Re OneDreamer
".... not the newcomers that are more used to live with bugs and faulty products"
We are actually almost on the same hymn sheet. The user base is changing, and as was mentioned earlier re the games console - more users from that arena with the increase in PCs at home. The users come from a Consumer base or Consoles, in either case, they are not used to this hassle on release. Their mindset is different, they expect it to work out the box (given the usual caviat on a reasonable spec machine of course). In the same way as you did in your analogy.
Increasingly however, these people will be the Majority buyer - not the hard core (or even occasional) "gamer". If Marketing, Sales & Support dont adjust to this rapidly evolving model, they will catch a cold. This category of user, will not listen to the perfectly valid reasoning of the past re develop & delivery - and however right or wrong that is, they will hold the cheque book. ... they are consumers not Hobbyists.
Equally there will be an impact on Forums as more of this catagory of buyer hits the Forums, blazing that it does not work out the box, searching for answers or someone's "head". Unreasonable? Maybe in terms of the huge complexity involved in the now 3D games, but it is the commercial reality that the Game Industry must evolve to face up to. We cannot have - in the long run - minimal Support, Sales & Marketing involved any longer in the Release process (it must be driven by Marketing and properly co-ordinated by a solid Release Management process driven by the commercial imperitive) or we end up with the intense heat generated by this release.
Its the old story - does Marketing & Sales come first, or Development - the age old "chicken or the egg" scenario often debated in the Tech Industries. I am of the view that unless a Market & Demand is created for a Product, no sane investor (internal or external) will ever invest in the necessary funds to get it going. I am aware, obviously, of the implications for this at developer level, and some of it is not good news for a traditional developer, but its Market reality, and thats what pays their wages.
My view is that this time the balance was not right on Civ IV release. Whatever views are on the level of 'bug' problems, the PR & Marketing side that deals with Customer feedback & responses was without doubt far below standard for todays market realities. There is no quick fix, and I feel for them, but if they drop the ball like this again, the new mix of "consumer/console" customers who cough up the majority of Revenue, will eat them alive.
Regards
Zy