Now there's an option I'd love to see. I get tired of having to send my workers to replace forts that I don't catch my automated workers building in time.
Thinking about how well you do things, I'm expecting a new workers tab in BUG with boxes of what they're allowed to build/do when they're set to automatic.
I just wish the AI was smarter about placing forts - it likes to put them in any square where it doesn't have anything better, so you end up with stretches of desert squares covered in forts.
I just wish the AI was smarter about placing forts - it likes to put them in any square where it doesn't have anything better, so you end up with stretches of desert squares covered in forts.
I just wish the AI was smarter about placing forts - it likes to put them in any square where it doesn't have anything better, so you end up with stretches of desert squares covered in forts.
I wish the AI would learn to only leave forts on tiles it can't work - even if the fort is faster, you should build the fort then build the actual improvement after, so in your case, fort->oil well, not Fort -> go off and build more sandcastles.
I've used it - I really love the Zone of Control aspect of it!
What I do not love is the fact that forts radiate inflexible borders - to the point where AIs I've kicked off the continent can still hold the territory around a fort in the middle of nowhere and it bothers me, though it may be slightly realistic - mainly because I have no way to order them off the fort and back to wherever aside from another full war declaration.
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