WatcherNinth
Chieftain
- Joined
- Mar 8, 2017
- Messages
- 10
The original idea about this trait was the religion (any religion will do) found by this specific leader will decrease foreign cities' loyalty, and free cities believe this religion generate more religion pressure so adjacent cities would convert more quickly, so this religion will spread like a plague and leave bunches of free cities behind.
After several experiments, now the trait goes like this:
"Any foreign city believes your religion -1 loyalty per citizen per turn, free cities +20 loyalty instead and generate double religion pressure"
I planned using belief modifiers to add the effect to cities, so if the city converts later the effect will disappear too, but I found out that there is no requirement related to free cities. Now I am kinda stuck here.
I guess this effect can be done purely by lua script, but I thought modifier would be stabler. If anyone has better idea, plz let me know.
After several experiments, now the trait goes like this:
"Any foreign city believes your religion -1 loyalty per citizen per turn, free cities +20 loyalty instead and generate double religion pressure"
I planned using belief modifiers to add the effect to cities, so if the city converts later the effect will disappear too, but I found out that there is no requirement related to free cities. Now I am kinda stuck here.
I guess this effect can be done purely by lua script, but I thought modifier would be stabler. If anyone has better idea, plz let me know.