to proactively identify vulnerable gamers."

The MPs also called for both social media platforms and game-makers to establish effective age-verification tools.

Currently both rely on a honesty system and, as a result, there are large numbers of under-age users on social media and playing games.

_106856611_lootbox.gif


Loot boxes should not be sold to children and should instead be earned as rewards for game-play, the MPs said.

"Loot boxes are particularly lucrative for games companies but come at a high cost, particularly for problem gamblers, while exposing children to potential harm," Mr Collins said.

"Buying a loot box is playing a game of chance and it is high time the gambling laws caught up.

"We challenge the government to explain why loot boxes should be exempt from the Gambling Act."

There is growing international disquiet about loot boxes, with a US senator calling for them to be banned and the government of Belgium ruling they were in violation of gambling laws.

China has restricted the number of loot boxes players can open each day. Sweden is also investigating them.

Seems as though all those letters i wrote to my MP might have finally started paying a dividend. I believe the "dishonesty" of the industry is largely down to the EA executive - who claimed their Loot boxes were not called Loot boxes - they are surprise mechanics and not the same thing. This is all while the gaming industry has carried on pushing their casino style gambling into all their products - even ones rated as suitable for ages 3 and up. Quite how this monstrosity could ever be classified as suitable for ages 3 and up is frankly beyond me:


Slowly but surely though everything seems to be catching up to them. On a personal note, i would like to see Andrew Wilson in jail. Not just for the exploitation, but for crimes against entertainment :mad:
 
Back
Top Bottom