Having a hard time on Deity

I still don't understand how people can play the game on Deity and I've been playing Civilization for over 10 years. :(
 
That is an incredibly silly way of "analyzing" their UA or pretty much anything else for that matter.

Most of those conditions are so silly and specific that I don't even know how to take your post seriously. Like, really, "You have to scout"? You mean like you have to do with every other civilization in the game to meet people and interact with them?

The only one even worth addressing is #3: one of the biggest selling points of it is to trade for 240 gold and still keep 2 of the happiness which is a fair trade to me on turn ~20 because I got gold towards a Settler and still kept happiness to keep growing. That is why I mean by flexibility.

Most of those conditions only apply to trading lux for lux, which is a pretty bad idea most of the time and I guess that goes back to my earlier post of possibly misplaying them :crazyeye:
Yeh, the first condition means you don't get a list of all players right away - pretty normal to scout someone AD on maps like continents or fractal. It is a strict condition.

Can't argue with a person who doesn't want to argue.
 
Yeh, the first condition means you don't get a list of all players right away - pretty normal to scout someone AD on maps like continents or fractal. It is a strict condition.

Can't argue with a person who doesn't want to argue.
Your first condition is also the first condition to play deity. If you don't scout properly you should't get anywhere near this level to begin with. On continents or fractals you still have 3-4 buyers and you need to beeline Astronomy or pop a GAd to meet the rest. That even has nothing to do with the Dutch. The same rule applies to all civs: the more buyers you have early, the easier REXing is. Dutch UA prevents them from hitting unhappiness wall as quickly as others would. Thus they can keep kicking out settlers if there are lots of buyers or grow already existing cities bigger if there are less. Other civs can't do either. Nothing to argue about.
 
Yeh, the first condition means you don't get a list of all players right away - pretty normal to scout someone AD on maps like continents or fractal. It is a strict condition.

Can't argue with a person who doesn't want to argue.

Plenty of UAs are circumstantial for Pangaea/Continents/etc.. It's not as strong on a water map, no, but having a water UU(which is another discussion entirely) helps compensate for that.

Anyway, your argument was based on "free +2 happiness", which is not the main or best use of the UA, which I already pointed out. You also railed against people who think it's amazing, of which I didn't really see any, so I'm not sure what exactly the point was or where I'm supposed to go from here. :crazyeye:
 
your argument was based on "free +2 happiness", which is not the main or best use of the UA, which I already pointed out.

This UA only has 2 uses: free hapiness, or unhapiness;

The idea of rushing settlers through gold earned by selling res seems pretty speculative and is only good only first few dozens of turns - and which I already pointed out, it's far from fact you'll find someone appropriate to trade with.

Summarizing: UA which in certain conditions allows you to trade your happiness for gold(-2 happiness for 1/2-1/3 of settler cost), or even in more strict conditions gives you +2 hapiness. Bottom tier UA, nothing to argue about.

You also railed against people who think it's amazing, of which I didn't really see any, so I'm not sure what exactly the point was or where I'm supposed to go from here. :crazyeye:
Your point was "they are flexible", my statement is that they are bottom tier :old:
 
The idea of rushing settlers through gold earned by selling res seems pretty speculative

I really hope you aren't saying this as a general statement because..............what????
 
Pretty speculative?

As in, I do it every game, but it's "pretty speculative" which AI civ I get gold from and on what turn?
 
trn 211 - 291 science seems very low, but dont think game is lost at all.
No runaway civ - think non can win before turn 270 - gives u 80 turns to do some damage. And your army seems good enough to do so

But your capital should really be bigger as size 12.
U had 211 turn to grow it - so had an average grow every 19 turns or so - I bet you can do better then that next game.

I probably focused too much on working production tiles and the 2 academies and therefor didn't work farms to grow my capital. I have a bit of trouble fighting wars in the modern era as all those bombers can kill my precious Logistics Frigates and I'm used to having more advanced units than my opponents. Do I wait until I get triplanes or anti air before I attack again? And what on earth do I throw at Korea's powerful units :confused:. I might try to finish the game if I can think of a way how to effectively take the Incas and Koreans down.

I still don't understand how people can play the game on Deity and I've been playing Civilization for over 10 years. :(

I learned how to play on the higher levels by reading the best strategies here on civfanatics (Civ 2, 4 & 5). You can probably learn a lot too from watching MadDjinn's videos on YouTube. It is a little unfortunate that you can only really be successful at these higher difficulties by following a predetermined strategy, but fortunately there are enough variables that keeps it interesting along with the sheer challenge of it :eek:.

Your point was "they are flexible", my statement is that they are bottom tier :old:

Have you tried playing them to their strengths on Immortal or Deity? My game on Immortal with them went very well. Happiness and gold are crucial at higher difficulties, especially in the very beginning, and when playing with the Dutch it's fantastic that you don't have to trade as much happiness for gold, unlike other civs.

Unfortunately Polders are situational, but if you do get them or you take a city with flood plains early on they truly shine. The Sea Beggar has many subtle benefits, like the logistics promotion when you have a barracks and armory in your coastal city. It allows you to attack a city twice, move out of the way on the same turn for another sea beggar to attack and so take a city before it can destroy any of your ships and then heal right after with the supply promotion. Not to mention the loads of gold it generates, how they can be upgraded to destroyers, and get you some enemy frigates as well. When I capture useless caravels with them, I effectively use the caravels as meat shields.

I debated between playing with the English or Dutch, but picked the Dutch because the UA is more engaging and so are the UU and the UI. They are my favorite civ, though it appears I'm the only one :p.
 
Hmm, this might actually be a decent map to try the Liberty NC start.

This map is pretty ugly. I doubt many would be tempted to try.

It's an ugly map, I don't usually play water maps, and I haven't played the Maya since October or November or whenever that was.

So in other words, yes, I'm stupid enough to try. :D
 
Well I gave this a shot because people are too busy for us to shoot midgets in borderlands :p

I'm playing pretty badly because this is a BRUTAL map for the early game and I'm REALLY rusty with the Maya :crazyeye: Seriously, only 2 land luxuries???

Nonetheless I think I'm in a winnable position:
Spoiler :
2013-03-07_00002.jpg


Yes my faith blows lol. I wanted to try something different than Composite spam, too, but when Sejong backstabs you on t50, you don't exactly get a lot of room to be "creative". Oh, and those Turtle Ships are BRUTAL on your costal puppets.

That GPT is from Sejong. My plan was to citadel bomb him, use that gpt + some luxury money to upgrade to XBows/Trebuchets when I get there and blow the snot out of his capital since I can put my units right there before I DoW lol. Beyond that, I'll probably spam Frigates like a normal water map.

I'm going to need to annex some cities for specialists eventually because it's gonna be a while before I pop any GSes lol. Thankfully there's no real tech runaway;the esteemed Dr. Montezuma PhD is at 42% and hit the Renaissance ~t95. It was hilarious because I was like "Oh look Sejong hit the...wait a second..."

I don't want to hijack this into a personal LP thread :D so I'll probably just post again when the game finishes.
 
Did Pachi never dow you? In my game he was coveting my land all game, but I couldn't distract him because he was isolated and I was his only neighbour - yet it's hard to get rid of him due to the narrow choke. I couldn't keep him in check while fighting Korea.

Well I would think it's because he didn't settle a city near the choke point.

I don't want to hijack this into a personal LP thread :D so I'll probably just post again when the game finishes.

Heh, I don't mind. You can share interesting events if you want :). Might even keep the thread alive.
 
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