AntSou
Deity
- Joined
- Jun 8, 2019
- Messages
- 2,995
Speculation:
I think discussions about combos will be as present online as adjacencies and yield porn were in Civ 6, or probably more.
There will be the more historically, narrative driven approach, and then there will be the min-maxers looking for the holy grail of broken combinations.
Any tweak that Firaxis does to a Civ/Leader, or some other element of the game, or any new introduction of a leader or civ or mechanic, will have exponential implications in the entire gaming meta. Multiplayer discussions will be dominated by this feature. This at a time when Firaxis are reducing the time commitment required for multiplayer games might mean the online side of Civ 7 will have more engagement than it ever had, both in the number of gaming sessions and in the amount of online discussion regarding strategies.
This depends on other factors, but I'm excited about the potential of multiplayer in Civ 7, even though I never played much of it in previous civ games due to the time required.
I think discussions about combos will be as present online as adjacencies and yield porn were in Civ 6, or probably more.
There will be the more historically, narrative driven approach, and then there will be the min-maxers looking for the holy grail of broken combinations.
Any tweak that Firaxis does to a Civ/Leader, or some other element of the game, or any new introduction of a leader or civ or mechanic, will have exponential implications in the entire gaming meta. Multiplayer discussions will be dominated by this feature. This at a time when Firaxis are reducing the time commitment required for multiplayer games might mean the online side of Civ 7 will have more engagement than it ever had, both in the number of gaming sessions and in the amount of online discussion regarding strategies.
This depends on other factors, but I'm excited about the potential of multiplayer in Civ 7, even though I never played much of it in previous civ games due to the time required.