WarKirby
Arty person
I've played a few games as the Scions, and one of their most interesting mechanics, the haunted Lands, is disappointingly unlike the pedia entry. The abbreviation HL is used throughout this post. It means Haunted Lands, of course.
It implies there would be unique resources to be found there. Instead, haunted lands give +2
to the tile, which I would presume is meant to reflect increased commerce from trading such resources. However, I find this commerce bonus to be both overpowered, and boring.
I'd like to suggest adding some unique resources. Some of which could have a chance of spawning in HL tiles which don't already contain a resource. Others could transform existing resources which are not normally useful to the scions, like wheat, cows, rice, etc, since they don't eat, and have no issues with health after sorcery.
Adapted from the pedia entry:
Watchful Stones: Small intelligent stones which can be trained to keep an eye out for the enemy. Would give a small bonus to the city defence of all cities that have acess to it Say 5% or so.. And maybe a small chance (10-15% ) for asassin attacks to fail, and be intercepted by the strongest defender. Perhaps this bonus could stack with multiple sources. perhaps not.
Knowledgeable Darkness: Sentient darkness which is able to answer questions now and then. Would give a 5% research bonus in cities which have it.
Screaming Grain: would give a small commerce bonus, for the novelty ofit. Or would it be possible even, to trade to other players as normal grain, but instead have the opposite effect of lowering health. This resource would be transformed from wheat in HL.
Nightmare Brew: a resource created from breweries which have acess to screaming grain, could lower happiness instead of raising it. also give some commerce.
Stillborn Cattle: would provide commerce (instead of food and production) to the city that works it, and food to cities that have acess. Would not require a pasture on the tile. this would be transformed from normal cows
Honeywood: A delicious tasting luxury food, increases happiness. Not useable by scions, so good for export. Could possibly be created where HL claims a forest.
And an original idea of my own
Creeper Sap: A powerful, addictive narcotic, that brings ecstasy to the mind, even as it wastes away the body. Would give +1 happiness, and +1 unhealthiness.
Thoughts? extra ideas? maybe it would be good to reduce the natural commerce bonus to add such resources?
I just feel this would add much more to it than a bland +2
It implies there would be unique resources to be found there. Instead, haunted lands give +2

I'd like to suggest adding some unique resources. Some of which could have a chance of spawning in HL tiles which don't already contain a resource. Others could transform existing resources which are not normally useful to the scions, like wheat, cows, rice, etc, since they don't eat, and have no issues with health after sorcery.
Adapted from the pedia entry:
Watchful Stones: Small intelligent stones which can be trained to keep an eye out for the enemy. Would give a small bonus to the city defence of all cities that have acess to it Say 5% or so.. And maybe a small chance (10-15% ) for asassin attacks to fail, and be intercepted by the strongest defender. Perhaps this bonus could stack with multiple sources. perhaps not.
Knowledgeable Darkness: Sentient darkness which is able to answer questions now and then. Would give a 5% research bonus in cities which have it.
Screaming Grain: would give a small commerce bonus, for the novelty ofit. Or would it be possible even, to trade to other players as normal grain, but instead have the opposite effect of lowering health. This resource would be transformed from wheat in HL.
Nightmare Brew: a resource created from breweries which have acess to screaming grain, could lower happiness instead of raising it. also give some commerce.
Stillborn Cattle: would provide commerce (instead of food and production) to the city that works it, and food to cities that have acess. Would not require a pasture on the tile. this would be transformed from normal cows
Honeywood: A delicious tasting luxury food, increases happiness. Not useable by scions, so good for export. Could possibly be created where HL claims a forest.
And an original idea of my own
Creeper Sap: A powerful, addictive narcotic, that brings ecstasy to the mind, even as it wastes away the body. Would give +1 happiness, and +1 unhealthiness.
Thoughts? extra ideas? maybe it would be good to reduce the natural commerce bonus to add such resources?
I just feel this would add much more to it than a bland +2
