So far my count is 3 out of 4, I only abandoned the very first game once I felt I had learned the mechanics and wanted to start again 'for real'.
I feel that even on a standard map, the game starts getting stale once most civs reach the final tier techs as turns start to take longer and longer, with lots of units and cities to manage. So far I've managed to stay focused, but I often felt grateful after it was over.
I think the early to mid game is much more intense than the end. You have to make decisions that actually make a difference rather than managing the build queues for 20+ cities and the same number of workers.
Contrary to some other posters, I really like those games when I have to change my plans according to what the AI does. My most enjoyable game was Kuriotates trying to go for an Altar victory, when suddenly I was attacked while having just a few warriors and no military techs. I managed to hang on just barely, a new challenge every time another stack came in. This was one of the most intense Civ games I've ever played.
I feel that even on a standard map, the game starts getting stale once most civs reach the final tier techs as turns start to take longer and longer, with lots of units and cities to manage. So far I've managed to stay focused, but I often felt grateful after it was over.
I think the early to mid game is much more intense than the end. You have to make decisions that actually make a difference rather than managing the build queues for 20+ cities and the same number of workers.
Contrary to some other posters, I really like those games when I have to change my plans according to what the AI does. My most enjoyable game was Kuriotates trying to go for an Altar victory, when suddenly I was attacked while having just a few warriors and no military techs. I managed to hang on just barely, a new challenge every time another stack came in. This was one of the most intense Civ games I've ever played.